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Bloomberg recently spoke with Nintendo of America president Reggie Fils-Aime, and has now posted its full interview. Nintendo on mobile was discussed, including when we’ll see Super Mario Run on Android. Virtual reality was a topic as well. Listen to what Reggie had to say below.


Some off-screen footage has been captured from Super Mario Run’s intro through the game’s playable demo at Apple Stores in Europe. Check it out below.

A video posted by iCulture ( on


Shigeru Miyamoto made an appearance at the SoHo Apple Store in New York City, where he touched on some of the concepts behind Super Mario Run, as well as his own growth as a developer. Part of what inspired the simple design of Super Mario Run was the difference between advanced and novice Mario players, where the former knows how to properly run, while the latter might find holding the run button troublesome. The constant running was ideal to appease both camps, and items like Special Blocks were added to give some variance. He also noted that the idea for a one-button Mario had been floating around between him and frequent co-developers Takashi Tezuka and Toshihiko Nakago for a while.

Miyamoto was also asked about the differences in developing from when he started to the current day. On his continued enthusiasm for games, he stated:

I keep making games because people keep playing games, and one of the reasons I like to continue to make games is because technology keeps evolving and I keep having my own personal life experiences and I keep looking for ways to combine the two into new games.

He also noted the differences between early games and how small their teams could be, whereas modern games require larger teams, where people’s individual work can get lost. He also pointed out the benefit of how much easier it is to update games.

GameXplain has a look at the new Super Mario Run collaboration in Miitomo, which just went live in Miitomo a short while ago. We have some footage below.


Aside from the new Super Mario Run collaboration, Miitomo has added in several new items. The lineup includes:

– High-collared woolen coat
– Pearls & flowers hairclip
– Floral print dress
– Cropped jacket + grid-check tee
– Cardigan + striped tee
– Beaded moccasins
– Leather briefcase backpack

Items can be obtained using Miitomo coins in Miitomo Shop.


Miitomo has featured various Nintendo collaborations since launching earlier this year. Today, the latest one went live. Users will find new activities centered around Super Mario Run.

The full announcement notice from Nintendo reads:

According to an interview by, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.

It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves. 

When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:

IGN has uploaded some new direct feed footage of the Super Mario Run demo to YouTube. You can watch the footage below.

If you visit the Apple Store today, you’ll be able to try out a new demo for Super Mario Run. Off-screen footage of it can be seen below.

During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”

Miyamoto explained:

“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).

Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.