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The latest report from German website Nintendo-Online looks into the development of Super Mario Sunshine. There are a couple of new tidbits, along with ones that are older but aren’t as widely known.

Here’s what the site shared with us:

– An unused camera behaviour in the game’s code suggests that the developers at least experimented with a multiplayer mode. Although it was dropped for unknown reasons, the early beta multiplayer camera is still functional.
– At Space World 2001, Miyamoto presented the first trailer to journalists. It is famous for showing a very early version of Sunshine. According to a complete video of the presentation, which hasn’t surfaced until now, Miyamoto stated that the material was confidential and was not supposed to be published. (https://www.youtube.com/watch?v=EU2-T6evbjQ) This didn’t prevent IGN from sharing a filmed version of that footage.
– Work on Sunshine began around Late 2000/Early 2001, so that the game was in development for only around one and a half years. It heavily suffered from time constraints, which even Miyamoto admitted 2003 in an interview.
– Sunshine was originally planned to feature some kind of train system to connect the various areas.
– At least five worlds were cut from the final game. Their names can still be found in the game’s code.
– Corona Mountain was supposed to be a world like all the others with multiple episodes.
– Sunshine originally run at 60 fps, even the version shown at E3 2002 mere weeks before release was 60 fps. The final game was downgraded to 30 fps for unknown reasons.

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Before Microsoft acquired Rare, the studio was working on a few GameCube projects. One of these was Kameo, which would later end up on the Xbox 360.

Videos of Kameo during its GameCube development days have now appeared on the YouTube channel of user “ptoponline”. The footage shows a helper who was cut from the final game, different character designs, and more.

Continue on below for all of the unearthed videos.

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Unseen64’s latest video takes a look at the original vision for Rayman 4, which was in development for just under a year over at Phoenix Studio for several platforms such as the GameCube. The studio hoped to bring Rayman back to its roots and deliver a surreal, meta story. Unfortunately, the project ended up seeing cancellation. Unseen64’s full report is in the video below.

The folks over at Anime News Network have published an interview with Suda51. The two sides talked a bunch about No More Heroes, Killer7, and even the Silver Case DS port that never made it to market.

You can find a few excerpts that we’ve picked out below. For the full interview, head on over here.

EVO 2015 has now come to a close. Armada took home the top prize in the Super Smash Bros. Melee tournament while ZeRo was named the champion in the Super Smash Bros. for Wii U event.

Below is the full listing of results:

Super Smash Bros. Melee — Results

1. Alliance|Armada (Fox, Peach)
2. Liquid|Hungrybox (Jigglypuff)
3. EG|PPMD (Marth, Falco)
4. PG|Plup (Sheik, Samus)
5. TSM|Leffen (Fox)
5. C9|Mango (Fox, Falco)
7. Tempo|Axe (Pikachu)
7. MH|ChuDat (Ice Climbers)

9. Ice (Fox, Sheik)
9. CLG|PewPewU (Marth)
9. HugS (Samus)
9. DruggedFox (Sheik, Marth)
13. Liquid|Ken (Marth)
13. Lucky (Fox)
13. Tempo|Westballz (Falco, Fox)
13. Duck (Samus)

17. Fly Amanita (Ice Climbers)
17. Santiago (Fox)
17. SFAT (Fox)
17. Hax (Fox)
17. GC|SilentWolf (Fox)
17. TAY|Javi (Fox)
17. S2J (Captain Falcon)
17. MacD (Peach)

25. Reno (Marth)
25. WFX|Shroomed (Sheik)
25. DJ Nintendo (Fox)
25. VGBC|aMSa (Yoshi)
25. Laudandus (Sheik)
25. DarkRain (Captain Falcon)
25. Zanguzen (Falco)
25. XTR|Eddy Mexico (Luigi)

33. Azen Zagenite (Marth, Falco)
33. Lovage (Fox)
33. Kalamazhu (Peach)
33. DarkAtma (Sheik)
33. Poor Zhu (Falco)
33. 62-Bit|Vish (Captain Falcon)
33. Kira (Sheik)
33. Far! (Falco)
33. Swedish Delight (Sheik)
33. OkamiBW (Sheik)
33. COG|Wizzrobe (Captain Falcon)
33. Animal (Fox)
33. Darrell (Samus)
33. Azusa (Peach)
33. Frootloop (Falco)
33. The Moon (Marth)

49. MIOM|Tafokints (Sheik)
49. Forward (Falco, Fox)
49. Lord (Captain Falcon)
49. JJS|MikeHaze (Fox)
49. KPan (Fox)
49. Cactuar (Fox)
49. Prince Abu (Jigglypuff)
49. VS|Blea Gelo (Luigi)
49. Drephen (Sheik)
49. FSBR|Crush (Fox)
49. VGBC|Redd (Fox)
49. FatGoku (Fox)
49. Joey Cheung (Falco)
49. Dart (Marth)
49. Light (Peach)
49. SS|Colbol (Fox)

Super Smash Bros. for Wii U — Results

1. ZeRo (Sheik, Diddy Kong)
2. LLL|Mr. R (Sheik)
3. Nairo (Zero Suit Samus)
4. ASA|Abadango (Wario, Pac-Man, Rosalina & Luma)
5. Boreal|Ally (Mario, Marth)
5. IQHQ|DaBuz (Rosalina & Luma, Olimar)
7. PG|Esam (Pikachu)
7. GW|FOW (Ness)

9. VS|StaticManny (Sonic)
9. PG|SS (Ness, Villager)
9. Larry Lurr (Sheik, Fox)
9. Rain (Diddy Kong, Sheik)
13. TRNP|DaPuffster (Mii Brawler)
13. LOF|False (Sheik)
13. RC|Regi (Mr. Game & Watch)
13. Mocha (Sonic)

17. Tyrant (Meta Knight)
17. MVD (Diddy Kong)
17. CaptAwesum (Villager)
17. 8BitMan (R.O.B.)
17. HBA|Angel Cortes (Diddy Kong)
17. Bloodcross (Charizard)
17. John Numbers (Wii Fit Trainer)
17. GT|MJG (Villager)

25. CT|Salem (Sheik)
25. Shaky (Ness)
25. Tweek (Bowser Jr.)
25. SIN|Trevonte (Palutena)
25. Christian Rendon (Wii Fit Trainer)
25. IQHQ|Vinnie (Sheik)
25. MrConCon (Luigi)
25. Falln (Rosalina & Luma)

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EVO 2015 is ending today, but we have one final Nintendo-related round to look forward to. The finals for Super Smash Bros. Melee should begin at roughly 4 PM ET / 1 PM PT. You can watch the full event after the break.

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EVO 2015 is now in its second day. Super Smash Bros. for Wii U semi-finals are beginning right now. Melee semi-finals will also be held today, though that will be happening at 5 PM ET / 2 PM PT.

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EVO 2015 has officially kicked off. If you’re interested in watching the first day of matches – which includes Super Smash Bros. for Wii U and Melee – head past the break.

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Project X Zone 2 director Kensuke Tsukanaka, speaking with Siliconera, explained why Baten Kaitos isn’t represented in the games. Monolith Soft developed Baten Kaitos and its sequel along with the Project X Zone titles.

Tsukanaka was also asked if we’ll ever see Baten Kaitos again, even if it’s outside of Project X Zone.

Here’s what Siliconera was told:

“So, do you remember that KOS-MOS and T-elos, from Xenosaga, were in the first Project X Zone game? We didn’t include them just because Monolith Soft was developing Project X Zone, we put them in there because there were so many fans of their games on the team, and that they happened to make sense for the world of the game.

“The reason there’s not Baten Kaitos characters in the story is because they just didn’t seem to fit in anywhere. As for [Baten Kaitos] itself outside of Project X Zone, well, I can’t really say much about that yet, but I think we need some substantial feedback from fans before moving forward with a project like that. What do they want to see from it? What platform do they want to see it on? If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. That’s about all I can say right now!”

I honestly never thought I’d be writing about Baten Kaitos in a news post. I have so much love for the first game, though I’m ashamed to say that its sequel is sitting in my never-ending backlog. I’d be a massive supporter of a third Baten Kaitos!

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The full tournament schedule is in for EVO 2015.

Various battles in Super Smash Bros. for Wii U and Melee will be taking place at various hours on July 17. Quarterfinals for both titles will be held later in the day.

On July 18, semifinals are planned for Smash Bros. Wii U and Melee, with the former title’s finals being held on the same day. Melee’s finals are set for July 19 – the last day of EVO 2015.

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