Vote for which games you’d want to play during this week’s Game Night!
Posted on 11 years ago by Austin(@NE_Austin) in Game Night, Site updates | 2 Comments
We’ve got the poll ready and waiting for you below. All you need is an idea of which online games for Wii U and 3DS you’d want to play this coming Sunday at 4PM ET. We’ll take a look at the votes and let you know which games we’ll be playing in time for you to prepare. Friends will be added on Sunday in the IRC chat.
Please don’t fill this out unless you plan on playing this weekend. There will be a new poll each week, so you can fill out a future one if/when you plan on participating.
Lead writer for Assassin’s Creed IV says the main story will take about 20 hours to complete
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
“It’s about, I’d say, 45 minutes total content through the whole story. The main path in the game takes about 20 hours on average. Its actually quite a bit longer than other Assassins’ Creeds have been because the naval stuff gives a very different pace to the game, a very different feeling to the way exploration works.”
– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt
Call of Duty: Ghosts producer says the game “looks better than ever” and is “the full featured experience”
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
– Infinity Ward senior executive producer Marcus Iremonger
Ludosity says that their game “Ittle Dew” was originally pitched to Nintendo as a Zelda game, Wii U is easier to publish on than Steam
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U, Wii U eShop | 1 Comment
“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”
– Ludosity’s Joel Nyström
[REVIEW] Pikmin 3 (Wii U)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Reviews, Wii U | 2 Comments
System: Nintendo Wii U
Release Date: August 4, 2013
Developer: Nintendo EAD Group No. 4, Monolith Soft
Publisher: Nintendo
Author: Jack
There seem to be two branching philosophies various game developers employ for their secondary and tertiary takes on intellectual properties.
The first take is the “disparate” sequel, where designers conjure up an intriguing gameplay concept and slap a brand well-ingrained in the public conscious onto it, majorly or even wholly changing core gameplay from a sequel’s preceding entry. While many consider this a less-than-affable way of spreading new ideas by exploiting referential IPs, it’s a path that’s lead to more than its fair share of iconic and revolutionary games (Resident Evil 4, Grand Theft Auto III, Jak II, and Dynasty Warriors 6 all being great examples).
The second and more oft-used take is the “retread” sequel, where the original strengths in a game are rehashed and expanded upon, with a sprinkling of nuance-extrapolation here, and a dazzle of fresh-gameplay-motifs-wrapped-around-the-same-core-gameplay there. Sequels made in this vein, in large, try to refine a presented idea with sheer heuristic redaction, letting time and outside perspective lend itself in the design and development process. Retread sequels often attract a fair degree of criticism; in many cases, retreads aren’t perceived to have strayed far enough from the origin, and while some games feel like they do just need more pure content iterated out, a lot of the time it just feels like we’re hopelessly doing the same thing a year later, a foot taller.
The work of Nintendo’s development teams has fallen into both camps, sometimes to aplomb, and sometimes to obscurity; they’ve (by popular consensus, mind you me) succeeded and failed with re-imaginings Super Mario 64 and Star Fox Adventures, and respectively waxed and waned with retreads Animal Crossing: New Leaf and New Super Mario Bros. 2.
So, where does Pikmin 3 fit into all of this?
Here’s a Podcast – Episode 54!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 1 Comment
I hope you guys like EarthBound…
EarthBound dominates the latter half of this week’s podcast, but we also talk a bit about Pikmin 3, DuckTales Remastered, and whether or not voice acting is always better than no voice acting. Enjoy the discussions, the listener mail, and the book club!
This Week’s Podcast Crew: Austin, Jack, Laura
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[Double Feature] Eggbusters – Mega Man X and DuckTales: Remastered
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features, Videos, Wii U, Wii U eShop | 4 Comments
Two Eggbusters episodes in one day!? Yup! One of them is a bit shorter, but that’s because it’s a revisit, remaster sort of thing. Hopefully you find them both enjoyable, and if you have any game suggestions please leave a comment.
Skylander: Swap Force – Starter Pack details
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Images, News, Wii, Wii U | 0 comments
We have a few more details on the Skylander: Swap Force – Starter Pack. You can find them below.
– Will cost £64.99 in the U.K. (roughly $100)
– Comes with the game, toy portal, and three characters
– Three characters: Ninja Stealth Elf, Blast Zone, and Wash Buckler
– Blast Zone and Wash Buckler can be combined into a third character called “Blast Buckler”
Disney Infinity producer says it’s “like the coolest thing in the world” to have Disney backing the project so strongly
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, News, Wii, Wii U | 1 Comment
– Disney Infinity executive producer John Vignocchi
Nintendo product manager says Wonderful 101 could “transcend to a wider audience”, “it’s not a niche game”
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii U | 0 comments
– Nintendo UK product manager Danielle Robinson
Whether The Wonderful 101 is a niche game or not is hard to say. It has the depth of all of Platinum’s brawlers, but (played on easy mode) it’s also pretty accessible and easy to button-mash through. Honestly, I think if a kid and his parent saw it on store shelves, it’d look like the kind of thing they’d want to buy. Maybe that’s the appeal Nintendo is aiming for.