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– Zelda dress offers the appearance of more hearts
– Another outfit is fashioned like a wearable bomb
– One puzzle requires the three Links to form the totem and fire an arrow through a tall flame to light an out-of-reach unlit torch
– Need to make sure the right person goes on top and only the person on the bottom can toss everyone back down
– If you’re on top or in the middle, you are at the whim of the lowest man in the totem
– Margoma boss: get a bomb thrower on top of the totem to throw a bomb at its eye
– Once this is done, you need to switch out the totem to get an archer on top to fire arrows at the beast eyeballs
– Share hearts in the game
– Touch the icon of the other players on the lower screen to see exactly where they are
– Use emoticon-style icons to communicate and cheer on your friends.
– In single-player, you can have two AI Links

Source

This week’s GameStop ad has gone live. You can find it in full below.


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More:

– All of the Portal hallmarks remain
– This ranges from the constant sarcastic sass spouted by the chatty GLaDOS to the depressed tones of the eternally bummed out robot turrets
– The ‘cake is a lie’ graffiti makes an appearance on the concrete wall behind the lab’s facade
– Emphasis on Chell’s portal gun seems to have been reduced when it comes to puzzle-solving
– Uses the physical ‘toy pad’ peripheral
– Ex: at certain points, the three light-up sections of the toy pad need to be colored by positioning a character on a colored pad onscreen to ‘paint’ them, and then physically moving their actual minifig to the correspondingly coloured panel on the toy pad itself
– You may also need to find hidden items in the world using the toy pad as a guide
– The gun flashes red when going the wrong direction
– Gradually shifts to green as you head towards the right spot
– Not all puzzle-solving is about the toy pad
– At one point, you need to use an environmental ‘keystone’ to scale Batman to about ten times his normal size
– This allows his extra height to activate an otherwise out of reach lever
– Use Gandalf’s gift for magic to propel a levitated Companion Cube through a series of tubes and onto one of Aperture Science’s signature big red buttons

Source

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 19,620
Wii U – 16,413
PS4 – 10,822
Vita – 10,797
New 3DS – 4,329
PS3 – 2,633
3DS – 943
3DS LL – 880
Vita TV – 566
Xbox One – 100

For comparison’s sake, here are the hardware numbers from last week:

Wii U – 21,169
PS4 – 11,763
Vita – 10,829
New 3DS LL – 10,677
New 3DS – 4,086
PS3 – 2,716
3DS – 2,089
3DS LL – 1,039
Vita TV – 610
Xbox One – 219

And here are the software charts:

1. [3DS] Rhythm Heaven: The Best Plus – 157,591 / NEW
2. [3DS] Dragon Ball Z: Extreme Butoden – 74,660 / NEW
3. [WIU] Splatoon – 53,198 / 266,929
4. [PSV] The Legend of Heroes: Trails in the Sky FC Evolution – 20,484 / NEW
5. [WIU] Mario Kart 8 – 9,661 / 1,029,263
6. [PSV] Minecraft: PlayStation Vita Edition
7. [PS4] The Witcher 3: Wild Hunt – 8,723 / 111,834
8. [PS4] Alien: Isolation – 6,277 / NEW
9. [PSV] Shiren the Wanderer 5 Plus – 6,070 / 22,295
10. [3DS] Girls Mode 3 – 4,891 / 151,194
11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 4,698 / 263,127
12. [PSV] Moujuutsukai to Oujisama Flower & Snow – 4,054 / NEW
13. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 3,914 / 2,639,104
14. [3DS] Stella Glow – 3,306 / 16,638
15. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 3,277 / 83,774
16. [3DS] Hatsune Miku: Project Mirai DX – 3,175 / 51,484
17. [3DS] Super Smash Bros. for 3DS – 2,999 / 2,243,532
18. [3DS] Animal Crossing: New Leaf – 2,517 / 3,982,813
19. [PS3] Natsuiro High School Seisyun Hakusyo – 2,148 / 8,920
20. [3DS] Yo-Kai Watch 2: Shinuchi – 2,122 / 2,615,158

Source

These details come from Capcom’s live stream for Mega Man Legacy Collection that was held yesterday…

  • Rapid fire is in and totally optional
  • No shoulder button weapon switching
  • Menus use Japanese artwork; U.S/EU packaging in the museum
  • Complete Works arranged music on menus, not in-game
  • All six games retain the one frame button lag from NES
  • Menu colors are based on the original Mega Man color coordinates from Capom’s old licensing manual
  • Replays limited to 100 individual replays
  • One save slot per game
  • Considering a hot key for save/load state
  • There’s a platinum trophy for PlayStation 4
  • No Navi Mode (i.e in-game hints)
  • The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games.
  • No 3DS details until much later
  • They did not specify why the Wii U is being left out, just one of those “not right now” answers

Source

– The various Mario generations have different rule sets
– Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
– When you upload a level, it must have been beaten at least once, by you
– This is an effort to avoid totally unbeatable levels
– The disc will ship with several levels on it
– Levels can be downloaded and altered, but never re-uploaded
– This is to ensure that a level remains locked to its rightful owner
– You can only upload 10 total levels at one time
– This number can increase though if your levels are popular and receive lots of positive votes
– There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
– There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
– A stage’s difficulty rating is dynamically set
– The more players who can finish it, the easier the rating will be
– The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
– Scan amiibo to play as them, but only when you find a Mystery Mushroom
– Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
– It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
– Enemies can be spawned from blocks, even from power up blocks
– Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
– Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
– Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
– Baby Bowser is in the game
– Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
– Magi Koopa is also in the game
– As if Bowser needed help, but it was shown that players can place items on him
– Playtest the game immediately by double tapping the screen

Source

Pokemon Bank and Poke Transporter will both be experiencing a bit of maintenance on Tuesday. Here’s the rundown from Nintendo:

From Tuesday, June 23, 2015 6:00 PM
– Tuesday, June 23, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.
Nintendo 3DS
– Online Play, Rankings, etc. for Poké Transporter
– Online Play, Rankings, etc. for Pokémon Bank

Source


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