Pre-order updates – October 8, 2023
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
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Nintendo maintenance schedule – October 8, 2023
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
We have a look at the latest Nintendo maintenance schedule for the week of October 8, 2023. At least for now, only one session has been added for the Switch eShop – which is happening later in the month.
Here’s the full maintenance schedule for the week of October 8, 2023:
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Asterix & Obelix: Heroes launch trailer
Posted on 12 months ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Microids put out a launch trailer for Asterix & Obelix: Heroes . This time around, the series is exploring tactical battles with cards.
Further details can be found in the following overview:
More: Asterix & Obelix: Heroes, GameXcite, Nacon
Super Dungeon Maker update adds Filmset and So Many Me dungeon themes, more
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Super Dungeon Maker is still getting support, and recently went live with an update that includes Filmset and So Many Me as new dungeon themes. Both include one unique floor tile.
This same update also comes with a couple of changes and bug fixes. We have the full rundown below.
More: FIRECHICK, rokaplay, Super Dungeon Maker, title update
Knight vs Giant: The Broken Excalibur gameplay
Posted on 12 months ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Plenty of gameplay is in for Knight vs Giant: The Broken Excalibur. Just a few days ago, the roguelite came landed on Switch.
Learn more about it in the following overview:
My Little Universe launch trailer
Posted on 12 months ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Another look at My Little Universe is available as part of the game’s final launch trailer. The worldbuilding sandbox adventure saw its release on Switch within the past week.
More: Estoty, My Little Universe, SayGames
Switch file sizes – Hot Wheels Unleashed 2, Gargoyles Remastered, more
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Listings on the eShops provide file sizes for a bunch of Switch games. These include Hot Wheels Unleashed 2: Turbocharged, Gargoyles Remastered, and more.
Here’s the full roundup:
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The 10 rarest amiibo figures of all time, ranked
Posted on 12 months ago by Ethan in Features, General Nintendo | 0 comments
Over the years, Nintendo has produced and released well over 150 unique amiibo figures – and may of them are now rare. At the time of writing, less than fifteen of those are readily available from retailers. Indeed, if you’re in the market for new figurines, you’ll often have no choice but to purchase them second-hand. That being said, a small chunk of those are a cut above the rest. Several amiibo figures received region-exclusive or incredibly limited prints and were never restocked again. Today, we’re going over the ten rarest amiibo that may never return to store shelves.
Nintendo on giving Super Mario Bros. Wonder devs more freedom
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the big concepts we’ve been hearing about with Super Mario Bros. Wonder is player freedom. However, it turns out that this applied to the actual development as well.
Speaking with Rolling Stone, producer Takashi Tezuka said that this time around, they “really wanted to give the designers more freedom than we would have in the past.”
Satoru Iwata’s work on Pokemon Gold and Silver clarified
Posted on 12 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Although it’s known that late Nintendo president Satoru Iwata worked on Pokemon Gold and Silver, there have been some inaccurate reports regarding his actual contributions. While some have claimed that he helped make both Johto and Kanto fit on a single cartridge, it turns out that wasn’t the case.
Did You Know Gaming relays that Satoru Iwata did indeed write up an an algorithm for Pokemon Gold and Silver, but it was about speed – not size. Iwata’s code saves a fraction of a second at the start of battles, when Pokemon come out, and more. Essentially it all adds up to faster load times. Interestingly, the algorithm was a tweaked version of what was used in EarthBound and other titles from HAL Laboratory.