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The last time Hironobu Sakaguchi worked on consoles was for the 2011 Wii RPG The Last Story. Since then, he’s dedicated his time to mobile projects, including the Terra Battle series.

Switch could mark Sakaguchi’s return to dedicated gaming systems. In an interview with Forbes, he mentioned that Mistwalker has started on Terra Battle 3, which could be a fit on consoles. Sakaguchi specifically said that Switch “is a very good piece of hardware”, so bringing Terra Battle 3 over may not be out of the question.

A couple of Wii U games released by Nintendo have made the jump to Switch thus far. Early on we’ve seen Mario Kart 8 Deluxe and Pokken Tournament DX on the new console.

If Monolith Soft president Tesuya Takahashi had his way, another Wii U title would head to Switch. In an interview with 4Gamer, Takahashi expressed interest in having Xenoblade Chronicles X on the system.

Tekken 7 director Katsuhiro Harada was asked about the possibility of a Switch version earlier in the year. However, he didn’t have much to say at the time. Harada was again asked about the possibility in a new interview with GameSpot this week.

While speaking with the site, Harada indicated that there would be some technical work needed to make a Switch version happen. He brought up the idea of “a lighter version of the game that’s easily portable to that platform”, though right now there are no immediate plans.

Playtonic finally delivered the news Switch fans had been waiting for regarding Yooka-Laylee. After a fairly lengthy wait, the 3D platformer is confirmed for December 14 as an eShop download.

Nintendo Life spoke with Playtonic Games’ creative lead and managing director Gavin Price following the news. Price talked about the original reception, how Yooka-Laylee’s visuals on Switch stack up to other versions, and a possible physical release.

Comments to these topics can be found below. The full interview is located here.

Following the announcement of Valkyria Chronicles 4, SEGA posted an official interview. Producer Kei Mikami was brought in to talk about the project.

Mikami spoke about a few different topics pertaining to Valkyria Chronicles 4. These include when development started, what makes this entry different from past titles, the new Canvas system, and more.

You can read the full Q&A with Mikami below.

Around the launch of Super Mario Odyssey, Japanese website 4Gamer conducted an interview with producer Yoshiaki Koizumi. It was a pretty big discussion, with Koziumi touching on all sorts of points. He talked about how Nintendo went about developing the game, the “Jump Up, Super Star” theme song, Pauline’s inclusion (an interesting note on Nintendo’s original plans for her), the higher age rating compared to past titles, and more.

Towards the start of the interview, when asked about the theme of Super Mario Odyssey being “journey”, Koizumi first described that their initial concept was to make “a new Mario that continues to stick in people’s minds” and they thought of new ideas that couldn’t be put into past Mario games. Among them, the one that can be put in rather well was the term “journey”.

The possibility of Final Fantasy XIV on Switch is something we’ve heard about for awhile now. Director Naoki Yoshida first mentioned the interest there back in 2015 when Nintendo’s console was still known as NX. He’s reiterated that interest a few different times throughout 2017.

Fortunately, nothing has changed. Yoshida still wants to make Final Fantasy XIV happen on Switch since they want to reach as many people as possible, and apparently “positive discussions” are taking place. The only requirement he has is for everyone to play in the same world.

Jason Michael Paul has been producing The Legend of Zelda: Symphony of the Goddesses concert for the past several years. It’s the only major concert has done, but it’s not for a lack of interest.

Earlier in the year, Paul said he wanted to make a Nintendo All Star concert. In a new interview with GamesIndustry, he also stated that ht’s created a proposal for a Super Mario symphony that he hopes will stick. Unfortunately, Paul noted that his idea for a Super Smash Symphony won’t happen since it’s “too complicated.”

It’s been close to two years since we originally found out about 80’s Overdrive. The game’s launch is finally approaching, as it was sent off to lot check last week.

Insane Code spoke more about 80’s Overdrive in an interview with D-pad Joy. On the topic of the racer’s different modes, Insane Code outlined them as follows:

In the latest issue of Dengeki PlayStation, PlatinumGames game designer and director Hideki Kamiya spoke about the sorts of projects he’d be interested in working on in the future. Kamiya cited a “true Okami sequel” and a Viewtiful Joe remake as just a couple of things he’d love to pursue.

Kamiya said:

“I want to work on a Devil May Cry and Viewtiful Joe remake, or a true sequel for Okami. A cooperation with Dante (from Devil May Cry) and Bayonetta might also be fun. Dear Capcom, if it’s okay with someone like me, I will help anytime. Best regards. Everyone, bow down your heads together with me!”

Capcom needs to find a way to get Kamiya and PlatinumGames involved with a new Okami game. Okamiden was nice for what it was, but a true sequel as Kamiya suggested would be a dream come true. And while we’re at it, we seriously need Okami HD on Switch, Capcom…

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