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A.S.A.P., folks! We’re about to record the podcast and my goofballery made me forget to post this sooner.

This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show!

Thanks very much. As stated above the question for you guys this week is “What Wii U games are you looking forward to most in 2013?”

Take the survey here!



Zelda is back… in book form!


Author: Patrick

Full disclosure: I’m probably the only writer for Nintendo Everything who doesn’t really consider myself a fan of the Zelda series. My opinion of every Zelda game tends to dramatically vary, but I think the series’ art is the one area that the games consistently excel at. And so when it was announced that Dark Horse would be publishing a combination of art and history book to celebrate the Zelda series, of course I jumped at the chance to review it. The Legend of Zelda: Hyrule Historia sure makes a great first impression. Even the regular edition Hyrule Historia has a hardcover and with over 250 pages it’s quite a heavy book. It promises plenty of fully translated information about the series from the specifics of the Zelda timeline to the shape and density of Tingle’s chest hair, but we won’t really know until we take a look inside…


If ‘Mythbusters’ was combined video games and worse quality equipment, you would have “Eggbusters”.


Alas, last week’s episode of “Two People Playin’ Games” has brought about the end of that test series until further notice, but in its place is something I’ve wanted to try for a while now: Mythbusters, but for video game myths and glitches and easter eggs! I’m calling it “Eggbusters” despite the fact that I’m not really busting anything and we’re doing glitches– not easter eggs, but whatever. Perhaps a better name would have been “Glitchtryers”, but that sounds dumb.

Okay so does “Eggbusters”, but it’s better than “Glitchtryers”.

Check out both parts (each containing one glitch I read about online) and then try the ones that worked out for yourself! Pay not mind to the roughness around the edges, as that will be ironed out with subsequent “beta” entries.



Football! Zelda! Relevance!


This episode features all of the regular stuff, a list of the best Zelda art styles, a bunch of elongated discussions about the news, our predictions of who’s going to play in the Super Bowl, and much much more!



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The REAL Wind Waker HD.


But Austin, what the heck am I about to vote on!?

This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show!

Thanks very much. As stated above the question for you guys this week is “Which Zelda game has the best art style?”

Take the survey here!



But Austin, what am I about to watch!?

Do you like Mythbusters? Do you like “Let’s Play” videos? Then you’ll love this! Aysha and Austin shift gears for this week’s episode of TPPG by taking on some rumored easter eggs and glitches in The Legend of Zelda: Wind Waker, seeing which ones pan out and which ones are just lies floating in an ocean of beautiful blue Gamecube graphics.



This episode was really awesome because it was the first time that me, Jack, Laura, AND Aysha have been together for an episode since some of the very first ones we recorded. Some great discussions about how Twilight Princess was (or wasn’t!) as artistic as the other Zelda games, how the new Monolith Soft game might not be so colorful either, and plenty of talking about the Nintendo Direct! Top ten list? The things YOU guys are most excited about from the Nintendo Direct!



Download this episode (right click and save)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!



I made this video back on Wednesday (hence why it sounds like I thought the Nintendo Direct was “today”) but neglected to put it up because I feel as though its production values are rather low. Still, I think I trust you guys to be able to look passed the low recording quality and poor editing just this once to see the point I’m trying to make. What’s the point I’m trying to make?

Xenoblade is way more colorful (and in my opinion better looking) than Monolith Soft’s new game “X”. I think “X” looks like baloney visually, even if the game will be good for other aspects.

We have one or two more features coming today and this is the least important of them so I’m just tossing it up in the afternoon willy nilly. Expect a new ‘Two People Playin’ Games’ beta episode and a new ‘Here’s a Podcast’ later tonight!


Good ol’ Reggie, getting ready for a Nintendo Direct.


But Austin, what the heck am I about to vote on!?

This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could (and probably will!) be read on the show!

Thanks very much. As stated above the question for you guys this week is “What was your favorite part about the Nintendo Direct on Wednesday?”

Take the survey here!


Went ahead and captured this footage for you all, just in case you want to see it in action!

Notes:

– Controls are completely customizable, button for button
– The only buttons that can’t be customized are the control pad(s)
– Virtual Console games are played in 4:3 as opposed to 16:9 (not widescreen)
– Restore points can be set via the Virtual Console menu (accessed by pressing ZR using default controls)
– Quitting a game via the home menu will also create a restore point, just like on Wii/3DS
– Dual-Gamepad support is hinted at, but I can’t confirm that yet
– Something I missed in the video is that the game automatically shows up on the TV and Gamepad at the same time, like NSMBU



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