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I think we can all agree that by and large, we don’t play enough video games. It’s not necessarily that we don’t have time to do so, it’s just that when our free time rolls around, we tend to spend it doing something easy like watching TV or surfing the internet, instead of putting forth effort to engage in one of our favorite pastimes. This is, by and large, why Jack, Laura, and myself of NintendoEverything’s “Here’s a Podcast!” are proposing that we start a “video game club”, a la the book clubs of days gone by, where we can all choose a game, play it more or less at the same pace, and come together to discuss it in depth every week.

Sound like something you want to participate in? Then here’s what you need to do:

1) Vote in our first poll, choosing one of ten games that will be played starting next week.

2) Acquire that game however you see fit, and play it alongside us every week. There will be set goals to meet, similar to “how many chapters to read” every week in a book club.

3) At the end of each week, send in your opinions about the sections of the games we played via email, commenting, etc etc so we can all discuss the game (whether we love it or hate it) together! We’ll tell you more about your options for this as the date approaches.

For now, all you’ve gotta do is vote! More details will roll in as you need them, but slamming you with all the technicals about how this should work isn’t going to be nearly as effective as simply doing it step by step. Sort of like how it’s easier to learn to play Settlers of Catan if you just start and explain it along the way.

If you have any suggestions about how to pull this off without it being a mess, please let us know in the comments!

Here’s a link to the poll.



We’re revisiting Super Mario 64 because many people commented and said that I did the “Walkin’ on Quicksand” glitch incorrectly last time, and several of them offered suggestions on how to improve it. On top of that, we try out a glitch called “The Black Room of Death” that has Mario barreling through the front wall of a castle tower to get behind the textures and mess around.

Artwork courtesy of Andrew Nixon. :]



Almost entirely unrelated to the podcast: Is this seriously what Nintendo TVii’s TV Tag is for?


Not to jinx anything, but this is the second podcast in a row that was filled with insanely dense discussions about games/the industry, touching on subjects like Wii U third party support and how Phil Fish might have a point about dual-screens being a gimmick, PLUS lots of talk about LEGO City, Twilight Princess, and all the news you could want.



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Unreal Engine 4, folks. It’s so shiny…


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Are you concerned about a lack of third party support on Wii U?”

Take the survey here! (more details inside if you’re confused)



Amidst a drought of decent Wii U games, WayForward’s top-notch HD platformer might just be the thing you’re looking for to kill time until the next big release.


Author: Jack

Originally released in late 2011 on the 3DS by Valencia, California-based WayForward Technologies, Mighty Switch Force! came out to largely universal acclaim, but seemingly got lost in the shuffle alongside the release of other great retro-styled downloadables for the system, such as Mutant Mudds and VVVVVV. Wanting to further test the waters, WayForward announced this past July an HD port of the game to coincide with the launching of the Wii U, featuring more levels and updated visual stylings. Despite the glut of self-referential style direct-download platformers abound in this day and age, Mighty Switch Force! Hyper Drive Edition manages to stand out from the rest with its natural, effortless, tacit streamlinity in gameplay, additional content exclusive to Wii U, and grade-A soundtrack.


Why is Zelda so happy? Because we had the best podcast ever this week, and we talked a whole bunch about her games!


I don’t think Jack or Laura would disagree with me if I said that this podcast was the best one we’ve ever done. We got into so many deep and saturated tangental discussions, as well as having some great laughs, lots of news, and some somewhat surprising reader poll results. Enjoy!



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A 2D game doesn’t seem like a great candidate for glitches… does it? Turns out that New Super Mario Bros. U has a handful of em to check out, so I tackle two of them in this new episode of Eggbusters. The first glitch doesn’t go quite as planned, but all things considered I’d say that the second one easily makes up for the frustration. Check it out! (pah!)

Artwork courtesy of Andrew Nixon. :]



I picked it up myself. Review forthcoming.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Did you buy LEGO City: Undercover this week?”

Take the survey here! (more details inside if you’re confused)


This week’s episode is brought to you by Tomorrow Corporation’s Little Inferno!


The gang this week discusses Little Inferno and Mighty Switch Force! HD on Wii U, rant about how “no-items” Smash Bros. players frustrate Austin, and go over YOUR list of the top ten Wii U games that are worth looking forward to over the next two years. News, what we played, and questions all make their weekly returns.



Download this episode (right click and save)

Subscribe via iTunes by clicking this thing!

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Hit the break to read the results from this week’s poll!



Here we go: I’ve finally given in to your demands and jumped right back into the uber-crazy ‘Back in Time’ glitch from The Legend of Zelda: Twilight Princess. Last time we explored it, we ended up in twilight-realm Kakariko Village playing as human Link, but the game froze when we went inside of a house and then left. This time? Stuff gets even crazier, which is hard to believe considering how ridiculous last time was.

Artwork courtesy of Andrew Nixon. :]



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