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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Watch out for the Shy Guys driving down Rainbow Road.

This week’s North American Nintendo Downloads are as follows:

Wii U Download

  • Cocoto Magic Circus 2
  • – $29.99

Wii U Virtual Console

  • Gradius – $4.99

3DS Download

  • Chibi-Robo! Photo Finder – $9.99

3DS Demo

  • Jump Trials Supreme

Sales

  • Aqua Moto Racing 3D (Nintendo eShop on Nintendo 3DS) – Sale: 25 percent off until Jan. 23
  • Darts Up 3D (Nintendo eShop on Nintendo 3DS) – Sale: More than 50 percent off until Jan. 30
  • Code of Princess (Nintendo eShop on Nintendo 3DS) – Sale: More than 30 percent off from Jan. 13 to Jan. 20
  • Etrian Odyssey IV: Legends of the Titan (Nintendo eShop on Nintendo 3DS) – Sale: More than 30 percent off from Jan. 13 to Jan. 20
  • Shin Megami Tensei: Devil Summoner: Soul Hackers (Nintendo eShop on Nintendo 3DS) – Sale: More than 30 percent off from Jan. 13 to Jan. 20

Source: Nintendo PR

Over the past few years, Nintendo fans have seen Next Level Games’ work in a number of prominent titles. The studio has produced Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, and Luigi’s Mansion: Dark Moon within the last decade.

Next Level hasn’t always worked exclusively on Nintendo products, however. The team has previously churned out titles like Spider-Man: Friend or Foe and Ghost Recon on Wii.

But things have changed. Next Level doesn’t intend to work on games for companies besides Nintendo – at least for the foreseeable future – with co-founder Jason Carr telling Gamasutra: “We are doing only Nintendo products now.”

Carr also spoke with the site about Next Level’s relationship with Nintendo:

Omasse Rental Weapon Shop was the only game in the Guild01 series not to be released on the western 3DS eShop. That could be changing soon though, based on a new rating from the OFLC.

The Australian classification board added a new entry to its database today for “Omasse Rental Weapon Shop”. Such a listing is a strong sign that the title will finally head to North America and Europe. Hopefully we’ll be hearing something official from Level-5 soon.

Source

Indications from the business markets point to Nintendo holding a higher market value than all of Sony combined. Whereas Sony’s market capitalization stands at $17.7 billion, the total value of all Nintendo shares come in at $18.4 billion.

Nintendo’s performance can be attributed to the 3DS’ success and announcement concerning China’s consoles ban removal. Investors are also banking on Nintendo making changes to its business model.

As for Sony, despite its strong PlayStation business, the company’s movies, music, and laptop divisions haven’t been up to par.

Thanks to Tim for the tip.

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Walmart currently has the limited edition Mario & Luigi 3DS XL on sale. As of now, the bundle can be purchased for just $150 – down from the initial $200 price. You’ll receive a specially-designed 3DS XL as well as a pre-installed copy of Mario & Luigi: Dream Team.

Thanks to Jake for the tip.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The ropes surrounding the ring. You can actually use the stretchiness of the ropes to do a spring jump. However, you can’t pull on them to launch yourself sideways in a lariat attack though.

Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.

Kelbaugh told the magazine:

With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.

Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.

Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.

Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.

Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.

Koizumi’s comments in full:

With The Legend of Zelda: A Link Between Worlds, Nintendo took a SNES classic and made it completely new again. Yet even though there’s a lot that’s new in the game – new dungeons, a new item system, and more – it also uses A Link to the Past as a base.

Could A Link Between Worlds set a new standard? What if Nintendo were to return to the core/basic elements of its other franchises and put a new spin on them?

When Game Informer asked Zelda: A Link Between Worlds director Hiromasa Shikata if he believes Nintendo is more interested in revisiting the structure/perspective of classic SNES games such as Metroid or Star Fox, he said:

It’s an honor that people consider the game to be a success. When we make a game we often start by thinking of the basic system and letting that in turn determine a suitable setting. If there’s something fitting for the basic Star Fox and Metroid formula then I think we’ll be able to develop something. On this title, if we hadn’t come up with the idea of going into the walls at the beginning and instead thought of something new which had the player curling up into a ball, we might have ended up with Metroid, not Zelda.

Source


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