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Hammerspace has shared another couple of pictures from the Majora’s Mask manga. Today we get a look at an altered scene involving The Indigo-Go’s.

In the actual game, players can perform with The Indigo-Go’s under the guise of Mikau after completing the Great Bay temple. This was heavily abridged in the manga and only lasts one page. What’s shown above looks a bit more extensive!

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It’s going to be awhile – if ever – before Netflix’s live-action Zelda series comes to fruition. In the meantime, we have one fan-made effort from the Zelda Project and Player Piano called “The Final Battle”.

The Final Battle will show a duel between Ganondorf and Link, who is trying to save Princess Zelda. What’s shown above is just a teaser – featuring Link riding to the ruins of Castletown.

We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.

You know what to do. Head past the break for the full breakdown.

Speaking with IGN, Final Fantasy and The Last Story creator Hironobu Sakaguchi expressed his disinterest in making sequels.

“I don’t like sequels,” he said. “I hate them.”

Sakaguchi added, “That’s why every single Final Fantasy had a new cast of characters, a brand new story, [and] a different system.”

Sakaguchi still maintains his belief that a game should be a complete experience at his Mistwalker studio.

“Our promise to ourselves is that for every single game that we make, we are going to give it our all, and then we finish it, we’ll end it in such a way that there is no to be continued checklist.”

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Majesco’s financial issues have been well-documented as of late. Likely in an attempt to offset some of its difficulties, Majesco announced today that U&I Entertainment LLC will handle the distribution for all of its retail games in North America going forward.

Majesco intends to continue publishing and distributing its digital games. However, with no new projects in development, it seems as though the company will simply maintain its back catalog of releases.

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Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.

Check out the full responses below:

GI: “Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”

GI: “Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”

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Several indie developers were on hand for a special Nintendo showcase at GDC 2015 this week. GamesIndustry caught up with some of the folks behind Never Alone, Don’t Starve, Runbow, and Swords & Soldiers II. Each one had extremely positive things to say about Nintendo – you can find their full words below.

Dima Veryovka, art director on Never Alone

“It was really fast, everything happened in like two weeks. We didn’t have the build and now we already have the build running, and that’s not something we would be able to do without the support of Nintendo. I think it’s really good that they have opened up to independent developers. To be honest, that’s the future. We really want to see the smaller groups [succeed] and the way Nintendo has supported us is tremendous.”

At Nintendo’s indie showcase at GDC 2015, Engadget spoke with Damon Baker, senior manager of licensing at Nintendo. Baker was asked about a bunch of questions with regard to the company’s approach to indies. Read on below for comments about Nintendo’s relationships with indies, the company’s desire for exclusive features when a game comes out later on Wii U/3DS, and more.


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