Runner3 details
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
– Game has a lush green stage
– Crescendoing music as you grab EXTRA, MEGA, and ULTRA boomboxs
– Autorun action like the previous games
– “B” button to jump
– “Y” button for kicks
– Various combinations of the D-Pad directions result in slides, ducks and trampoline jumps
– As you approach oncoming obstacles you’ll make snap judgements about what to do
– You can jump over a platform or slide under it, kick open a door or drop down to the path below, hit the right inputs on the beat
– One stage has a little rocket ship
– CommanderVideo hops onto it and rides it through the air
– Control his flight using the left stick
– Arc upwards and downwards to grab gold bars before hopping off again at the landing pad
– Game has checkpoints
– Branching paths are another new addition
– Paths have been distinguished vertically
– Jump up to get to a harder section, run straight to stay on the easier level, or the other way around
– Alternate routes wander off into the background
– Tap the “L” button to follow them
– New collectable: blue gems
– The gold bars you find along the path will contribute to your score
– The gems are only collectable once since they’ll disappear from the level after the first time you pick them up
– Use these gems to buy new costumes and accessories in an in-game shop
– One level is a spooky nighttime run over rolling sea waves
– Double jump included
– One level in “Machine World” starts on a lonely, floating platform suspended high over a factory floor
– The stage is built around the conceit of assembling itself as it goes, with platforms, obstacles, switches and springboards swinging in underneath Commander Video’s flying feet at nearly the last second
– Death counter pops up here in-between attempts
– Team is trying to add a lot of replay value
– Wants to give the feeling of a true adventure rather than a series of self-contained stages
– Hero Quests: side-quests which stop Commander Video in his tracks long enough to hear out the concerns of a friendly NPC, and then send you on a mission to help
– Redesigned retro stages feature tricky puzzle platforming in lieu of the usual auto-running
More: Choice Provisions, details roundup, Runner3
LEGO Worlds – Classic Space DLC footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 3 Comments
If you pick up the physical copy of LEGO Worlds when it drops on Switch this fall, you’ll receive access to some DLC, including the Classic Space pack. View some footage below.
Jake Hunter: Ghost of the Dusk boxart
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Arc System Works released the boxart for Jake Hunter: Ghost of the Dusk. View it above.
Switch eShop charts (6/16/17)
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 1 Comment
This week’s Switch eShop charts are as follows:
Software
1. Minecraft: Nintendo Switch Edition
2. Shantae: Half-Genie Hero
3. NBA Playgrounds
4. Mario Kart 8 Deluxe
5. Snipperclips
6. Shovel Knight: Treasure Trove
7. Ultra Street Fighter II
8. Has-Been Heroes
9. Kamiko
9. Zelda: Breath of the Wild
10. Puyo Puyo Tetris
11. Disgaea 5 Complete
12. Mighty Gunvolt Burst
13. Thumper
14. Wonder Boy: The Dragon’s Trap
15. The Jackbox Party 3
16. The Binding of Isaac: Afterbirth+
17. I Am Setsuna
18. 1-2-Switch
19. Blaster Master Zero
20. FAST RMX
Source: Switch eShop
More: charts
Media Create software sales (6/5/17 – 6/11/17) – Top 50
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./03. [NSW] Mario Kart 8 Deluxe
02./01. [PS4] Tekken 7
03./05. [3DS] Monster Hunter Double Cross
04./07. [NSW] The Legend of Zelda: Breath of the Wild #
05./02. [NSW] Seiken Densetsu Collection
06./06. [PS4] Ys VIII: Lacrimosa of Dana
07./09. [3DS] Dragon Ball Heroes: Ultimate Mission X
08./00. [PSV] Shiro to Kuro no Alice #
09./12. [PS4] NieR: Automata
10./15. [PS4] Grand Theft Auto V [New Price Edition]
11./13. [3DS] Pokemon Sun / Moon
12./17. [3DS] Animal Crossing: New Leaf – Welcome amiibo
13./16. [3DS] Super Mario Maker for Nintendo 3DS
14./21. [NSW] 1-2-Switch
15./14. [PS4] Tom Clancy’s Rainbow Six: Siege
16./22. [PSV] Minecraft: PlayStation Vita Edition #
17./04. [PSV] Sukitomo. Tsukiuta. 12 Memories
18./20. [3DS] Mario Sports Superstars
19./19. [WIU] The Legend of Zelda: Breath of the Wild
20./18. [3DS] Pro Baseball Famista Climax
More: charts, Japan, Media Create, sales
Miitomo – new Miitomo Drop stage and items (6/15/17)
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Miitomo has been updated with more content. Users will find a new stage, along with some brand new items.
“A treat for your closet! Candy Clad #1” is the new stage. It includes the following:
– Shortcake hat
– Shortcake princess
– Chef’s hat
– Chef’s outfit (dress)
And as far as the new items go, you can nab the following:
– Logo tank top
– Heart-tattoo tights
– Flower-print one piece
More: Miitomo
Update: Wrong date – Death Squared heading to the North American Switch eShop on July 13
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
Update: The eShop listing is incorrect, the developer says. We’ll let you know when a final date is determined.
Original: Death Squared now has a release date on Switch. According to a listing on the eShop, the game launches in North America on July 13. Pricing is set at $14.99.
More: Death Squared, indie, SMG Studio
LEGO Marvel Super Heroes 2 footage, dev interview
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Metroid: Samus Returns devs on how MercurySteam came on board, art style, possibility of 2D Metroid on Switch
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 17 Comments
This information comes from Metroid producer Yoshio Sakamoto and MercurySteam’s Jose Luis Márquez…
On whether Nintendo reached out to MercurySteam or the other way around…
There was a very fateful meeting, so we’ll tell you that to start off with.
I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.
For myself, I’ve been wanting to revisit that fundamental, basic, core essence of Metroid, that 2D gameplay, and I was considering ways to go about taking on that challenge. That was more than two years ago.
Rocket League development on Switch started three months ago, Nintendo reached out to Psyonix
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
This information comes from Psyonix vice president Jeremy Dunham…
– Even if Rocket League isn’t the most graphically challenging game, it’s very dependent on the physics, which forced Psyonix to trade off marginally better resolution if it meant getting the game to run properly on the Switch version
– Mario Kart 8 Deluxe’s success Switch was a huge motivator for the Psyonix team to get it right on the Switch
“In terms of pure greenlighting for when this project started, three months ago. If you wanna talk about when we first started investigating, messing with dev kits, late last year was about when we first started looking at it.”
– Nintendo first contacted Psyonix about a potential Switch outing before the console was even officially announced
– 8-player local multiplayer
– two-player split screen on a single Switch with each player using a single Joy-Con (party style)
– Works with the Switch Pro Controller










