NintendoEverything Book Club (for Video Games!) – Game #2 Voting
Posted on 11 years ago by Austin(@NE_Austin) in Book Club, Features, Site updates | 0 comments
edit: An incredibly close race has ensued! Only one vote separates the current leader from the second place contender!
So there you go. We conquered Super Mario RPG: Legend of the Seven Stars for our first ever NintendoEverything Book Club, and now it’s time to start thinking ahead! We won’t be playing the next game until next weekend (and we won’t be discussing it until two weeks from now) but today we need to get the voting part out of the way!
You’ve got six games to choose from this time around, all of which are hand-picked to suit a shorter play session compared to the 20-odd hour Mario RPG since we want to wrap up Book Club #2 by the time E3 rolls around. Your options are as follows:
– Mole Mania (GB/3DS VC) follows a mole named “Muddy Mole” whose wife and children have been stolen by the farmer, Jinbe. Muddy has to go find his wife and children by finding his way through puzzle based worlds. Cost: $3.
– Zombies Ate My Neighbors (SNES/Wii VC) is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Mega Drive/Sega Genesis consoles in 1993. The object of the game is for one or two players to take control of protagonists Zeke and Julie to rescue the titular neighbors from monsters often seen in horror movies. Cost: $8.
– ActRaiser (SNES/Wii VC) is a 1990 Super Nintendo Entertainment System action and city-building simulation game developed by Quintet and published by Enix (now Square Enix) that combines traditional side-scrolling platforming with urban planning god game sections. Cost: $8.
– Pokémon Snap (N64/Wii VC) is a first-person rail shooter and simulation video game developed by HAL Laboratory with Pax Softnica and published by Nintendo for the Nintendo 64 video game console. The objective of the game is to take pictures of Pokémon, using items such as apples and “pester balls” to achieve better shots. After each round, players are judged based on the quality of their screenshots. Cost: $10
– Luigi’s Mansion (GCN) is an action-adventure game published by Nintendo for the GameCube. The game takes place in a haunted mansion when Luigi wins a contest that he never entered. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. Cost: $50+
– The Starship Damrey (3DS eShop) is a mystery and survival horror game designed by Kazuya Asano and Takemaru Abiko. The game throws players into a suspenseful environment with no tutorials or hints to guide them. Cost: Probably ~$10.
Eggbusters! – Tony Hawk’s Underground (GCN)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Videos | 0 comments
I really hope on not the only one out there with an extreme love for Tony Hawk’s Pro Skater. The more open world platformers in the world, the better the better off we are I say! Enjoy this latest episode of Eggbusters.
Artwork courtesy of Andrew Nixon. :]
Here’s a Podcast – Episode 41!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
Probably the most beautiful shot in the game; a beautiful homage to the very first ever NintendoEverything Book Club game being dominated!
Edit: Something’s up with the podcast host. Working on it now.
Talk about a long podcast! About 50 minutes of Super Mario RPG discussion wraps up the end of the episode preceded by all your regular news, what we played, listener questions, and a lengthy impromptu discussion on the nuances of game design and how fewer technical limitations could be bad for the industry. Enjoy!
The next book club poll will be posted tomorrow at some point, so look forward to that and thanks to everyone who played along. :]
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[Preview] Donkey Kong Country Returns 3D
Posted on 11 years ago by Spencer(@spencerstevens) in 3DS, Features, Previews | 0 comments
Author: Spencer
Earlier this year, Nintendo announced that they were hard at work on re-releasing their hit Wii game Donkey Kong Country Returns for the 3DS, not surprisingly titled Donkey Kong Country Returns 3D. The game is essentially a carbon copy port of the Wii version aside from a few new additions explained after the break, but all the core levels and gameplay mechanics have been retained.
So, what can players expect from this handheld version? Hit the jump to find out.
[Preview] Five Interesting Things We Know About The Legend of Zelda: “A Link to the Past 2”
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Features, Podcast Stories, Previews | 0 comments
Author: Jack
The grand finale in this past, highly acclaimed Nintendo Direct was quite the doozy– not only will there be a brand-spankin’-new Zelda game for 3DS out in only six to eight months, it will also be a successor to the beloved A Link to the Past. But what exactly do we know about it? Is it a direct sequel? Is it the same game remade? Is it brand new? We’ve got 5 of the biggest things you can expect out of this title, right here on NintendoEverything!
NintendoEverything Book Club (for Video Games!) – Super Mario RPG (Final Week Details)
Posted on 11 years ago by Austin(@NE_Austin) in Book Club, Features | 3 Comments
If you want to play along and discuss during the week, check out our forum thread here. If you missed out on the first week but you still want to participate, you’re looking at a total of about 20 hours of game-time this week to catch up!
Deadline for email submissions this week: May 10th
Onwards to the end of the game, everybody! Regardless of where you ended up last week, we’re powering through to the very end and we’ll do our discussion on the podcast this coming weekend. Best of luck! Be sure to share your thoughts via forums or email.
Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]
Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!
[Opinion] The frustrating (and oft-ignored) imperfections of Fire Emblem: Awakening (Part 1)
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Features, Podcast Stories | 0 comments
Author: Austin
The time has probably long since past during which a review of Fire Emblem: Awakening would have been suitable, so instead of going through the paces of telling you what you need to know in order to make an informed decision about whether or not to purchase the game, I’ll start off here with this: It’s probably the best game on 3DS, and even those with a distaste for the franchise’s previous entries will find something to like about it. If you haven’t played the game yet, please do so before reading what I’m about to write, because what I’m about to write will be filled with minor spoilers and negative thoughts about a game that is best played before hearing either of those things!
This is part one of a two or three part series on Awakening in which I’ll be doing my best to intelligently discuss some of the finer points of the game. These are things that everyone I’ve talked to has neglected to mention exist, either out of blind adoration for the title (which is fine– everyone gets that way about some games), or because they simply didn’t notice them.
Hit the break for the actual thing.
Eggbusters! – Star Wars: Shadows of the Empire (N64)
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast Stories, Videos | 0 comments
So at the very beginning of this video I say the whole “This episode is brought to you by thing”, but you’ll notice that there are no ZombiU images. Somehow I just forgot to add them, so… we’re gonna hope I didn’t forget anything else! That’s what you get when you stay up until 7AM editing in order to get the game up on a relevant date.
Artwork courtesy of Andrew Nixon. :]
Here’s a Podcast – Episode 40!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments
Podcast or no podcast, I will defend this game until the day I die.
Your weekly news, what we’ve played, and reader questions all make their return, but this week also featured another heated discussion on Zelda, lots of talk of Nintendo’s future amidst the lack of Madden, more elongated Mario RPG talk, and a solid discussion of Shadow of the Eternals. Enjoy!
This Week’s Podcast Crew: Austin, Laura, and Jack
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Skyward Sword texture pack in the works for Twilight Princess
Posted on 11 years ago by Brian(@NE_Brian) in Game Night, News, Podcast Stories, Wii | 0 comments
Zelda: Twilight Princess and Skyward Sword possess very different art styles. Whereas Twilight Princess is rather dark and brown to fit the atmosphere, you could say that Skyward Sword is much more colorful.
One passionate fan has come up with an intriguing mix of the two games. GBAtemp member “disbala” is working on a Twilight Princess texture pack (requires Dolphin) that incorporates the style of Skyward Sword.
While not complete, you can already see how noticeably different Twilight Princess looks with Skyward Sword’s style. You can find a few example shots above.
Thanks to Yono for the tip.