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Yacht Club Games

This is a video showing you sort of what you expect from the core gameplay of Shovel Knight. It’s edited to remove various little secrets, but basically if you watch this you’ll have an idea of how the game plays.

Shovel Knight file size

Shovel Knight is almost here. In just over a week’s time, Wii U and 3DS owners in North America will finally be able to get their hands on the game.

Thankfully, Shovel Knight doesn’t take up too much space. The download only clocks in at 184MB on Wii U, with the actual size coming in at 158MB once installed. And on 3DS, Shovel Knight only takes up 1,217 blocks on an SD card.

– StreetPass Arena: the entrance to participate in StreetPass battles
– It’s run by the infamous Passmaster Super Skeleton
– Talk to the character to participate in battles between two Shovel Knights like Mario Bros.
– Frenetic fun race to the gems or wild fight between Shovel Knights where you can use every relic at Shovel Knight’s disposal
– Won’t be fighting each other at the same time
– The StreetPass Arena instead asks that you record your battle strategy ahead of time without seeing your opponent
– 3 short, five second ruounds
– Collect gems while guessing where the opposing Shovel Knight will be and swiping at air hoping you’ll hit your opponent
– Your opponent always starts on the right side and you will always start on the left side
– Get StreetPasses in the real world to activate this feature
– If you win, you’ll receive a reward


Shovel Knight has received a final North America release date. On Twitter, developer Yacht Club Games confirmed that the title will arrive on June 26.

The studio said:

Shovel Knight will be available on Wii U and 3DS via the eShop. No word yet on the European release at this time. However, Yacht Club has “been working through localization and ratings specific to the European region.”


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