Assassin’s Creed III screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Tekken producer pushing for Project X Zone localization
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Project X Zone is a collaboration between Namco Bandai, SEGA, and Capcom. In Japan, Namco Bandai is publishing the game, so if it were to be released in North America, that company would probably be responsible for bringing the title overseas.
There’s been no word on localization, but it looks like Katsuhiro Harada has been pushing for it.
Harada wrote on Twitter earlier today:
I proposed localization of Project X Zone.
— Katsuhiro Harada (@Harada_TEKKEN) September 23, 2012
Not decided yet, but It will be realized if I continue proposing. RT @xlayeredgamerx OMFG! “I proposed localization of Project X Zone.”
— Katsuhiro Harada (@Harada_TEKKEN) September 23, 2012
Harada obviously has a great deal of influence at Namco Bandai. After all, he’s the producer of Tekken!
Off-screen Monster Hunter 3 Ultimate 3DS English footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Fantasy Life screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Monster Hunter 4 Yian Kut-Ku tease
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
This is a reaaally brief teaser:
Nintendo is involved with Bayonetta 2 development
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Hideki Kamiya is a big Twitter user. Sometimes he tweets about random stuff. Other times he shares some useful information. In any case, I advise you to follow him since he often posts some hilarious comments (perhaps unintentionally?).
One recent fan answer from Kamiya concerns the development of Bayonetta 2. He was able to confirm that Nintendo is involved, in a terse and to the point message.
Yup. RT @mjpingram Are there any Nintendo producers working on Bayonetta 2. I know it’s a common practice for games they publish.
— ???? Hideki Kamiya (@PG_kamiya) September 22, 2012
This shouldn’t be a huge surprise, as Nintendo does tend to lend assistance when working with other studios on collaborations. Still, it’s nice to have a confirmation!
Capcom will release a demo for E.X. Troopers
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
E.X. Troopers launches in Japan on November 22. Before Capcom ships the game, a demo will be released for the PlayStation 3 and 3DS versions.
The company hasn’t confirmed when it’ll be made available, but it should be out prior to the launch of the game. It’s also unclear what content will be included in the demo.
Analyst: Wii U pre-order sell outs not at indication of success
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Wii U has been experiencing frequent sell-outs at retailers. Many sites have already been closing pre-orders online. GameStop has even decided to make a waiting list due to an “overwhelming demand” for the console.
It’s impossible to deny that the system has been popular in some regards, but Colin Sebastian of R.W. Baird cautions that what we’ve seen thus far isn’t necessarily an indication of its success. He feels that it’s a neutral indicator or “slightly positive, but not conclusive.”
“Nintendo tends to manage the distribution channel to generate some sort of perception that its [system] is in demand. I think seeing these sellouts on some of the websites is not a negative indication. It’s either neutral or slightly positive, but it’s not conclusive.”
Sebastian also commented on the production of Wii U. He says that if Nintendo begins manufacturing in late September, “the most they can commit to is 1.5 million units per month.””
“We know no one has leaked any pictures of the Wii U supply line. Those always leak. Someone always sneaks a camera into the facility. The fact that we haven’t seen pictures means manufacturing hasn’t started as of this week. So, if they’re starting manufacturing in late September, the most they can commit to is 1.5 million units per month.”
Sebastian concluded with the following:
“What’s most important for Nintendo is what happens at launch. You want a combination of as many units as possible, that are also perceived to be in short supply, but you don’t want to under supply the market so people go out and by something else.”