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Platforms

– use amiibo to roll
– toggle to see what can happen ahead of where you roll
– earn happy points and bells
– corner of the screen shows an overall board map
– every turn corresponds to one day in Animal Crossing
– events come up based on date
– there’s character backstory that you’ll hear
– each game can be played as a full month
– the date/month you pick will impact how the board looks
– events you land on on the board get you various happy points
– whoever has the most happy points at the end of the game wins
– bells will be converted to happy points
– animals live in the town
– your character will interact with animals that live in town
– the host animal that explains all the board game rules also lives in the town
– Katie likes to collect cards and also puts event spaces on the board
– she’ll play games with you that let you earn stuff, such as playing high/low based on numbers
– you earn item cards that let you do special things, like move a certain amount of spaces
– interacts with Animal Crossing: Happy Home Designer via amiibo cards
– use amiibo cards to invite animals to the boards game
– if you designed a home for someone in Happy Home Designer, that home will be brought to the board game as well
– K.K. Slider wears a guitar case as he moves around the board
– buy turnips to gain money on the stalk market
– can’t horde turnips longer than a week
– board spaces show how much you can cash your turnips in for
– characters roles in the Animal Crossing series are implemented into the board game as well
– gyroids give you stamps portions, with gyroids in each corner of the map
– collecting all portions to get a happy point bonus
– Crazy Redd appears in game and adds special spots on the board
– there is more to the game than just the board game, but details aren’t allowed to be shared just yet


Source

Chrom (CV: Tomokazu Sugita):

Master: Itsuki Aoi

– Prince from a land in another dimension
– “Lord” Mirage
– After coming to this world, he has lost his memories
– Courageous personality
– Strong sense of justice
– In combat, he changes into a sword as a trusted partner for Itsuki, who isn’t very experienced in combat

Sheeda (CV: Saori Hayami):

Master: Tsubasa Oribe

– “Pegasus Knight” Mirage
– Tsubasa’s partner
– Visitor from another dimension
– Can’t remember anything like Chrom
– Tender-hearted personality
– Like an elder sister figure to the tomboyish Tsubasa
– Lends her powers to Tsubasa by transforming into a spear in battle

Kain (CV: Toshiki Masuda):

Master: Toma Akagi

– Toma’s “Cavalier” Mirage partner
– From another world and has lost his memories
– Due to his similarities with Toma, they’re like brothers who work well together
– Transforms into a spear while in combat

Source



Kenji Yamamoto has worked on a bunch of Metroid games – both 2D and 3D. So hopefully the classic Metroid music can be preserved in this entry!

Nintendo eShop

This information comes from a Gamasutra interview with Damon Baker…

On how the Humble Nindie Bundle went…

“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”

“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”

On defining Nintendo’s audience for indie games…

“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”

“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.

On the need for devs to promote games themselves if they want to succeed…

“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”

“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.

On opportunities for promoting indies...

“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”

On funding indie games…

“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”

“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”

– constantly having internal discussions

On Unity for New 3DS…

“It’s getting really, really close, and there is a ton of interest.”

– First Unity games on 3DS this year as a goal
– Tools coming to devs soon

Source


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