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Reviews


LEGO Batman makes its Wii U debut just under a year after releasing on PS3 and Xbox 360. Is the added functionality worthwhile?


Author: Laura

Alright, so I know what you guys are thinking, “Why on earth would Warner Bros. Interactive and Traveller’s Tales release a year-old game on the Wii U when I can just buy it for less money on a different console?” Well I’m here to tell you that LEGO Batman 2: DC Super Heroes on Wii U stands strong on its own with the integration of Wii U Gamepad controls. Not only is it a sequel, it’s a unique game on its own, allowing players to enjoy exploring the Batman Universe for a second time.



A sizable step in the right direction.


Author: Austin

I think, at this point, it’s very difficult to judge a Resident Evil title without comparing it to past entries in the series. It’s almost like Sonic in that respect, constantly trying to reinvent itself with a blend of what people used to like about the franchise and a more modern, trendy aesthetic. With Resident Evil: Revelations on 3DS (2011), Capcom appeared to be making strides towards meshing their two play-styles (survival horror and action-horror) together, and after the critical and commercial success of the game they decided to re-release it in high-definition for Wii U, Playstation 3, and Xbox 360.

And honestly, I’m very happy about that.



Here it is die-hard Luigi fans, a game that really shows off what our hero is truly made of.


Author: Laura

We’ve had games that show off Luigi’s great personality before– like Mario is Missing and, of course, what started it all: Luigi’s Mansion— but none so far have shown how much personality Luigi really has. Nintendo has stated that 2013 is “The Year of Luigi”, and nothing could have launched that better than Luigi’s Mansion: Dark Moon.



Authors: Austin, Jack, Laura

As many of you know, the podcast crew here at NintendoEverything has just wrapped up their first ever Book Club (for Video Games!), completing Super Mario RPG: Legend of the Seven Stars in five weeks. This week, we unveil the final piece of this puzzle: The “Group Review”, where the three of us will write a brief summary of what we thought of the game, tied with a simple thumbs up or thumbs down.

Just a note: These aren’t necessarily meant to be totally objective, but rather a simple subjective summary of what we thought during our playthrough. Don’t hastily make a purchase based on them.

Hit the break for the reviews.



What have you always wanted in an open world game? Pig cannons? Rogue Aliens? Well you’re in luck! The latest installment in the LEGO franchise from TT Fusion and the LEGO Company gives you all of that and way more– and I mean WAY more.


Author: Laura

People have been waiting for the bigger Wii U titles to come out, but there hasn’t been much to hold us over. Mario and Pikmin are big names but are they unique and deep enough to fill the hole in our hearts? Well, okay, of course! But I believe LEGO City also does just that; it has hours and hours of game playtime and will keep you distracted with a vast open world while we continue to wait to more releases.



Let he who owns a 3DS cast the first stone – or something like that


Author: Patrick

Of all the things to design a game around, the act of throwing a stone down a well be has to be pretty low on the list of good ideas, yet here we are with Poisoft’s Kersploosh, a game that takes this rather simple act and turns it into a fast-paced arcade game. Wells in Kersploosh (it’s called Splash and Crash in Europe, but Kersploosh is more fun to write) are more of an abstract representation of what the inside of a well, might look like, so there are plenty weird obstacles like cannons, pizzas and flying biscuits to avoid as you control a stone in a rush to the bottom. Kersploosh was actually a 3DS eShop launch title in Japan so over a year after its initial release and following the proliferation of plenty of other accessible, arcade-style games on the eShop, is it still worth sending your love down this well?



Amidst a drought of decent Wii U games, WayForward’s top-notch HD platformer might just be the thing you’re looking for to kill time until the next big release.


Author: Jack

Originally released in late 2011 on the 3DS by Valencia, California-based WayForward Technologies, Mighty Switch Force! came out to largely universal acclaim, but seemingly got lost in the shuffle alongside the release of other great retro-styled downloadables for the system, such as Mutant Mudds and VVVVVV. Wanting to further test the waters, WayForward announced this past July an HD port of the game to coincide with the launching of the Wii U, featuring more levels and updated visual stylings. Despite the glut of self-referential style direct-download platformers abound in this day and age, Mighty Switch Force! Hyper Drive Edition manages to stand out from the rest with its natural, effortless, tacit streamlinity in gameplay, additional content exclusive to Wii U, and grade-A soundtrack.



It’s like Wave Race, only on dirt. And with less color. And fewer dolphins.


Author: Austin

The last time the gaming industry saw a truly decent entry in the “X-treme” sports genre was probably well before the launch of the last generation of consoles. Every once in a while a snowboarding game or a skating game will crop up, re-enthuse folks for a few months, and then disappear as quietly as it came (2007’s Skate, anyone?). There seems to be a perpetual cycle with such games that cannot be broken, and more often than not it’s due to the fact that they rely more on appealing to the “skater” aesthetic than having good platforming (such is what brought the Tony Hawk’s Pro Skater series so much acclaim) or solid racing mechanics (such as Wave Race 64).

So here comes Mutant Mudds and Dementium developer Renegade Kid, trodding up to our virtual eShop doorsteps with their own attempt to succeed within the confines of a genre that had its heyday in the early to mid-2000s. When you first see a screenshot or watch a trailer for ATV Wild Ride 3D, it looks and sounds– certainly to its detriment– like everything you’ve ever seen before. Fast paced alternative rock, lots of overly-enthused voice effects, plenty of dirt, and “massive air” are all staples of a game presenting itself in this somewhat-dated genre, but in the case of this Renegade Kid racer, bland first impressions have proven to be all but incorrect after spending some time with the game:

Wild Ride is, thankfully, neither bland nor dated.



Writer and podcast crew-member Jack takes on the latest entry in one of his favorite indie game series’– but can Runner2 stand tall on the shoulders of its beloved predecessors?


Author: Jack

Upon commencement of the critically acclaimed BIT.TRIP series, Santa Cruz-based developer ‘Gaijin Games’– formerly a simple and passionate three-man group freely designing titles emulating the Atari games they loved– was rife with change. In addition to lead programmer and co-founding member Chris Osborn’s departure to form TRACER, in an extremely swift, savvy, and hostile move, Gaijin CEO Alex Neuse went on a “company acquisition rampage” and absorbed small-time developer ‘Robotube’ in an effort to branch out and emulate large-scale publishers such as Activision and Electronic Arts, more than doubling the amount of staff.

Gaijin’s first post-acquisition move was the announcement of a sequel to perhaps the most accessible game in the slightly niche-audience BIT.TRIP canon in BIT.TRIP RUNNER, a fluid, seamless, and addicting rhythm game ingeniously masquerading as an on-rails platformer (you can read my review of the original here). Early game screenshots indicated the sequel, officially named Bit.Trip Presents Runner2: Future Legend of Rhythm Alien, would be comprised of a completely different aesthetic than what we’d come to expect from BIT.TRIP, capturing more of a mainstream indie vibe as opposed to a modern take on Atari games. Would Runner2 expand upon the seedlings the first Runner game planted and blossom into a successful sequel, or would the ruthless, downright blasphemous moves Alex Neuse made as a businessperson osmose into the game and make it cave-in from sheer shallowness?

It’s the first one.



Zelda is back… in book form!


Author: Patrick

Full disclosure: I’m probably the only writer for Nintendo Everything who doesn’t really consider myself a fan of the Zelda series. My opinion of every Zelda game tends to dramatically vary, but I think the series’ art is the one area that the games consistently excel at. And so when it was announced that Dark Horse would be publishing a combination of art and history book to celebrate the Zelda series, of course I jumped at the chance to review it. The Legend of Zelda: Hyrule Historia sure makes a great first impression. Even the regular edition Hyrule Historia has a hardcover and with over 250 pages it’s quite a heavy book. It promises plenty of fully translated information about the series from the specifics of the Zelda timeline to the shape and density of Tingle’s chest hair, but we won’t really know until we take a look inside…