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3DS eShop

Update: Added in Sunday’s updates.

Nintendo Badge Arcade has been receiving daily updates since heading to the 3DS eShop. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.

Here’s what’s on tap for the week of September 19:

September 19

– 2 Pikmin icon panels (1 day left)
– 2 Ashley icon panels
– 2 Pikmin panels
– 2 Mario icon panels
– 2 Zelda: Majora’s Mask panels
– 2 Animal Crossing panels
– 3 Splatoon panels
– 2 Monster Hunter panels
– 4 Mega Man panels
– 1 butterfly panel (1 day left)
– 8 Pokemon panels
– Pikmin theme offer until 9/22
– 1 free play

Gotta Protector’s localization was confirmed last February. However, it wasn’t until late July that the game made its way to North America.

Localization veteran Brian Gray was the main person behind Gotta Protector’s English version. In an interview with Michibiku, he mentioned that 8-4 helped out, but it was only him who translated the project.

According to Gray:

“8-4 had their usual — awesome! — team looking over everything and handling the bulk of communication with Ancient, but the translation was entirely me.”

In the same discussion, Gray also touched on how he became involved with Gotta Protectors and the origins of the English version. Regarding this, he said:

Earlier in the year, indie developer VaragtP put out a simulation game Plantera. Ratalaika Games is now porting it over to both Wii U and 3DS.

The company confirmed on Twitter:

The objective of Plantera is to create your own garden and grow it with new plants, bushes, trees, and animals. Helpers will eventually give you assistance as your garden grows by picking up things and harvesting your plants – even when you’re not playing. However, other critters will invade your garden and will need to be taken down.

Here’s a trailer for the game:


Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.

Siliconera published an interesting interview excerpt today with Phoenix Wright: Ace Attorney – Spirit of Justice game and scenario director Takeshi Yamazaki. When asked about ideas that were considered, Yamazaki revealed the team thought about having Phoeinx act “as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants.”

Here are his full comments about it:

“There was one real sticking point while I was writing the design document for Spirit of Justice, and that was how were we going to put Phoenix in a corner, given that he’d become this legendary lawyer in the course of this series.

One idea was to have Phoenix stand as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants. That underground court would hold trials and render judgment on those who’d broken the rules of the underworld, meaning that even Phoenix would have a tough time believing in his own clients. Furthermore, everyone involved in the trials would be members of the underworld, including witnesses and prosecutors, so naturally, there would be false testimonies, forged evidence, bribes, blackmail, and other dirty dealings going on. Under those circumstances, we figured even Phoenix would feel incredibly like a fish out of water.”

It’s always neat to see what a game could have been. Had Capcom gone in this direction, there’s no question that Spirit of Justice would have been a very different experience.


Capcom is still writing new development blogs based on the newly-released Phoenix Wright: Ace Attorney – Spirit of Justice. Read the seventh entry here.

With today’s piece, Capcom discusses how the character models were created and animated. Model lead Keiji Ueda and character animator Ryota Fujii both share some thoughts.

Final Fight 2 and Final Fight 3 can now be downloaded from the North American New 3DS Virtual Console. For their official trailers, get a look at the video below.

MonsterVine have recently interviewed Bill Schwartz and David Bruno, whom are the President and CEO of Mastiff respectively, about their upcoming title Gurumin 3D: A Monstrous Adventure. The interview mostly covers the many details and nuances of translating a game from Japanese to English and how Mastiff in specific takes on localization jobs.

When asked about what factors Mastiff keeps in mind when localizing a game, Schwartz had this to say:

It was a really big project, with issues that you constantly have to kind of deal with. There’s a character who’s always locked in a cage, and says nothing, while there’s another character that translates for him. We had to come up with our own mistranslations for him to reflect the poor translations the character does, whether it was phrases or weird sounds.

There’s a monster dancing near his boombox near the beginning, and as the hero takes off, he says “I’ll support you with my dancing”, while in Japanese it was more or less just “do your best”, in a kind of vanilla way that isn’t too enthusiastic or passionate. So we couldn’t just use “do your best”, since that was too excited and supportive. So since he could have meant it or not, and he was dancing, we used “I’ll support you with my dancing”, which is true to the original meaning, but different in literal terms.

Nintendo has published an official “Tips & Tricks” video for Severed which contains commentary straight from DrinkBox. See it below.

Polara file size

Posted on 3 days ago by (@NE_Brian) in 3DS eShop, News | 0 comments | 0 Likes

In both North America and Europe, you can obtain Polara from the 3DS eShop. It’s a 730 block download in case you’re curious. That translates to 91.25MB.


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