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Kid Icarus: Uprising

Kid Icarus Uprising controls

Masahiro Sakurai published a new video on his YouTube channel today about Kid Icarus: Uprising, which goes over the game’s development and he touches on aspects such as the controls. Additionally, he once again expressed interest in seeing a re-release, though that would be “difficult”.

Sakurai starts out by going over the initial history, with late president Satoru Iwata asking him to provide input about the 3DS’ specs and create a game for the hardware. He wanted to develop something for the core audience and ended up going with a third-person shooter. Kid Icarus was chosen due to demand for a new title and Pit’s appearance in Super Smash Bros. Brawl.

Kid Icarus Uprising home console port Masahiro Sakurai

Masahiro Sakurai has given a small glimmer of hope that Kid Icarus: Uprising could one day appear on a home console.

Sakurai published yet another video on his YouTube channel, this time discussing game difficultly. Kid Icarus: Uprising was the focus here because of its unique Fiend’s Cauldron mechanic. Players can choose the “Intensity” before starting a stage. It’s a risk and reward system since a higher Intensity means the game will be more difficult, but you’ll earn better rewards.

Masahiro Sakurai tends to recognize a lot of gaming anniversaries, and often acknowledges these events on his Twitter account. Today, it’s actually one of his own titles that celebrated a birthday. Kid Icarus: Uprising first launched in Japan on March 22, 2012. It’d come west a day later.

On Twitter, Sakurai celebrated Kid Icarus: Uprising with a simple Smash Bros. screenshot. He also mentioned how he receives many fan requests for a sequel or a remake, though added that this would be “difficult.”

Masahiro Sakurai is so closely associated with the Smash Bros. series that it can sometimes be easy to forget about his other projects. But back in 2012, he managed to successfully bring back the Kid Icarus series with Kid Icarus: Uprising on 3DS.

Kid Icarus: Uprising earned a great deal of praise, though some players were a bit frustrated by the controls. That’s one of the reasons why fans have been interested in seeing it ported to a new system – like Switch perhaps? However, in a recent interview, Sakurai shot down the idea.

VGMO has a noteworthy interview with composer Yasunori Mitsuda. Along with his work on Kid Icarus: Uprising, Mitsuda also discussed the upcoming Xenoblade Chronicles 2.

Mitsuda spoke about how Kid Icarus: Uprising was a bit hectic due to the various composers involved. He also faced the challenge of “managing the budget and schedule” as well as making sure that the stage music syncs with the action.

Some interesting new rewards will be available tomorrow on the Japanese version of My Nintendo: users can buy the three animated shorts that were released to promote Kid Icarus: Uprising back in 2012. Each of the three shorts was produced by different, prolific anime studio: Production I.G was responsible for “Thanatos Rising”, Studio 4°C made “Medusa’s Revenge” and Shaft produces “Palutena’s Revolting Dinner”.

Each short costs a mere 80 Platinum Coins. It’s currently not known if they will be available in other regions at some point – however, English dubs of the shorts do exist, so it’s not inconceivable.

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Update: Now sold out!


Nintendo is selling packs of Kid Icarus: Uprising AR cards through its online website. Pricing is set at $2 per pack, though you’ll need to throw in the shipping charge as well. Those who are interested in the cards can place an order here.

Thanks to Jake R for the tip.

Kid Icarus: Uprising has finally arrived on the European 3DS eShop, Nintendo has announced.

The company shared the news on Twitter through the following note:


Kid Icarus: Uprising previously launched on the North American eShop back in November.

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