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General Nintendo

Shigeru Miyamoto

Shigeru Miyamoto has been responsible for some of Nintendo’s biggest gaming franchises. Without Miyamoto, the likes of Mario and Zelda wouldn’t exist today.

Nintendo games will always be the most important element for Miyamoto, but the company’s Shinya Takahashi feels that his creativity could be extended into other areas. Speaking with USA Today, Takahashi stated:

“For me, because it’s Mr. Miyamoto, I want him to continue making things as long as he wants to continue making things. I really think that Mr. Miyamoto will continue to be creative — and not just in the area of video games.”

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Nintendo doesn’t have much of a clear policy when it comes to voice chat. Some of its games support the feature, whereas others simply don’t.

Nintendo’s Julie Gagnon offered some insight into the company’s approach to voice chat while speaking with Nintendo Enthusiast last week. She responded by explaining that, in the end, developers make the decision so that they can “appeal to the maximum number of players.”

Below is Gagnon’s full response, in which Splatoon was specifically mentioned:

“The thing with Splatoon is that the game is so visual and we really feel that the people in the game do not need voice chat in order to communicate with each other because we have ‘oh, stay here’ or ‘come here’ icons. We have many ways to communicate in the game. Plus, with the gamepad and the view, you can easily see if one of the members of your team is in trouble, or if there is a part of the map that you need to cover. So, this is something that we made a decision on so that the game can appeal to the maximum number of players. So, ultimately, the developers need to decide, depending on the features and the game itself, whether voice chat is included.”

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At this point, many of you know about the Villager amiibo reprint. The figure received a bit of an update when it was re-released in Japan, and it now looks like this version is making its way to North America as well. The Villager reprint – updated design and all – was recently spotted at Nintendo World in New York City.

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IGN has posted its full interview with Nintendo of America president Reggie Fils-Aime. When the two sides met at E3 2015 last week, Reggie discussed things like Yo-Kai Watch, amiibo, toys-to-life partnerships, and the Digital Event.

We have a number of excerpts from the interview below. You can read the full talk on IGN here.

VIZ Media has announced a special panel for San Diego Comic-Con 2015. At the expo next month, attendees will be able to visit a session dedicated to the Zelda: A Link to the Past graphic novel.

Here’s the full overview of the panel:

Zelda fans are invited to take up their Master Swords and join VIZ Media staff and special guests for a celebration of one of the most acclaimed video games of all time, The Legend of Zelda: A Link to the Past. VIZ Media will provide a special behind-the-scenes look at the return of the classic graphic novel that was originally featured in Nintendo Power magazine int he 90s and will also answer questions and give out a fun array of Zelda prizes.

VIZ Media’s Zelda: A Link to the Past graphic novel panel will be held on July 11 at 1:30 PM.

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Image & Form has gone live with a new SteamWorld Heist video that features a Q&A from some of the artists. Check it out below.

At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.

Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.

Here’s a look at Gagnon’s comments in full:

“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”

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Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.

Here’s what he said at the time:

“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”

Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.

“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”

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A live stream was recently held for the Fire Emblem 0 (Cipher) trading card game. We now have the full archive, which can be seen below.

The Fire Emblem 0 (Cipher) card game is out now in Japan. Some of you may be wondering about how it’s actually played. Thanks to some details translated by Siliconera, we have the full rundown. A summary of information can be found below.

– Cards have illustrations from various artists
– The big number on the bottom-left shows its strength with a support power number to the right
– The card also has other information on the class unit, range, and skills
– Play with 50-card decks
– 1-on-1 battles
– Begin by choosing your “protagonist”
– Then you’ll fight it out with the help of other cards from your respective decks
– Need to defeat the other player’s protagonist
– Both players will draw a card that becomes their supporting character
– Add the strength from the original card and the support power of the other
– You can then see which side has the higher attack
– If your number is the same or higher than the opponent’s, it counts as a successful attack
– Both players have two sides to their respective fields: the frontline area and the back row area
– Cards with higher strength do better in the frontline
– In the frontline, they can take out enemies directly in front of them
– Those with higher ranged numbers can attack from the back row, and are difficult to hit
– Everything is turn-based
– Both players obtain more cards to attack with over time
– Cards come with all kinds of skills
– Cards can also work with other cards using their skills
– The “bond” shared between the character cards is one of the key features of the card game

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