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SoniPro details

Posted on 10 years ago by (@NE_Brian) in 3DS, News | 0 comments

Imageepoch has shared a new round of details about SoniPro, which have been translated by Siliconera. You’ll find them rounded up below.

– The player’s choice of music for the idol to sing will slowly change the “color” of the Nitroplus mascot
– 3 colors correspond to how Sonico behaves and reacts
– Peach: Sonico becomes a super energetic and passionate lass
– Pop rock and energetic tunes match up with Peach
– Black: associated with heavy metal and heavy rock
– White: matches with the “cute” kinds of music
– White turns Sonico into a gentle soul full of sympathy and kindness
– The choices you make in terms of conversational topics and responses will also slowly edge her towards the alignment of your choice
– Jobs that you schedule in for her in the weekly calendar schedule can also affect it
– Ex: choose live lessons for her to practice her singing and dancing will edge her to Black
– Gravure lessons will edge her towards White points
– Sonico will edge towards Peach if you have her work in various other forms of productions such as filming as an actress
– Can go out with her on dates
– First press orders come with a bonus “Pastel Stripe” costume

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Even though Nintendo hasn’t officially announced Tomodachi Collection: New Life’s western release at this point, it seems like a done deal. The latest evidence pointing to the game’s overseas launch comes from a Nintendo of Europe, which contains English screenshots, details, and even a video. You can find all of the images above, and snapshots from the survey in the gallery below.

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Joystiq has published a few Animal Crossing-related tidbits coming from series creator Katsuya Eguchi and New Leaf director Aya Kyogoku. You can find them rounded up below.

– With the original N64 game, Eguchi’s team was focused on making a second place to live rather than a game
– With so many different perspectives of life existing in the world, it’s difficult to build a universally welcoming foundation for everyone to find their second home
– The team kept this challenge in mind when starting on New Leaf
– This resulted in the game’s development team encompassing members from different age groups and walks of life
– Staff could submit clothing and furniture ideas to asset designers no matter their role on the team
– Animal Crossing is built on the foundations of knowing that most of life’s highlights stem from interacting with other people
– Items offered through StreetPass are meant to encourage that sense of sharing from other players
– If many people head to a store in search of an item, Kyogoku hopes that they’ll StreetPass with one another during their visit
– Eguchi views StreetPass as an incentive for players to take Animal Crossing with them in their daily lives in case they cross paths with other StreetPass-savvy players outside of their primary homes
– Eguchi said that maintaining the calendar’s influence is part of why the series has stayed away from implementing microtransactions
– Special items are more about rewarding event attendance and less about filling out a checklist
– In the future, Eguchi hopes to reach regions he feels are untapped like Australia
– He also wants to use the quirks supplied in Nintendo’s hardware to show off new elements of life in Animal Crossing’s world

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Following this week’s listing for Inazuma Eleven GO: Light, the OFLC has now rated the game’s second version. Inazuma Eleven GO: Shadow was added to the Australian classification database yesterday.

As we mentioned previously, “Light” matches up with the Japanese Inazuma Eleven GO version “Shine”. “Shadow” should also correspond to the Japanese title “Dark”.

We’re waiting on Nintendo to make an official announcement about Inazuma Eleven GO for Europe and Australia, though these two ratings suggest that news is coming soon.

Initial D Perfect Shift Online is finally launching in Japan next week. SEGA will officially open the free-to-play game for all 3DS owners on April 2. Those who log in between April 2 and April 16 will receive a gasoline recovery ticket and a pride recovery ticket.

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Goodbye Galaxy Games is working on a new “rapid prototype game creation tool for Nintendo 3DS” known as “Gomba”. The software provides game-makers with a game engine, level editor, simulator and C-like scripting language and debugger. According to creator Hugo Smits, “Non-programmers can probably create a simple game in just a hour.”

Smits is currently building Gomba for Windows. He hopes to turn it into an online tool, which may end up being created in Flash. A beta could arrive as soon as this summer.

You can find many more details about Gomba in Smits’ blog post here.


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