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Another week, another episode! Three glitches from Super Mario World manage to be underwhelming, overwhelming, and non-existent. But which ones are which!?


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“If Mario & Luigi: Dream Team is like a holiday then it’s more of a guided tour than an adventurous escape”


System: Nintendo 3DS (and 2DS, I guess)
Release Date: August 11, 2013
Developer: AlphaDream
Publisher: Nintendo


Author: Patrick

Dream Team begins with Mario and Luigi off to enjoy a much-needed vacation at the sunny Pi’illo Island and this sets the tone for the rest of the game. It’s a refreshingly relaxed experience with a forgiving difficulty level, and chill bossa nova music courtesy of Yoko Shinomura. However, it’s also a bit too relaxed for its own good, as poor pacing and overbearing tutorials threaten to bring the adventure to a halt. Make no mistake – the latest in the Mario & Luigi series is still as fun as its predecessors, but it takes a lot of patience to get to the charming and creative parts.



Last week, we published an interview with Ripstone Games, which focused on Knytt Underground. This time around, creator Nicklas Nygren from Nifflas Games has shared a few more words about the title. Nygren commented on Knytt Underground’s visual style, open nature, music, and even interest in adding a level editor. Plus, he gave us a new tease regarding Nifflas’ new collaboration project with Spin the Bottle developer KnapNok Games.


Read the full interview here.


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The #1-ranking Japan eShop game Bike Rider DX is now available in the North American eShop. Let’s see just what makes this game hailed as “the one-button platformer” such a big hit.


System: Nintendo 3DS
Release Date: August 1st, 2013 (NA) – August 15th, 2013 (EU)
Developer: Spicysoft
Publisher: Spicysoft


Author: Spencer

As far as gameplay goes, Bike Rider DX is quite simple. You control a stick figure riding a bike on 2D plane while jumping onto platforms and over gaps and obstacles,. The bike rides automatically, so the only real control is pressing the A button to jump. You can also double-jump, as indicated by one of the loading screen tooltips (of which there are only two, due to the simplicity of this game), and even triple-jump if timed correctly, although I found this out completely by accident. Optionally, you can use left and right on the directional pad to adjust your bike’s position on the screen, which is helpful for this game as it is for the most part about timing jumps from platform to platform. You complete each course by reaching the finish pole, and you fail courses by falling into pits or crashing into walls or obstacles.

One-button gameplay might work in a game with more depth, involvement, or variety– like Kirby Air Ride, which had several different gameplay modes, objectives, maps, etc– but in a game where you are simply jumping over holes on 2D maps where the only real variance is the aesthetics, it just comes off as monotonous and repetitive.


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One of the many topics we discussed: The 2DS.



Laura sadly had to miss another week, and Aysha couldn’t fill in! This means it’s our first two-man show ever, and I’d say that in spite of that it worked out pretty well. We kick things off with a discussion on the merits of EDGE’s ‘Top Ten Consoles’ list, followed by what we played (Super Mario 3D Land, Hotline Miami), news (2DS, Wii U price cut), listener mail, and the book club discussion on Earthbound.

This Week’s Podcast Crew: Austin and Jack



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Sorry that this is going up on the site a tad late. I was out of office (“office”) yesterday and couldn’t post it, but here it is now! Two glitches from Mario Kart Wii, another highly requested title. Enjoy!


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It’ll make more sense by the end of the podcast.



Where’s Laura!? Unfortunately due to some unintentional scheduling conflicts, she had to miss this episode. Filling in for her is someone you may recognize name of “Aysha”, who takes over all of Laura’s regular duties in order to keep our podcast ship sailing. We talk about Animal Crossing vs. Harvest Moon, how Nintendo should market Wii U, and whether or not gameplay-driven games are going “out of style”– in addition to news, listener mail, etc.

Despite the temporary loss of everyone’s favorite podcast gal, I think we managed to scrape together something pretty dang good! Enjoy.

This Week’s Podcast Crew: Austin, Jack, and Aysha



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knytt_underground


We recently caught up with Ripstone Games’ creative director Phil Gaskell to discuss Knytt Underground for Wii U and a whole lot more. The game is more than just a simple port, and Nintendo’s new system will even be receiving some exclusive console content.


Read the full interview here.


Game Night (8/25/13)

Posted on 10 years ago by (@NE_Brian) in Game Night | 0 comments


Update: Game Night is now over!

Update: If you’re playing Black Ops 2, please send a friend request to “NE_austin” and join the game I’m in. If you’re playing Mario Kart 7, please join the NintendoEverything Mario Kart 7 community using the code 22-5271-0357-0675.

Game Night will begin at 4 PM ET / 1 PM PT. Most of the friend code exchanging will take place around a half hour prior.

Two items are attached to this page. First, above, is our official Twitch account. Any Wii U games played during Game Night will be streamed, and will eventually be posted to our official YouTube channel.

Below is what we’ll use to communicate with each other. You don’t need to sign up with any sort of service to join, and you don’t have to be playing to chat with us. Just enter any name you desire and you’ll be good to go.

What is Game Night? You can find details right here.



Hi all. My name is Scott Duncan (some may know me as Unlikely Yuusha), and I create video game reviews which are filled to the brim with my terrible ideas and ridiculous personality. Hopefully this is something you’ll enjoy.

The debut episode in Nintendo Everything’s new “Unlikely Reviews” series is Super Mario Sunshine, which I’d say is one of the more under-appreciated titles of the GameCube. In the video above, I take a look back on the game and remember the lovable setting and characters.

I’ll see you in the near future with more silly antics!



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