Final Fantasy XV director says no official plans for Switch version, exploring the system from a technical side
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 73 Comments | 0 Likes
It’s been a strange past few weeks in terms of Final Fantasy XV potentially coming to Switch. Director Hajime Tabata originally seemed to tease some sort of Switch version at Gamescom, but things have changed regularly since then.
Our latest update comes from an interview with Famitsu. Officially, there are no plans to release Final Fantasy XV for Switch. Square Enix is conducting technical examinations to learn what sorts of things they can create on the platform. They are trying to see if optimizing their own engine would be better or if using Unreal Engine makes more sense on Switch. Also, somewhat similarly to what we recently heard, they are sharing their status with Nintendo and Epic. That’s what Tabata told the overseas media, but it turned out to be reported as they are planning to port Final Fantasy XV to Switch.
Tabata isn’t ruling anything out for the future. For now though, he’s focused on Final Fantasy XV for PC, the game’s new DLC, and the PC version.
X-COM creator was asked to work on Mario + Rabbids Kingdom Battle
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 6 Comments | 0 Likes
Julian Gollop, creator of the strategy franchise X-COM, nearly could have worked on Mario + Rabbids Kingdom Battle. Creative director Davide Soliani had interest in bringing Gollop on board during the early stages of development.
In an interview with PCGamesN, Gollop stated:
“The creative director Davide Soliani is a friend of mine from Ubisoft. When I was at Ubisoft Sofia he was, and still is, working for Ubisoft Milan and I visited him a couple of times. We had conversations about project ideas… he was a fan of my previous games, like Laser Squad [Nemesis] and stuff like that, and he was really into his strategy and turn-based ideas from the beginning.”
Three years or so ago, Soliani gave Gollop a call and asked if he wanted to work on a project with him. It never worked out because Gollop had just left Ubisoft to start working on Chaos Reborn, and he wasn’t aware that it was Mario + Rabbids Kingdom Battle. Gollop may have ended up working on the Switch title had he remained with Ubisoft.
Off-screen Gal Metal footage, dev interview with Tak Fujii
Posted on 3 weeks ago by Brian(@NE_Brian) in Switch eShop, Videos | 1 Comment | 0 Likes
At TGS, The Famicast got a look at Gal Metal with some off-screen footage and also spoke with developer Tak Fujii. Take a look at the video below.
The Evil Within 2 producer says “a Switch version would be interesting”
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 27 Comments | 0 Likes
After working at Capcom and being involved with many Resident Evil games over the years, Shinji Mikami founded his own studio Tango Gameworks back in 2010. He then partnered with Bethesda and went back to his survival roots to create The Evil Within. Next month, that game is getting a sequel.
In an interview with Mikami, GameSpot asked potentially bringing the game to Switch. He said in response:
Reggie on why Nintendo keeps information close to the vest, trying to make as many Switch units as possible
Posted on 3 weeks ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 33 Comments | 0 Likes
Mashable recently spoke with Reggie Fils-Aime, president of Nintendo of America. As part of the conversation, the site asked why Nintendo doesn’t run its business based on the suggestions from passionate fans.
Reggie said the following on that front:
Bethesda on Switch releases, porting Doom, sales expectations, wants to continue support
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 52 Comments | 0 Likes
It’s rather surprising, but Bethesda has been one of Switch’s strongest supporters thus far. Unlike what we saw with previous console generations, the company is already preparing a few games for Nintendo’s system. The Elder Scrolls V: Skyrim launches in November, followed by Doom this holiday, and Wolfenstein II in 2018.
Nintendo fans will be happy to hear that this could be just the start of Bethesda’s plans for Switch. In an interview with GamesBeat, vice president of marketing and communications Pete Hines noted that they don’t intend to just release these games and stop. “We want this to be the start of a relationship that we build with Nintendo and Nintendo fans,” Hines noted.
More comments from Hines about Switch are included below. You can read the full interview on GamesBeat here.
Square Enix trying to get the main Final Fantasy XV on Switch, talking with Nintendo and Epic
Posted on 4 weeks ago by Brian(@NE_Brian) in News | 91 Comments | 0 Likes
Ever since Gamescom, we’ve heard about Final Fantasy XV potentially coming to Switch in some fashion. Director Hajime Tabata has now commented on the situation once again in an interview with Eurogamer.
Some have thought that Square Enix would look to bring the recently-announced Pocket Edition of Final Fantasy XV to Switch. However, the company has been instead trying to determine if the original game can be put on Nintendo’s console.
SEGA aware of Sonic Adventure 3 interest, but will only happen if it can advance the series
Posted on 4 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 60 Comments | 0 Likes
Sonic fans have long been interested in SEGA creating a new Sonic Adventure game. However, the sub-series hasn’t been touched in many, many years. And based on new comments from Sonic Team head Takashi Iizuka, SEGA isn’t in a rush to create Sonic Adventure 3.
In an interview with Polygon, Iizuka explained:
“I hear people saying that they want Adventure 3, but the path that we’re on and … Adventure 3, what fans want that to be, might not be an advancement of the series. So I don’t want to do an Adventure 3 and step the franchise back just to give the fans what they want.”
Nintendo on Super Metroid – origins, creating baby Metroid sounds, tough development crunch, more
Posted on 1 month ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments | 0 Likes
Nintendo has released an English version of the third interview conducted to celebrate the Super NES Classic Edition. This time, Super Metroid gets the focus. Metroid creator Yoshio Sakamoto and sound designer Kenji Yamamoto participated in the discussion.
Sakamoto and Yakamoto delve into the making of Super Metroid in the new interview. There’s talk about how the project came to be, the approach to creating baby Metroid sounds, and how hectic things got towards the end stages of development – including staffers taking turns sleeping and working during Christmas.
Continue on below for the full interview.
Video: Reggie on why Switch has been so popular
Posted on 1 month ago by Brian(@NE_Brian) in Switch, Videos | 120 Comments | 0 Likes
During Variety’s Entertainment and Technology Summit, Nintendo of America president Reggie Fils-Aime was asked about Switch’s success thus far. He weighed in on why the system has been flying off store shelves.
Reggie first highlighted that the ability to take home console games on the go is a big selling point. Having great games like Zelda: Breath of the Wild as well as support from big third-parties and indies has also been important.
Here’s the full response from Reggie:
— Variety (@Variety) September 7, 2017