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IGN recently spoke with Brian Fargo to talk about the PC game Mario Teaches Typing from way back in 1991. You can hear below about how the creator of Mavis Beacon Teaches Typing wasn’t pleased with the competition, and how Nintendo ended things after another company came out with a Mario product that didn’t meet the company’s standards.

As of now, EA has just a single game lined up for Switch – that being FIFA 18. A big question going forward is how much the publisher will end up supporting Nintendo’s console.

EA executive VP of global publishing Laura Miele commented on bringing FIFA 18 to Switch and EA’s plans in general while speaking with GamesIndustry. EA is said to be “exploring other products” and “are looking at other IP and what the technology connections need to be for that.”

Miele mentioned:

“FIFA is the largest game in the business, so the offering and expansive footprint FIFA has around the globe will help connect Switch hardware to gamers as well. So I think it’s a strong mutual partnership with Nintendo. We love the mobility of the Switch and I think the content they’ve put out is really strong on it so far. We’re going to continue to watch how the hardware does. We are exploring other products. We are looking at other IP and what the technology connections need to be for that.”

Level-5 president Akihiro Hino was asked about Switch support once again while speaking with Game Informer at E3 2017 last week. Here’s the exchange between the two:

How has work gone with the Nintendo kingdom recently, and are you excited about making games for the Switch?

Well, let’s just say the Nintendo kingdom, in recent years, has really sprung back with the Nintendo Switch, so I think it’s time to increase our foreign trade development department with the Nintendo kingdom.

We also heard from Hino a few days ago. In an interview with Eurogamer, he mentioned that Level-5 is trying to see if the Layton series could work on Switch, but the lack of a touchscreen when the system is docked is bringing about some challenges.

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Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.

According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.

Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.

Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.

Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.

We’ve gone through the interview and picked out excerpts below. Read the full discussion here.

IGN has more on the new Switch version of Rocket League. The site spoke with Psyonix vice president Jeremy Dunham and producer Bobby Garza about the game.

Psyonix is including all features from other versions on Switch. This includes Season mode, Hoops, Drop Shot, Rumble, and Snowday. Up to eight Switch units will be supported with local multiplayer, and up to four players to play splitscreen when the Switch is docked and two when undocked.

We’ve heard that the team is targeting 60 frames per second on Switch. That includes splitscreen as well, but we won’t know for sure until release. Other potential features like motion control and HD Rumble are also undecided.

The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.

In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.

He said:

“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”

Bandai Namco is bringing Dragon Ball Xenoverse 2 to Switch a few months from now. But at E3, the company announced the 2D fighter Dragon Ball FighterZ which is currently not planned for the system. Depending on fan interest, that could change.

French site Game Blog spoke with Dragon Ball FighterZ producer Tomoko Hiroki. Despite what some may say, the game not being on Switch isn’t a matter of the system’s technical specs or lack of power. Hiroki added that there hasn’t been any trouble porting over Dragon Ball Xenoverse 2.

It isn’t clear why Bandai Namco and developer Arc System Works skipped on Switch for Dragon Ball FighterZ. However, Hiroki did say that if fans show their interest, they could bring it over. Hiroki did caution that Dragon Ball FighterZ may not come to Switch the same time as other versions, but they’re open to considering it.

Thanks to Matthew M for the tip.

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Nintendo of America president Reggie Fils-Aime has a great deal of admiration within the Nintendo community. Between his initial appearance when he joined the company in 2004 to his famous “My body is ready” quote, fans have really become attached to him.

CBC recently asked Reggie about what it’s like having his fans and becoming a meme in a way. Regarding this, he noted:

“I was a fan and a player before I was an executive with the company. I grew up playing the Super Nintendo. My favourite game is The Legend of Zelda: Link to the Past. And for me, it was serendipity.

I think what our fans see is someone who loves the content, who loves the company. I’m passionate about what I do. I’m fortunate that some very creative things come out of my mouth, and then the fan base just takes it and runs with it. It’s been a fantastic journey, now coming up on almost 14 years.”

Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.

We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.

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