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Pocket Rumble was planned to hit the Switch eShop in March. That didn’t happen sadly, and the game remains without a concrete release date. The good news is that Pocket Rumble shouldn’t be too far off.

As for why Pocket Rumble was delayed, one of the co-designers mentioned that “the date we announced was too early to begin with due to miscommunication”. “Working out the technical kinks of the port has just taken much longer than we expected,” the developer added.

THQ Nordic announced Battle Chasers: Nightwar for Switch this week. It’s a new game from Airship Syndicate, a team compromised of former developers from Darksiders developer Vigil. Battle Chasers is packing in RPG features, dungeons, and turn-based combat.

One piece of information shared during the Nintendo Direct announcement was that Battle Chasers: Nightwar would be on Switch first. However, that’s not actually true. Airship Syndicate took to Twitter and clarified that all platforms will have Battle Chasers at the same time, so it’s not a timed exclusive after all.

Battle Chasers: Nightwar doesn’t have a set release date just yet. Look for the game sometime this summer.


Another noteworthy indie title will soon be making its way to Switch. TumbleSeed, previously on track for spring, now has a final release date of May 2.

aeiowu announced the news in a new trailer today:

Note that this news applies to both North America and Europe, according to what aeiowu has told us. It should be on both eShops on the same day.

Pocket Rumble

Nintendo UK recently published an interview with Christian Stewart from Cardboard Robot Games, developer of the upcoming Switch 2D retro fighting game Pocket Rumble, on their website. Make sure to read the full interview here if you’re interested; below are some interesting excerpts:

On why the game is designed like a Neo Geo Pocket Color game:

Two buttons was a big, big thing about Neo Geo Pocket. Somehow SNK got really complex, complicated fighting games that felt close to the Neo Geo arcade games in portable format, with two buttons. There was some magic there that we wanted to replicate in which we could make a game that has only two buttons, but still have the complexity that something like Street Fighter, with six buttons, could have.

On why the game is a natural fit for the Switch because of its local multiplayer capabilities:

Right, that’s exactly why we need to be on Nintendo Switch! This is the first time a handheld has really had the feel of playing on one console in local multiplayer. It’s perfect. We didn’t know anything about the Nintendo Switch when we were first designing the game but as soon as we heard about its capabilities we were like “this is perfect, this is exactly what we need to be on. This is a local, multiplayer, portable console and here we have this very important local multiplayer game that’s focussed on portability.” So it was a perfect fit!

On the challenges of making a game with the limitations of a Neo Geo Pocket Color-inspired art style:

The resolution of those sprites is very, very small. It is very hard to convey certain things. Subtle nuances are very difficult to convey at such a small resolution. It’s absolutely worth it, because I think the Neo Geo aesthetic on top of the nostalgia just complements what the game is trying to do very well.

We’re trying to get rid of a lot of executional barriers and keeping things to their bare fundamentals, but those fundamentals are still very complex because they’re the inherent mechanics of 2D fighting games.

We’re simplifying as much as we can. So those simple, lower resolution graphics and limited colour palettes work really well with how much we’re focussing on the core combat mechanics.


This week’s Switch eShop charts are as follows:


1. Snipperclips
2. Shovel Knight: Treasure Trove
4. Snake Pass
5. Graceful Explosion Machine
6. Has-Been Heroes
7. ACA NeoGeo Metal Slug
8. Zelda: Breath of the Wild
9. The Binding of Isaac: Afterbirth+
10. LEGO City Undercover
11. 1-2-Switch
12. Blaster Master Zero
13. ACA NeoGeo Metal Slug 3
14. ACA NeoGeo The King of Fighters ’98
15. Mr. Shifty

* Note: similar to our usual Wii U and 3DS eShop charts, the data above is based on North American sales.

Source: Switch eShop


Our video coverage of Mr. Shifty has mostly come to an end, but we’re sharing one last, lengthy gameplay video. Watch an hour of footage below.

Mr. Shifty made it to Switch today. The game itself has been fairly well received, but some players have been reporting issues with the frame rate, which can be irregular at times.

After some confusion surrounding the situation, tinyBuild CEO Alex Nichiporchik has promised to personally oversee “the patch submission process”. When an update is made available, players should hopefully find an improvement with the frame rate.

Nichiporchik went in-depth about bringing Mr. Shifty to Switch in a Reddit post:

Over on Reddit, developers from Vertex Pop have been conducting an AMA about its recently-released Switch game Graceful Explosion Machine. Initial sales, potential plans for more content in the future, how the team implemented HD Rumble, and more were all discussed.

Notable responses from the AMA about these topics and more are below. You can catch up on the full AMA here.

Mr. Shifty can now be download on Switch as an eShop download. For a look at the game’s launch trailer, view the following video:

The Jackbox Party Pack 3 is out now on the Switch via the eShop. View the game’s official launch trailer below.

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