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Nintendo’s website has updated with two more Wii U Virtual Console games slated for release in North America. Along with Flying Warriors, which we posted about today, Kung-Fu Heroes and Little Ninja Brothers will be out tomorrow.

Here are overviews of each:

Kung-Fu Heroes

“Monsters have taken Princess Min-Min, and the treasures. The whole land has fallen into sorrow. Only Kung-Fu Masters Jacky and Lee can save the princess and retrieve the treasures. Their journey will take them to eight different castles filled with a host of traps and obstacles. Use Punches and the Miracle Kick to defeat the enemies. Whether or not you make it to the last castle depends on your quick wits and reflexes.”

Little Ninja Brothers

“You are spirited Ninja boys, Jack and Ryu, who take off on a journey to defeat the Yoma Clan. Fight enemies with various skills such as punches, kicks, swords, and throwing stars. Take your attacks to the next level with special items like the Iron Claws and the Crush Punch. Work as a team to bring peace back to Chinaland.”

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Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.

One of next week’s European eShop titles is now confirmed. On February 2, Star Splash: Shattered Star will be hitting Wii U.

Here’s a trailer:

And the eShop listing:


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The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

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MissingNo. isn’t a real Pokemon, but that hasn’t stopped players from attempting to transfer it over to Pokemon Sun/Moon following the new update’s release. When attempting to move the glitched creature, it seems that Pokemon take the name of the one immediately next to it.

Keep in mind that Pokemon nicknames can’t be changed after they’ve been moved from one older game to another. If you mess around with MissingNo., you might be stuck with an undesired name.


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Wee Man Studios announced today that Lifespeed is finally coming to the 3DS eShop next month. The game is now officially pinned down for February. Watch the launch trailer below.

Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

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Two new games are joining the Nintendo Selects line in North America next month. Yesterday, Kirby Triple Deluxe and Mario & Luigi: Dream Team were announced as the latest additions. We’ve posted both boxarts above.

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“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

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The long-awaited update to Pokemon Bank (and Poke Transporter) arrived last night. Once it’s been updated, it’ll be fully compatible with Pokemon Sun/Moon.

Here’s something interesting about Pokemon Bank. If you bring over a Solrock to Pokemon Sun or Lunatone to Pokemon Moon, you can interact with a certain character in the Haina Desert. Fans had dug up the event previously, but this is the first time that it can be encountered under normal circumstances.

These are the steps needed to activate the scene:

Transfer Solrock to Pokemon Sun or Lunatone to Pokemon Moon.

Put Solrock/Lunatone in your party.

Fly to Ruins of Abundance on Ula’ula Island.

Head south to enter Haina Desert.

Head to the western exit, then immediately back east (where you came from).

Head to the southern exit.

Keep heading south until you see the old man with a red shirt.

Speak to him for an interesting cutscene!

Head past the break for a video of the event in question.


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