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Snake Pass is supposed to come with Time Trials after finishing the main game. This is an option in almost all versions, but it’s apparently missing on Switch. A prompt should appear when selecting a level, giving players the ability to choose between normal play and the new Time Trials. However, it simply doesn’t show.

Fortunately, Sumo Digital has confirmed that Snake Pass on Switch will be receiving Time Trials at some point in the future. Design lead Brad Davey confirmed via NeoGAF:

“I thought I’d out myself to pass on some good news; I can confirm that we’re working on getting Time Trials patched in to the Switch version of the game. I can’t tell you exactly when this is going to happen, it’s not quite as simple as flicking a switch, there is some work on our end involved on getting this up and running. As soon as I have more news I’ll be sure to pass it on.”

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One component of the Switch exclusive Runner3 is the inclusion of Retro Levels. As part of a new blog post, Choice Provisions provided an in-depth explanation of these stages.

Here’s the full rundown:

I’m happy to report that my work on the Runner3 Retro Levels is (mostly) COMPLETE! I want to remind everyone that this is *really* a video game within a video game. The Retro Levels are made up of 3 distinct worlds, each with 9 levels and a wacky boss battle. The levels are short-but-challenging jaunts in which you’re tasked with finding 5 elusive new collectibles never before seen in the series…THE GILDANS!

Once you’ve found as many as you can, feel free to jump headlong into that sketchy-looking mystery hole over there. I’m sure it’s safe:

After experimenting some problems with the HD Rumble, Snake Pass has been updated on Switch to version 1.1. This patch should fix the loud rumble issue that we reported before. We’re also hearing that the visuals may have been improved, but we can’t verify that just yet.

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This week’s European Nintendo Downloads are as follows:

Switch Download

ACA NeoGeo Metal Slug – €6.99 / £6.29
Snake Pass – €19.99 / £15.99

Wii U Download

Cube Life: Pixel Action Heroes – €6.99 / £6.29
Mutant Alien Moles of the Dead – €2.99 / £2.58
Pic-a-Pix Colour – €5.00 / £4.50

Wii U DLC

Minecraft: Wii U Edition – Power Rangers Skin Pack – €2.99 / £2.39
Minecraft: Wii U Edition – Mini Game Masters Skin Pack – €1.99 / £1.59
Pic-a-Pix Colour – Small Puzzles 1 – €1.99 / £1.99
Pic-a-Pix Colour – Mixed Puzzles 1 – €1.99 / £1.99
Pic-a-Pix Colour – Large Puzzles 1 – €1.99 / £1.99
Pic-a-Pix Colour – Giant Puzzles 1 – €1.99 / £1.99

This week’s North American Nintendo Downloads are as follows:

Switch Download

ACA NeoGeo Metal Slug – $7.99
Snake Pass – $19.99

Wii U Download

Cube Life: Pixel Action Heroes – $6.99
Miko Mole – $5.00

Wii Retail on Wii U

Pikmin 2 – $19.99

It won’t be much longer until The Jackbox Party Pack 3 graces the Switch eShop. On the European store, the game now has a listing with an April 13 release date. It should cost €23.99 / £20.03.

Here’s an overview:

Shovel Knight: Treasure Trove and Specter of Torment have received a new update. Version 3.0A is out now on Switch.

A number of fixes have been implemented, but the real highlight is a change to resolution. Shovel Knight: Treasure Trove / Specter of Torment now run at 1080p while docked.

Head past the break for the full patch notes.

The next entry in the Arcade Archives NeoGeo series is Metal Slug. It’s out now in Japan, and should be available tomorrow in North America and Europe.

With the last update of their website, Famitsu has also uploaded the first screenshots of Kamiko, a new action game that will be arriving on the Switch next month in Japan.

This game has been developed by Fairune devs Skipmore and will present players with the control of three “Divine Maidens” with different powers and abilities in a fantastic and pixelated world.

Source, Via

 

Following up on the Snake Pass Switch vs. PS4 comparison posted last night, the folks over at Digital Foundry have come out with their own analysis of the two versions. Switch manages to stack up pretty well on the whole.

On Switch, a few graphical effects are missing and the game runs at a native 1200×675 resolution while docked (in comparison to the PS4’s 1536×864). Both versions are locked at 30 FPS. Unfortunately, the Switch release has some frame-pacing issues, but it’s nothing overly major and could be addressed in a future patch.

Here’s the full analysis from Digital Foundry:


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