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Rallyallyally

Hairy Heart Games will be putting its new game Rallyallyally on Switch, the studio announced today. The game is due out on December 7, 2023.

Rallyallyally is a local multiplayer party racer featuring the rolling road, which has the leader deciding the way to the finish line during the race. More information can be found in the following overiew:

Sonic Superstars gameplay

Gameplay has been released specifically for the Switch version of Sonic Superstars. A half hour of footage is now available.

Here’s the official eShop description with more details about the title:

F-Zero 99 Mute City III, Red Canyon II, Fire Field

Nintendo has announced that three more courses are joining F-Zero 99 this week in the form of Mute City III, Red Canyon II, and Fire Field. These were the last tracks for the King League.

Red Canyon II will be included in Pro Tracks, Grand Prix, and Mini Grand Prix. Fire Field will be limited to Grand Prix. Also note that King League will begin to show up in Grand Prix.

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Dave the Diver

Nintendo has updated the Japanese release schedule on its platforms for the week of October 26, 2023. Here’s a look at the upcoming digital download schedule:


Hogwarts Legacy Switch screenshots

First screenshots have finally been revealed that give us a look at Hogwarts Legacy on Switch. Images went up today on the official eShop page.

The game is quickly approaching on Nintendo’s console, but Warner Bros. didn’t share any assets until now. Some have wondered how something of its scope would translate to the hybrid system.

A significant update for Fae Farm just dropped, with the game moving up to version 1.4.0.

Today’s update includes gameplay adjustments, progression fixes, relationship adjustments and fixes, and more. Much of what here is based on player feedback.

Here’s the full rundown:

Nickelodeon All-Star Brawl 2 physical download code

GameMill has shared the latest on Nickelodeon All-Star Brawl 2, including news about a delay and the physical version – or lack thereof.

Nickelodeon All-Star Brawl 2 was previously announced for a November launch. That’s still the case – sort of. It’ll launch digitally on November 7 while the retail version arrives on December 1. Patrick’s Elastic Waistband costume will be available to all digital purchases made between November 7 and November 14.

A Perfect Day

Coconut Island Games, along with Perfect Day Studio, have announced that they’re readying A Perfect Day for Switch. It will be available on October 25, 2023.

A Perfect Day is a narrative puzzle adventure game in which you play as a shy boy who relives the same day over and over – the last day of 1999. It’s inspired by the works of Jorge Luis Borges with the style and structure of French New Wave films, and the works of Truffaut, Tarantino, and Jia Zhangke. 

Here’s some additional information:

Super Mario Bros. Wonder Rolla Koopas

The developers behind Super Mario Bros. Wonder have opened up about the origins of the Rolla Koopas. This comes from Nintendo’s new interview that went out today.

Super Mario Bros. Wonder features a number of new enemies, and Rolla Koopas are a new take on the classic foe. Koichi Hayashida, one of the main game designers, mentioned how during the making of Super Mario World, the developers talked about changing up the look of the Koopa Troopas. That’s something the current Super Mario Bros. Wonder team tried again. Art director Masanobu Sato said “one of the designers came up with the idea of making the Koopa Troopas roll around on roller skates” – and you can check out some concept art above. 

Super Mario Bros Wonder joins

Super Mario Bros. Wonder has more expressive animations than ever before, and the team has spoken more about that in a new interview published today.

Designer Koichi Hayashida revealed that ” joints and animations have more than doubled in number since the previous title.” This is ultimately what made more expressive movements possible. 

One issue during development concerned characters turning towards the player to show their expressions. As art director Masanobu Sato put it: “if we set Mario’s nose to face the direction of travel, like we used to, with a modern 3D model, you wouldn’t be able to see his facial expressions.” The team “had to find the right balance to make it easy for players to see both the character’s expressions and where they’re headed.”


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