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General Nintendo

Shigeru Miyamoto has spoken to Kotaku about Amiibo’s origins.

Miyamoto wanted to have reading and saving data functionality available without an accessory since the GBA days. That, he says, was the main reason why NFC was built in for Wii U.

As far as Amiibo figures are concerned, Miyamoto stated that Nintendo felt characters would be “the most appealing form factor for a physical object that has this functionality”.

“If you think back it’s very similar to what we did with the eReader, the card readers that existed for the Game Boy Advance. I had been wanting to have not as an optional accessory but as a built in piece of functionality the ability to have this interaction of reading and saving data with a physical object for quite some time. And that was why we made the decision to include it with Wii U to begin with. And since the launch of Wii U we’ve been thinking of what’s the most appealing form factor for a physical object that has this functionality that people would see it and just want to own it and ultimately we decided that it was the characters themselves.”

On another interesting note, Nintendo had long wanted “to have a series of these toys that worked not just with this one game but with multiple games.”

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Shigeru Miyamoto

Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

In hopes of finding out more about the Pokemon Company, Polygon spoke with director of consumer marketing J.C. Smith and spokesperson Rob Novickas. The two discussed the various aspects that make up Pokemon such as animations, card game, and more.

Here’s what Smith said about the Pokemon games and Nintendo’s involvement:

Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.

Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.

FUNimation has nabbed the distribution rights for the Bayonetta: Bloody Fate full-length feature film in the United States in Canada.

A “sneak peek” of the English dub of Bayonetta: Bloody Fate will be shown at the Anime Expo early next month. Additionally, director Fuminori Kizaki will be on hand at the expo on July 5 for a special Q&A.

Here’s an official overview of Bayonetta: Bloody Fate:

From the team that brought you the Emmy nominated AFRO SAMURAI RESURRECTION, studio GONZO and internationally acclaimed director Fuminori Kizaki have come together once again to create this feature-length animated film based on the hugely popular video game franchise “BAYONETTA.” The film faithfully captures the extreme action and sexiness of the original, crafting a storyline that expands and further establishes the world of the sexy, shape shifting witch, Bayonetta.

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Nintendo of America executive vice president of sales and marketing Scott Moffitt shared a few more words about Amiibo while speaking with GamesIndustry.

Moffitt brought up a few points, such as how Nintendo wants to do something different and not mimic the competition. He also mentioned that Amiibo offers “a great value as parents don’t have to buy a starter kit.”

Moffitt ultimately sees Amiibo as something with a lot of potential due to the growing market and adoration of Nintendo IP.

Kotaku has put up its full interview with Eiji Aonuma (and Team Ninja head Yosuke Hayashi) about the new Zelda game for Wii U and Hyrule Warriors. Topics addressed include having a playable female hero, voice acting, and what the essence of the series is now.

Check out some excerpts from the interview below. For the full discussion, head on over to Kotaku.


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