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Ubisoft isn’t planning any additional games for Wii U. However, you may recall that the company said it has a title that finished development a long time ago, yet has not been released. Thanks to the folks at Unseen64, we now know which title Ubisoft is referring to. And it’s something that has technically been made known already.

It was about a year ago that the ESRB rated Ubisoft’s “Know Your Friends” for Wii U. It turns out that this is in fact the game Ubisoft has been sitting on.

Here’s the full ESRB description for those who haven’t heard about Know Your Friends in the past:

Candlelight Studios, the developer of the RPG Untold Story, really wants to bring the game to Wii U. There’s just one problem: money.

Creator Joshua Temblett told Nintendo Life that a Wii U version “would cost between £2,500 – £5,000”, and that’s something he doesn’t have at the moment. Temblett first intends to release Untold Story on PC. If he obtains the necessary funds, there’s a good chance we’ll see it on Wii U in the future.

Temblett’s full words:

I would love nothing more than to bring Untold Story to the Wii U, it does have NES inspired graphics after all!

I’ve estimated that in order to bring Untold Story to the Wii U it would cost between £2,500 – £5,000, that’s including language translation to get it onto each region’s eShop, as well as paying for each region’s rating services (ESRB, Pegi etc). Unfortunately, I can’t afford such an amount right now.

My aim is to release Untold Story first on Windows, and then looking into releasing it on the Wii U when I have the funds.

You can view a trailer for Untold Story above. You can keep track of updates on the official page here.

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The Cutting Room Floor has discovered a strings file labeled “miiverse” inside Donkey Kong Country: Tropical Freeze. This seems to have strings for some kind of cut achievement system.

There’s a ton of text included in the file. Players would have received achievements for defeating bosses, uncovering new areas, collecting KONG letters and puzzle pieces, and more. Perhaps it would have been possible to share achievements on Miiverse?

If you’re interested in checking out the full text from the achievements-related file, continue on below.

Update 2: Name update: the game is going by the tentative name “Project Ukulele”. Additionally, reader Noble Wrot tried adjusting the levels and contrasts of the image below to bring out the forms of the shadowy figures. We might be looking at a bird and some kind of reptile!

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Update: Teaser site open here. The team is entirely comprised of those who were formerly from Rare. We also have this piece of art:

art


This month’s issue of EDGE contains an interview with Playtonic. The studio’s first game will be a spiritual successor to Banjo Kazooie, and the team seems to have quite a bit of interest in the Wii U.

As stated in the magazine:

“There’s a history of working with Nintendo so we’d naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we’ve got the flexibility to do that.”

Playtonic has funding, but the company would like to team up with a publisher if the two sides were interesting in working together. The plan is to first release this game on Steam Early Access, followed by consoles.

Source

EDGE #277 review scores

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 0 comments

This month’s EDGE review scores are as follows:

Elite: Dangerous – 8
Life is Strange: Episode One – 7
Dying Light – 6
Monster Hunter 4 Ultimate – 8
Saints Row: Gat out of Hell – 4
Kalimba – 7
Dengeki Bunko Fighting Climax – 6

La urefhttp://www.neogaf.com/forum/showthread.php?t=989294″>Source


Capcom published another blog last night detailing even more of the changes made in the western version of Monster Hunter 4 Ultimate. The company talked about things like the font, UI, and a few other elements.

Below are a few excerpts:

Moving on, the UI in the Japanese version of the game is well-designed, but during the localization we found some places where our translations simply couldn’t fit without abbreviating them down to single letters. Thankfully the Monster Hunter dev team was open to modifying the UI for us whenever it was required. An example of this is in your status screen that displays your health, defense, resistance, etc. Most of the time our translations were easy enough to implement, but the weapon’s element is represented by a single kanji character in Japanese, so that meant we only had 1 or 2 letters worth of space to deal with. In a game like Monster Hunter that has close to a dozen elements, this is really tough to deal with, so we used the elemental blight icons instead of text. It may not seem like a big change, but for new players their time is better spent hunting monsters rather than hunting down what the heck “FI” or “TH” means.

Another small but important UI change is in the lobby search menu. When you search for lobbies in Monster Hunter 4 Ultimate, you’re shown a lot of information on just one line. If a player is ready to depart it’ll show the quest name or quest type, and if they’re in the middle of a quest it’ll show the quest name plus time elapsed. Obviously this really makes things hard for the localization team because our quest names are generally twice as long as the Japanese, so we had to come up with a way to get all of the info across to the player without having it look strange.

Our way around this was to have the text switch between different status messages, much like a blinking ticker. The info will now display the quest name or quest type, and then quickly display other pertinent info like time elapsed, if players are ready to go, if the quest is finished, etc. Unlike a simple color or window size change, the back and forth about this change took a week or so because we had to get the timing just right. If the text switched too fast, no one would be able to read it, and if it switched too slow, you might not be able to join the lobby in time because someone would’ve joined before you. I’m very thankful that the dev team went the extra mile to get this done for us!

Head on over to the Capcom blog for the full post.

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