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Little Kitty, Big City preview

Anyone who owns a cat is probably well aware of how quickly they can turn from cuddly, loveable fluffballs into zooming creatures of chaos. While I can’t say I always understand why they feel compelled to, say, scratch at our brand-new barstools or knock over a cup of coffee that I just placed on the counter, perhaps the upcoming sandbox-exploration game Little Kitty, Big City will give me some answers, or at least let me empathize with them a bit more. I was able to play 45 minutes of Double Dagger Studio’s debut game at Summer Games Fest recently, and I’m already floored with it.

Last week, the internet was graced with a jam-packed Nintendo Direct that revealed a ton of exciting games, especially for fans of Mario and friends. In this week’s episode of Nintendo Everything Refresh, join your hosts Nick, Dennis and Eli (who’s joining us for the first time!) as they break down all the big reveals from the direct, including Super Mario Bros. Wonder, Super Mario RPG, Pikmin 1 + 2 HD, and MUCH more!

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Hot Wheels Unleashed 2 preview

2021’s Hot Wheels Unleashed was a huge surprise for fans of arcade racers and the die-cast toys alike; I had a great time with it when I reviewed it, even if I felt the game could have benefitted from tweaked vehicle handling and more variety overall. Now, two years later, developer Milestone is gearing up for the release of Hot Wheels Unleashed 2: Turbocharged on October 19, and I had an opportunity to check out an early build of the game at Summer Game Fest. While some of my critiques of the first game – like environmental variety – look like they may not be resolved at launch, I enjoyed some of the new mechanics and modes the team is adding this time around.

Sports video games have been a part of my DNA since I first picked up a controller. My dad had an NES hooked up to the TV while I was young, and so I was graced with some incredible arcade-style sports games – the likes of Blades of Steel, Tecmo Bowl, and RBI Baseball. When I was a little older, I got some great mileage out games like Backyard Baseball, and after the Wii launched, I jumped into the obvious hits – Wii Sports and Wii Sports Resort. I’m probably forgetting a few, but all those games have one thing in common; none of them are simulators of the sports they represent. That’s why I love them, and why we need more games like Super Mega Baseball 4.

Fae Farm preview

It’s becoming more difficult for games in the increasingly crowded farming/life-sim genre to stand out from the pack. Fae Farm – the next release from Phoenix Labs, who previously released Dauntless – is trying to carve its own niche by embracing a magical setting and promising exciting features like drop-in-drop-out online multiplayer and combat-focused dungeons. The game has had some prominent marketing, but it would be unfair not to mention that several thematically-similar indies have also been announced recently, including Garden Witch Life, WItchbrook, and Fields of Mistria. After getting hands on with Fae Farm, though, I was surprised at just how massive this game’s scope appears to be – it seems poised to be one of the densest, most mechanically rich attempts at this type of game that we’ve seen in a while.

In this week’s episode of Nintendo Everything Refresh (which, fun disclosure, was recorded BEFORE that killer Nintendo Direct!), join your hosts Nick and Tom as they discuss some exciting Switch-bound games announced last week, including of Persona 5 Tactica, the Apollo Justice: Ace Attorney Trilogy (which contains HD remasters of Ace Attorney 4-6), and much more. We’ll also discuss the upcoming Switch Online release of Fire Emblem: The Blazing Blade, and why this might be a great entry point into the series for new fans. Stick around for chatter about some creative recent releases, including Dordogne, ProtoCorgi and much more!

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Disney Illusion Island preview

Disney Illusion Island feels like the type of game that Disney hasn’t made in ages. It’s not only the first original Mickey Mouse platformer that we’ve seen in about a decade, but it’s combining some of the best gameplay elements of many of its inspirations with gorgeous character animation, and a rhythm that’s especially tuned for local multiplayer. While perhaps not seeking to innovate the genre, Disney Illusion Island feels like it’s built with incredible care and respect for its IP; while I’m sure fans of Mickey and friends will appreciate this game the most, there’s a lot to love here for fans of platformers in general, and I think its exploration and puzzle elements will resonate with many.

Disney Illusion Island interview

After a surprise reveal at D23 Expo last year, Disney Illusion Island ­- an upcoming 2D Metroidvania from the makers of the recent Battletoads reboot – is set to launch exclusively on Switch in late July. After getting to spend nearly an hour with it at Summer Game Fest, I spoke with lead designer Grant Allen about its development, what it’s like working with such iconic characters, and what players can expect when the full game releases.

My demo with Thirsty Suitors had me battling an ex-boyfriend by slinging insults, racking up combos at an abandoned skatepark, and cooking food to win my parents’ approval. Credit where credit is due: I don’t think any other game has tried to do those three specific things at once! It feels like exactly the type of game you’d expect to see Annapurna publishing these days – a little surreal, very experimental, and handcrafted to surprise you at almost every turn. While I’m a little unsure about how Thirsty Suitors will manage to tie all its ideas together into a cohesive package, I’ve enjoyed the rollercoaster ride that I’ve experienced so far.

Cocoon preview

Cocoon is enrapturing. A few minutes into my demo, I had already managed to completely block out the noise of the bustling Summer Game Fest crowds around me – no small feat – and found myself completely absorbed in the mysterious desert landscapes of the alien planet I was exploring. While ostensibly a game about solving puzzles, playing Cocoon felt less like working out solutions to brainteasers, and more like trying to interpret and learn the rules of the world around me. Or, worlds, to be more precise. While its developer, Geometric Interactive, isn’t revealing too many of the game’s secrets just yet, I’m captivated by what I’ve played so far, and can’t wait to untangle the web of its interconnected pieces.


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