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This week’s expanded Japanese software sales are as follows:

01./00. [PS3] Call of Duty: Advanced Warfare – Subtitled Edition (Square Enix) {2014.11.13} (¥8.424) – 79.586 / NEW
02./00. [PS3] World Soccer Winning Eleven 2015 (Konami) {2014.11.13} (¥8.208) – 71.303 / NEW
03./00. [PS4] Call of Duty: Advanced Warfare – Subtitled Edition (Square Enix) {2014.11.13} (¥8.424) – 64.060 / NEW
04./01. [3DS] Monster Hunter 4 Ultimate #
(Capcom) {2014.10.11} (¥6.264) – 39.502 / 2.144.346 (-31%)
05./00. [3DS] One Piece: Super Grand Battle! X (Bandai Namco Games) {2014.11.13} (¥6.145) – 35.098 / NEW
06./00. [PS3] Dengeki Bunko: Fighting Climax
(Sega) {2014.11.13} (¥7.538) – 34.671 / NEW
07./00. [WIU] Captain Toad: Treasure Tracker (Nintendo) {2014.11.13} (¥3.996) – 28.025 / NEW
08./00. [PS4] World Soccer Winning Eleven 2015 (Konami) {2014.11.13} (¥8.208) – 26.684 / NEW
09./00. [PSV] Dengeki Bunko: Fighting Climax (Sega) {2014.11.13} (¥6.663) – 25.607 / NEW
10./02. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 21.086 / 2.863.976 (-22%)
11./03. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 18.723 / 1.720.189 (-24%)
12./10. [WIU] Mario Kart 8 # (Nintendo) {2014.05.29} (¥6.156) – 13.544 / 713.132 (+322%)
13./04. [PS3] Jikkyou Powerful Pro Baseball 2014 (Konami) {2014.10.23} (¥7.538) – 6.570 / 117.607 (-28%)
14./00. [PSV] Hanayamata: Yosakoi Live! # (Bandai Namco Games) {2014.11.13} (¥6.145) – 6.285 / NEW
15./00. [XB1] Halo: The Master Chief Collection # (Microsoft Game Studios) {2014.11.13} (¥6.372) – 4.867 / NEW
16./05. [PSV] Jikkyou Powerful Pro Baseball 2014 (Konami) {2014.10.23} (¥7.538) – 4.243 / 75.316 (-45%)
17./00. [PSV] Marginal 4: Idol of Supernova # (Idea Factory) {2014.11.13} (¥6.264) – 4.170 / NEW
18./06. [PS3] The Evil Within
(Bethesda Softworks) {2014.10.23} (¥6.264) – 4.124 / 87.056 (-45%)
19./00. [XB1] Call of Duty: Advanced Warfare – Subtitled Edition # (Square Enix) {2014.11.13} (¥8.424) – 3.730 / NEW
20./07. [3DS] Tales of the World: Reve Unitia (Bandai Namco Games) {2014.10.23} (¥5.627) – 2.926 / 65.046 (-45%)

Walmart will be selling the 3DS XL above on Black Friday. It will be available for only $149.99! New Super Mario Bros. 2 will come pre-installed.

Shigeru Miyamoto was interviewed over on the Pikmin Miiverse community yesterday and talked quite a bit about the Pikmin Short Movies. While there weren’t any major revelations, he did share some interesting things – including news about a Pikmin 3DS theme.

Here are some excerpts:

On Pikmin being individuals…

Actually, the Pikmin in the game move in a way that is every bit as individual as those in the movies, it’s just that you can’t control them directly, only lead them. And because they’re so small, and there are so many of them, it’s hard to tell what each individual is doing. That is why I wanted to create these Short Movies that focused only on the Pikmin.

On conveying the concept of “affinity” with the shorts…

…the concept of “affinity” was something I really wanted to communicate, so I’m very happy to hear you say that. When I was working on the games, I found this feeling of affinity to build up quite naturally, and even in my normal life I was thinking, “I wonder what would happen if there were Pikmin here?” or “I wonder what this would look like from a Pikmin’s point of view?” Those little ideas became doodles, and that was the beginning of the PIKMIN Short Movies.

On what’s easier: game or movie production…

Game production, I think! But it’s not really that game production is easier, it’s more that movies and games are so fundamentally different that the areas where you must focus your energy are also completely different. For that reason, the easier process to me is the one I’m the most used to, which is game production.

To put it simply, the difference is that with animations and other such visual media the consumer is a viewer, whereas in games the consumer is a player, so they are created from two different mindsets. Being able to make games is no guarantee you’d be any good at making animations, and vice versa. This is another thing the experience of making these movies has taught me!

On the sound for movies versus a video game…

This probably overlaps with what I just said, but games are created for people to play, and if a game is outside the range of the player’s expectations, it creates a kind of wall or a distance between them and the game world. In a film, every frame must be constructed to communicate something to the viewers, and to achieve this purpose, scenes are sometimes intentionally exaggerated or even made absurd.

I worked together with the sound directors from the Pikmin games to create the sound. For the background music and so on, we have a library from the three Pikmin games, so I listened to all of that for the first time in a long time.

On how you can hear sounds when pressing the A button while watching the shorts on 3DS…

Of course I used what I considered to be the right sound for the job in the movies, but I thought I’d add a tiny bit of interactivity here for the viewer!

This hidden feature is only available on the Nintendo 3DS version, but then the Wii U version has those beautiful big-screen visuals, so I don’t think you’re losing out, whichever one you pick!

Final words from Miyamoto…

Now I feel like I’m writing my will or something! Anyway… For a long time I’ve been of the opinion that if a game world is in sync with your personal experiences, it will be more fun to play. By seeing the movies and playing the game like you have, MariChan, I think you can get a deeper level of enjoyment out of the game. For that reason, we’ve created a demo of Pikmin 3! The game now has new control options that make it easier to play, so please enjoy the movies and the game together!


View the gallery below for storyboards, opening art, and a look at the bulletin board that hangs on the wall in Olimar’s room in the first movie.

You’ll also find a photo of a new Pikmin 3DS theme. Miyamoto confirmed that the theme will be releasing next week.

Source

Not all amiibo are created equally! Take this Samus figure for instance, which is actually defective. Two arm cannons are included on the figure for some strange reason.

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More:

The Legend of Zelda: Majora’s Mask 3D is making a number of improvements to the original game. Nintendo hasn’t detailed all of the changes, but we’re aware of things like enhanced visuals, an improved boss battle, and the inclusion of fishing. Another improvement may concern the handling of Clock Town.

Those who played Zelda: Majora’s Mask on the N64 are well aware of the different sections of Clock Town. There’s North, South, East, and West areas. Each time you head into a new section of the town, you’re presented with a brief loading period.

For Zelda: Majora’s Mask 3D, these loading sections may have been eliminated entirely for a more streamlined experience. Check out the shot below:

Capcom’s Shu Takumi wasn’t always up for the idea of Professor Layton vs. Phoenix Wright: Ace Attorney. As he explained to Game Informer, he “disliked the thought of using the Ace Attorney universe to do a simple crossover with another franchise.”

It was because of Level-5 CEO Akihiro Hino’s goal with the project that led Takumi to become more open to the idea. Hino hoped Takumi would be involved and “wanted to do more than just borrow the series’ title and some characters”.

Takumi’s full comments:

I personally disliked the thought of using the Ace Attorney universe to do a simple crossover with another franchise. But Mr. Hino (Level 5’s president), who has always been a fan of Ace Attorney, had wanted to do more than just borrow the series’ title and some characters; his goal had been to have me on the project, and hearing that put me at ease and I gladly agreed to his proposal. I suggested the idea of having witch trials, and became the writer and director of the Ace Attorney parts of the game.

With this game, I was able to bring to life something I wouldn’t have been able to in the actual Ace Attorney series: trials that take place in a world where magic exists.

Source

Mewtwo will be available to Super Smash Bros. players on Wii U and 3DS next spring so long as they have both versions. Additionally, the character will be sold as paid DLC at some point in the future.

Super Smash Bros. director Masahiro Sakurai said earlier this week that there are no plans currently to release DLC other than Mewtwo. Nintendo is now echoing similar comments.

A representative told GameSpot:

“Mewtwo will be made available to purchase as add-on content in the future, and is also available as part of the Super Smash Bros. Club Nintendo promotion, which offers consumers different ways to obtain this content. There are no other plans regarding paid add-on content at this stage.”

Source


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