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Zelda: Tri Force Heroes will feature a number of modes. As confirmed through today’s Nintendo Treehouse Live @ E3 segment, both a Challenge mode and Arena mode will be included. Specific details were not shared.

The Legend of Zelda: Tri Force Heroes allows players to team up with others locally or online. In the latter case, some people were hoping that Nintendo would be supporting voice chat so that communication would be possible over the Internet.

Sadly, we now have confirmation that there are no plans for such functionality. This was confirmed during a Nintendo Treehouse Live @ E3 segment.

This information comes from Metroid Prime series producer Kensuke Tanabe…

– Use the New 3DS’ second stick to look around
– Also runs on regular 3DS
– Tanabe feels Blast Ball could serve as a replacement for a traditional tutorial in terms of getting players accustomed to classic Metroid Prime controls

On the game’s premise…

Tanabe: I’m sure once you play the actual game you’ll be able to get a feel of it and a better understanding of what the game is. As you mentioned, when you experience Blast Ball, you can probably feel that the controls are exactly the same as the Metroid Prime series. And on top of the control scheme being the same as the Metroid Prime series, you can also tell that the whole environment is still in the Metroid Prime universe, including the background music as well.

On how it doesn’t seem like a Metroid game, and how it came to be…

Tanabe: Originally, since 10 years ago, I’ve been thinking about the concept for this game. Back then I was working on the three main Prime games…

So Metroid Prime Hunters [on DS] was one title that I wanted to shift the focus a little bit by introducing some new bounty hunters. One thing I wanted to do since back then was focusing on the galactic federation members, focusing on them and having a fight with the space pirates. It’s sort of like a different perspective that I’m taking with this game to create sort of an opportunity to expand, to broaden the universe.

This information comes from Metroid Prime series producer Kensuke Tanabe…

“Well, first I would say that the focus on the battle between the Federation Forces and the Space Pirates was an idea I had since I was involved in Metroid Prime 3. It’s similar to with Metroid Prime Hunters, how we relied on NST [Nintendo Software Technology] to do that. Hunters deals with the relationships between the bounty hunters besides Samus in the world of Metroid. We wanted to make something that would show the fight between the Federation and the Space Pirates, but there was no company that would make that for us.”

“In making this game we initially intended it to launch alongside the New Nintendo 3DS, but we were a bit late in doing that. The team who’s schedule was free at the time was Next Level Games, and so we turned to them.”

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Another new Mii is being out to 3DS owners via SpotPass today. Hiromada Shikata is the latest addition, and can be accessed via the StreetPass Mii Plaza.

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Nintendo World Report has shared a new video of Mario & Luigi: Paper Jam. It’s 34 minutes in length, and has audio from the game. Check it out below.

This week’s issue of Famitsu has coverage of various Nintendo titles. Animal Crossing: Happy Home Designer, Fire Emblem Fates, The Great Ace Attorney, Hyrule Warriors Legends, Pokemon Super Mystery Dungeon, Return to PopoloCrois: A Story of Seasons Fairytale, Super Robot Wars BX, and Yo-Kai Watch are all featured. Take a look at the gallery below for new images of these titles.

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Engadget has published a new interview with Nintendo’s Kensuke Tanabe about Metroid Prime: Federation Force. Tanabe discussed the game’s origins, revealed that a Wii U version was considered, and spoke about how Nintendo tried making a multiplayer Metroid game for the DSi. There’s that and much more in the interview roundup posted after the break!

– Zelda dress offers the appearance of more hearts
– Another outfit is fashioned like a wearable bomb
– One puzzle requires the three Links to form the totem and fire an arrow through a tall flame to light an out-of-reach unlit torch
– Need to make sure the right person goes on top and only the person on the bottom can toss everyone back down
– If you’re on top or in the middle, you are at the whim of the lowest man in the totem
– Margoma boss: get a bomb thrower on top of the totem to throw a bomb at its eye
– Once this is done, you need to switch out the totem to get an archer on top to fire arrows at the beast eyeballs
– Share hearts in the game
– Touch the icon of the other players on the lower screen to see exactly where they are
– Use emoticon-style icons to communicate and cheer on your friends.
– In single-player, you can have two AI Links

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