Iwata on returning to “Nintendo-like profits”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Satoru Iwata expects Nintendo to be able to experience “Nintendo-like profits from around the following fiscal year.” Iwata told investors during a briefing last week, “I would ask you to give us a bit more time and see how we do in the following two years.”
Head past the break for Iwata’s full comments, in which he mentions Nintendo’s character IP and Quality of Life plans.
More: Satoru Iwata, top
Iwata talks Nintendo’s Wii U forecast, GamePad-focused titles, character figurines
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
During the Q&A portion of Nintendo’s investor briefing last week, president Satoru Iwata was questioned about the company’s Wii U forecast of 3.60 million units for the fiscal year ending in March 2015. He was also asked if Nintendo still maintains the idea that software drives hardware sales.
Iwata responded by saying that its forecast is based on the minimum target Nintendo should reach based on the release of Mario Kart 8 and Super Smash Bros., “the pillars of our entire marketing strategy for this year.”
Iwata went on to discuss the GamePad-focused titles in development (heard about previously, now with direct quotes), and Nintendo’s NFP plans.
You can find all of Iwata’s comments below.
More: Satoru Iwata, top
Super Smash Bros. for Wii U screenshots (5/13/14)
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 7 Comments
Today’s screenshots have Charizard in the spotlight. Sakurai detailed a change to his Side+B move:
Here’s Charizard’s new special attack, Flare Blitz. It’s a very powerful attack–however, you’ll take recoil damage if you make contact. Pretty true to the original game, huh? Flare Blitz is Charizard’s side special move, and Rock Smash is the down special move.
We also got a look at Charizard’s Final Smash:
And here’s Mega Charizard X. This will appear as Charizard’s Final Smash.
[Developer Musings] Deadlines, Social Lives, and Satisfaction – RCMADIAX, Eden Industries, Frozenbyte talk about the stress of making games
Posted on 10 years ago by Brian(@NE_Brian) in Developer Musings, General Nintendo | 1 Comment
We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.
Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.
Your help is wanted
Posted on 10 years ago by Brian(@NE_Brian) in Site updates | 5 Comments
Wanted to give this one last bump to the front page. For the most part, we’ve mostly got this shift covered, but we have one more potential slot open! Please get in touch if you have any interest.
Nintendo Everything is looking for a news writer to potentially add to the team. We’re seeking those who could cover the site at times between 12 AM ET and 8 AM ET.
That breaks down to…
11 PM CT – 7 AM CT
9 PM PT – 5 AM PT
5 AM – 1 PM in the UK
2 PM – 10 PM in Australia
We don’t need this entire eight-hour slot to be filled, but we’re looking for those who can help us keep Nintendo Everything up to date on a regular basis, Mondays through Fridays. Only have a couple of free hours available? We still want to hear from you if you’re interested! This is unfortunately a non-paying position, though we’d greatly appreciate your help.
Getting in touch is simple. You can reach out through our contact form or on Twitter. Hope to hear from some of you soon!
On another note, I wanted to quickly mention that Nintendo Everything may be a bit quieter than usual tomorrow. I’m almost always available to cover the site for numerous hours each day, but I won’t be around much of the early morning/mid afternoon due to a personal matter. You’ll probably be seeing a few posts from Austin, and I’ll be sure to cover anything that’s missed once I return!
3DS update version 7.2.0-17 out now
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
3DS update version 7.2.0-17 is now available.
Primarily, the firmware affects parental controls. Users can now register an email address with parental controls, and those who do so can send an email to themselves if the PIN is forgotten.
Aside from this, the 3DS’ stability and usability has been improved as well.
Read on below for the full patch notes.
More: 3DS update 7.2.0-17, system update, top
May 2014 downloadable rewards now available on Club Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 10 Comments
This month’s digital rewards on Club Nintendo have gone live. Members can choose from Super Metroid (Wii U, 200 coins), 3D Classics: Kirby’s Adventure (3DS, 200 coins), Brain Age Express: Arts & Letters (3DS, 200 coins), and Mario Kart 64 (Wii/Wii U, 250 coins). These items last through June 8.
Visit this page to order a downloadable game.
More: Club Nintendo, top
Mario Kart 8 director on why arenas were replaced with tracks in Battle Mode
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 93 Comments
Mario Kart 8 introduces a major change for Battle Mode. For the first time, tracks from the main game are used as opposed to dedicated arenas.
You might be wondering why Nintendo decided to implement such a drastic alteration for Battle Mode. Kosuke Yabuki, director of the title, did explain the thought process to EDGE this month.
Yabuki said the following when asked why the team replaced arenas with tracks:
We’ve changed the style of Battle mode for Mario Kart 8 to use circuits that lots of people can play on. Players won’t know when a rival will appear from around a corner, which will bring a new sense of excitement and strategy to this mode. In terms of rules, we designed it for playing with 12 players, including the CPU. In the beginning, you have to defeat the CPU players and earn your score, and towards the end it becomes a battle between just human players. That’s the real thrill of it! It should also be a fresh experience for users to be able to race backwards around the circuits they are familiar with. I’m sure there will be a few people who aren’t so sure about us moving away from how we’ve done things previously, but I hope they try it out for themselves first. I’m sure it will be a new experience for everyone, [and] like no other battles in Mario Kart before
Thanks to joclo for the tip.
More: interview, Kosuke Yabuki, Mario Kart 8, top
Defy Gravity: Test Drive Mario Kart 8 at Select GameStop Stores May 17-18
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 18 Comments
Over 2,700 GameStop stores will be offering hands-on time with Mario Kart 8 this coming weekend, Nintendo announced today. Fans will be able to try out the Wii U racer between 12 PM and 4 PM local time during the weekend of May 17-18 as part of “Mario Kart 8 Test Drive Days”.
Those who pre-order Mario Kart 8 at GameStop will receive an exclusive double-sided poster. This applies to previous reservations as well.
You can find more information about the demo event here.
Source: Nintendo PR