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This week’s expanded Japanese software sales are as follows:

01./00. [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon Co.) {2014.11.21} (¥4.937) – 1.327.671 / NEW
02./00. [3DS] Pokemon Omega Ruby/Pokemon Alpha Sapphire: Dual Pack
(Pokemon Co.) {2014.11.21} (¥9.874) – 90.497 / NEW
03./00. [PS3] Dynasty Warriors 8: Empires # (Koei Tecmo) {2014.11.20} (¥6.264) – 38.123 / NEW
04./00. [PS4] Assassin’s Creed: Unity #
(Ubisoft) {2014.11.20} (¥9.072) – 36.400 / NEW
05./04. [3DS] Monster Hunter 4 Ultimate #
(Capcom) {2014.10.11} (¥6.264) – 28.728 / 2.173.073 (-27%)
06./02. [PS3] World Soccer Winning Eleven 2015 (Konami) {2014.11.13} (¥8.208) – 20.612 / 91.915 (-71%)
07./10. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 17.834 / 2.881.810 (-15%)
08./11. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 16.846 / 1.737.035 (-10%)
09./01. [PS3] Call of Duty: Advanced Warfare – Subtitled Edition (Square Enix) {2014.11.13} (¥8.424) – 15.425 / 95.011 (-81%)
10./07. [WIU] Captain Toad: Treasure Tracker (Nintendo) {2014.11.13} (¥3.996) – 13.817 / 41.843 (-51%)
11./00. [WIU] Taiko no Tatsujin: Tokumori! # (Bandai Namco Games) {2014.11.20} (¥5.627) – 11.769 / NEW
12./00. [PS4] Dynasty Warriors 8: Empires #
(Koei Tecmo) {2014.11.20} (¥7.344) – 11.725 / NEW
13./00. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu (Nippon Columbia) {2014.11.20} (¥5.184) – 11.656 / NEW
14./03. [PS4] Call of Duty: Advanced Warfare – Subtitled Edition (Square Enix) {2014.11.13} (¥8.424) – 9.400 / 73.459 (-85%)
15./12. [WIU] Mario Kart 8 # (Nintendo) {2014.05.29} (¥6.156) – 8.752 / 721.884 (-35%)
16./05. [3DS] One Piece: Super Grand Battle! X (Bandai Namco Games) {2014.11.13} (¥6.145) – 8.045 / 43.143 (-77%)
17./08. [PS4] World Soccer Winning Eleven 2015 (Konami) {2014.11.13} (¥8.208) – 6.859 / 33.543 (-74%)
18./06. [PS3] Dengeki Bunko: Fighting Climax (Sega) {2014.11.13} (¥7.538) – 5.798 / 40.469 (-83%)
19./00. [PSV] Senjou no Waltz # (Idea Factory) {2014.11.20} (¥6.264) – 5.738 / NEW
20./09. [PSV] Dengeki Bunko: Fighting Climax (Sega) {2014.11.13} (¥6.663) – 5.692 / 31.299 (-78%)

Update: Max has now sent along the winners!

For North America, we have…

MadCrain
Kody B.
HigiCura

And Europe:

Beta
Giovanni “Frulla” Moglia
MrLip

We’ll be in touch with the codes shortly. As always, thanks to those who entered!


It’s time for another giveaway! With the launch of Thomas Was Alone on the Wii U eShop this week, we’re ready to hand out six codes (thanks Max Criden and Curve Studios!). We have three codes for North America and three for Europe.

To enter, leave a comment below about a game whose story emotionally affected you (note: please specify your region in your comment!). We’ll give more consideration to those who put some effort into their post, as it’s only fair! That being said, we’re not expecting you to write a novel or anything – far from that!

We’ll let this latest giveaway run through Saturday. Good luck to everyone!

More: ,

This is a rather interesting glitch. One Smash Bros. player, who was trying out the Smash Tour mode, was presented with a game-breaking bug.

As shown in the video above, after Zelda was defeated, Mario was supposed to come in as the third CPU’s final fighter. That didn’t happen for some strange reason, and the match became impossible to complete. You’ll even see that the “battle” continues after the announcer says “Game!”

Thanks to yollych for the tip.

The Legend of Zelda Wii U

The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.

Producer Eiji Aonuma told Famitsu in an interview earlier this month:

“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.

Source

Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.

One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”

Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”

Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.

All in all, Sakurai calls the entire process “relentless.”

If you’re interested in checking out Sakurai’s full comments, head past the break.

GetClose was one of the new games to have launched on the North American Wii U eShop this week. If you plan on purchasing the game, perhaps you’ll be interested to know that it takes up 106.3 MB. That’s pretty small!

Yesterday, Kadokawa Games shared a whole bunch of additional information about Rodea: The Sky Soldier. Gematsu posted a translated of the details, which cover the plot, characters, and gameplay.

Head on below for the full overview. And if you missed them, you’ll find a batch of new screenshots here.


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