Media Create software sales (6/15 – 6/21) – Top 50
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Rhythm Heaven: The Best+
02./00. [3DS] Return to PoPoLoCrois: A Story of Seasons Fairytale
03./03. [WIU] Splatoon
04./00. [PS4] Devil May Cry 4: Special Edition
05./02. [3DS] Dragon Ball Z: Extreme Butoden
06./06. [PSV] Minecraft: PlayStation Vita Edition
07./05. [WIU] Mario Kart 8 #
08./07. [PS4] The Witcher 3: Wild Hunt
09./04. [PSV] The Legend of Heroes: Trails in the Sky Evolution #
10./13. [3DS] Pokemon Omega Ruby / Alpha Sapphire
11./10. [3DS] Style Savvy 3: Kira Kira Code
12./11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition
13./09. [PSV] Shiren the Wanderer 5 Plus: Fortune Tower and the Dice of Fate
14./17. [3DS] Super Smash Bros. for Nintendo 3DS
15./18. [3DS] Animal Crossing: New Leaf #
16./16. [3DS] Hatsune Miku: Project Mirai Deluxe
17./25. [WIU] Super Smash Bros. for Wii U #
18./08. [PS4] Alien: Isolation
19./21. [PS3] World Soccer Winning Eleven 2015 [1/1][Konami the Best]
20./20. [3DS] Yo-kai Watch 2: Shin Uchi
More: charts, Japan, Media Create, sales
Miyamoto talks more about why Wii U struggled, taking a step back with NX, Nintendo focusing on excitement
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 104 Comments
Shigeru Miyamoto previously discussed why the Wii U struggles in an interview with NPR. Speaking with Fortune, he once again touched on this topic and pointed to the fact that “people never really understood the concept behind Wii U and what we were trying to do.”
He said:
“I feel like people never really understood the concept behind Wii U and what we were trying to do. I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways. Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”
Miyamoto also shared some regret about how the console won’t live up to its potential, in which he stated: “I still feel it was a very novel approach—and a very interesting idea.”
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Zelda: Ocarina of Time heading to the European Wii U Virtual Console next week
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 14 Comments
The Legend of Zelda: Ocarina of Time is coming to the European Wii U Virtual Console next week, Nintendo announced today. Fans can get their hands on the classic title starting on July 2.
Nintendo wrote on its European Twitter account a few minutes ago:
Next Thursday, #N64 classic The Legend of #Zelda: Ocarina of Time emerges on #WiiU Virtual Console! pic.twitter.com/jwC0hBq1nV
— Nintendo of Europe (@NintendoEurope) June 27, 2015
This is the second time that Ocarina of Time will be arriving on the Virtual Console. The original VC release took place in February 2007 on Wii.
Splatoon – Japan’s second Splatfest set for next weekend
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
In North America and Europe, the first Splatfest for Splatoon will be taking place on July 4. A Splatfest is planned for Japan on this day as well, but it will be their second.
Japan’s new Splatfest is once again focused on food, and promotes the Maruchan brand of instant noodles. The Red Fox (udon) will be pitted against the Green Tanuki (soba).
The second Japanese Splatfest will be held between 3 PM on July 3 through 3 PM on July 4.
Custom Dual Squelcher, Carbon Roller weapons out now for Splatoon
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Another two weapons are now live in Splatoon. Nintendo has given players access to the Custom Dual Squelcher as well as the Carbon Roller.
Here’s an overview of both weapons from Nintendo:
Custom Dual Squelcher
It’s got range, rapid fire, and Squid Beakons to give your squid buds a place to Super Jump to. And with the Killer Wail special you can zone your enemies for days!
Carbon Roller
This lightweight roller excels in the mobility department. It’s fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it’s on like Crusty Sean!
More: Splatoon
Mighty No. 9 associate producer on the 3DS version, Deep Silver partnership, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Siliconera has gone live with a new Mighty No. 9 interview featuring associate producer Nick Yu. Yu talked about the 3DS version, the partnership with Deep Silver, and more.
Head past the break for excerpts from the interview. Siliconera has the full Q&A.
Screenshots of this week’s Nintendo Downloads (6/25/15, North America)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.
More: Nintendo Download, Virtual Console
Dragon Quest VIII details cover Morrie, Red, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Earlier today, we posted a video from V-Jump that showcased new footage from the 3DS version of Dragon Quest VIII. Siliconera has now translated some of the information that was shared. Read on below for new details about Morrie and Red along with a few other tidbits.
– Morrie’s job class would be something like an evolved mix of the Martial Artist and Minstrel in Dragon Quest IX
– Red is considered an advanced class version of the Thief
– Morrie can use different healing and support spells
– Also has a special ability with his name in it, but it’s still a secret
– Red can heal as well and has some status effect spells
– Stereoscopic 3D works while looking at the characters in the menu
– Morrie can use claws, boomerangs, and blunt weapons
– Red uses fans, whips, and short swords
– Morrie has a funny way of walking
– He can use the “Tiger Claw” weapon, which was seen in Dragon Quest X
– In the original Dragon Quest VIII, you always had to spend all of your skill points obtained after leveling up, but this time you’ll get to save them for when you’d like to use it next time
– Normal and fast battle speed options
– Fast option increases the battle speed by x1.5
– Red also has the “Steal” ability
– This can be used in battle to steal items and Gold from the monsters
– Morrie will have access to his “Call Team” ability, which is actually voiced in the game
Word Party – Fridge Magnets mini-game video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Lightwood Games has shared a new video from Word Party that gives us a look at the Fridge Magnets mini-game. We’ve posted it below.
More: indie, Lightwood Games, Word Party
Miyamoto says amiibo won’t lock content away in Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 19 Comments
Like many Nintendo games these days, Star Fox Zero will have amiibo support. But the one thing players won’t have to worry about is content being locked away behind figures.
Shigeru Miyamoto told Kotaku at E3 2015 last week that amiibo usage in Star Fox Zero will be on the lighter side of things. Tying in significant content like abilities or a special mode isn’t planned. Instead, having amiibo will offer players “a little something extra” – perhaps “a different skin for the Arwing or something like that.”
Miyamoto said:
“In terms of being able to unlock content, I don’t really want to go down that path. For this game, I think of it more as, for people who have the Amiibo, they’re going to get a little something extra and that’s how I’m planning on it with this game. So rather than actual abilities or things like that changing in the game, it would be like getting a different skin for the Arwing or something like that.”
“So, I don’t really want to talk about Nintendo in general today, but in terms of what I’m doing with Star Fox, I’m really not thinking about there being locked content or there being a mode that you won’t be able to play if you don’t have one. Since we already have the existing Smash Bros. Amiibos I basically want to put in something so if you already have those Amiibos, I imagine people will try and tap them on Star Fox anyway, and I want to make sure there is something that gives them a nice charge when they do that.”