Submit a news tip



large


We’ve got the poll ready and waiting for you below. All you need is an idea of which online games for Wii U and 3DS you’d want to play this coming Sunday at 4PM ET. We’ll take a look at the votes and let you know which games we’ll be playing in time for you to prepare. Friends will be added on Sunday in the IRC chat.

Please don’t fill this out unless you plan on playing this weekend. There will be a new poll each week, so you can fill out a future one if/when you plan on participating.


Click here to fill out the survey


assassin's creed iv


“There’s a very light present day wrapper on this. It’s got a lot of extra content for thost people who like the present day and will really be rewarding for people who like the present day story, but its not too burdensome for people who just want to do the pirate game.”

“It’s about, I’d say, 45 minutes total content through the whole story. The main path in the game takes about 20 hours on average. Its actually quite a bit longer than other Assassins’ Creeds have been because the naval stuff gives a very different pace to the game, a very different feeling to the way exploration works.”

– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt


Via NowGamer


call of duty ghosts


“Our entire goal is ensuring we hit that 60 frames and this is going to be the best current gen we’ve ever done, it looks better than ever and it’s the full featured experience. And next gen is great as well, it has that 60fps, the visual additions, we are really pleased with what we’ve achieved.”

– Infinity Ward senior executive producer Marcus Iremonger


Via NowGamer


Ittle Dew


They [Nintendo] certainly don’t have any problems with this game… I don’t know if it’s a secret, but I’m going to say it anyway, I actually pitched this game, as a Zelda game, to Nintendo at one point and they said “well we like to make Zelda games internally but thank you very much. You’re welcome to release it as is, for yourself.”

“It’s actually easier to publish on Wii U, than on Steam… The thing about Greenlight it that you just don’t know, there aren’t any clear answers and they seem to be changing their policy, and their CEO is saying one thing and they are acting in another way. I think a lot of developers are anxious about Greenlight, right now.”

– Ludosity’s Joel Nyström


Via Nintendo Life


Screen-Shot-2013-07-27-at-5.19.21-PM


“This particular Pikmin pellet blossomed into a great big purple Pikmin, so give Reggie your $60 already whydontcha?”


System: Nintendo Wii U
Release Date: August 4, 2013
Developer: Nintendo EAD Group No. 4, Monolith Soft
Publisher: Nintendo


Author: Jack

There seem to be two branching philosophies various game developers employ for their secondary and tertiary takes on intellectual properties.

The first take is the “disparate” sequel, where designers conjure up an intriguing gameplay concept and slap a brand well-ingrained in the public conscious onto it, majorly or even wholly changing core gameplay from a sequel’s preceding entry. While many consider this a less-than-affable way of spreading new ideas by exploiting referential IPs, it’s a path that’s lead to more than its fair share of iconic and revolutionary games (Resident Evil 4, Grand Theft Auto III, Jak II, and Dynasty Warriors 6 all being great examples).

The second and more oft-used take is the “retread” sequel, where the original strengths in a game are rehashed and expanded upon, with a sprinkling of nuance-extrapolation here, and a dazzle of fresh-gameplay-motifs-wrapped-around-the-same-core-gameplay there. Sequels made in this vein, in large, try to refine a presented idea with sheer heuristic redaction, letting time and outside perspective lend itself in the design and development process. Retread sequels often attract a fair degree of criticism; in many cases, retreads aren’t perceived to have strayed far enough from the origin, and while some games feel like they do just need more pure content iterated out, a lot of the time it just feels like we’re hopelessly doing the same thing a year later, a foot taller.

The work of Nintendo’s development teams has fallen into both camps, sometimes to aplomb, and sometimes to obscurity; they’ve (by popular consensus, mind you me) succeeded and failed with re-imaginings Super Mario 64 and Star Fox Adventures, and respectively waxed and waned with retreads Animal Crossing: New Leaf and New Super Mario Bros. 2.

So, where does Pikmin 3 fit into all of this?


Screen Shot 2013-08-19 at 1.45.57 AM


I hope you guys like EarthBound…



EarthBound dominates the latter half of this week’s podcast, but we also talk a bit about Pikmin 3, DuckTales Remastered, and whether or not voice acting is always better than no voice acting. Enjoy the discussions, the listener mail, and the book club!

This Week’s Podcast Crew: Austin, Jack, Laura



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!



Two Eggbusters episodes in one day!? Yup! One of them is a bit shorter, but that’s because it’s a revisit, remaster sort of thing. Hopefully you find them both enjoyable, and if you have any game suggestions please leave a comment.


skylanders11111


We have a few more details on the Skylander: Swap Force – Starter Pack. You can find them below.

– Will cost £64.99 in the U.K. (roughly $100)
– Comes with the game, toy portal, and three characters
– Three characters: Ninja Stealth Elf, Blast Zone, and Wash Buckler
– Blast Zone and Wash Buckler can be combined into a third character called “Blast Buckler”

Via VideoGamer


Screen Shot 2013-08-14 at 1.10.22 PM


“It’s amazing to see the largest entertainment company in the world get behind a video game. [It’s] like the coolest thing in the world.”

– Disney Infinity executive producer John Vignocchi


Via Gamespot


ss8


“It’s not a niche game and so it has the potential to transcend to a wider audience, which I think is an opportunity for both console and the game brand.”

– Nintendo UK product manager Danielle Robinson


Whether The Wonderful 101 is a niche game or not is hard to say. It has the depth of all of Platinum’s brawlers, but (played on easy mode) it’s also pretty accessible and easy to button-mash through. Honestly, I think if a kid and his parent saw it on store shelves, it’d look like the kind of thing they’d want to buy. Maybe that’s the appeal Nintendo is aiming for.

Via MCVUK



Manage Cookie Settings