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The Legend of Zelda producer Eiji Aonuma believes that Breath of the Wild is a “new kind of format for the series to proceed from”, which has continued with Tears of the Kingdom.

Ocarina of Time kicked off the 3D approach to the series which essentially stayed the same through Skyward Sword in terms of approach and how players experience the adventure. Then with Breath of the Wild, Nintendo went in a different direction by offering a much higher degree of freedom. Aonuma now says that type of experience “has created a new kind of format for the series to proceed from.”

Crymachina introduction

Original (3/30): Today, NIS America shared a new introduction trailer for Crymachina. This serves as a general introduction for the upcoming RPG.

Here’s an overview of the game:

Zelda Tears of the Kingdom Monolith Soft

Perhaps surprising no one, Monolith Soft has confirmed its involvement with The Legend of Zelda: Tears of the Kingdom as one of its primary developers.

Monolith Soft shared the news on Twitter. The company worked on game design, programming, and graphics.

Zelda Tears Kingdom Ascend origins debug

The team behind The Legend of Zelda: Tears of the Kingdom have shared the origins of the new Ascend ability, and it may surprise you how it came to be.

Director Hidemaro Fujibayashi told Polygon that Ascend stems from a debug feature. While exploring caves, he’d use a debug code to get to the top. He then realized that this could be a fun mechanic for the game.

Today marks the worldwide release of The Legend of Zelda: Tears of the Kingdom, and Nintendo have shared a launch trailer for the title, giving players another glimpse of what the game has to offer as they begin to experience it for themselves.

Check out the new trailer below, along with a brief overview of the game:

Mario Kart 8 Deluxe

This week’s expanded Japanese software sales are as follows:

April 24 – April 30

1. [PS5] Star Wars Jedi: Survivor – 12,884 / NEW
2. [NSW] Mario Kart 8 Deluxe – 11,247 / 5,262,218
3. [NSW] Pokemon Scarlet / Violet – 9,657 / 5,008,558
4. [NSW] Kirby’s Return to Dream Land Deluxe – 9,568 / 402,213
5. [NSW] My Teen Romantic Comedy SNAFU Climax! Game – 8,143 / NEW
6. [NSW] Minecraft – 7,129 / 3,119,134
7. [NSW] Ys Memoire: The Oath in Felghana – 6,920 / NEW
8. [NSW] Splatoon 3 – 6,824 / 3,998,357
9. [NSW] Super Smash Bros. Ultimate – 5,631 / 5,174,717
10. [NSW] Mega Man Battle Network Legacy Collection – 5,473 / 64,190

Nintendo Treehouse Live - The Legend of Zelda Tears of the Kingdom live stream

A special Nintendo Treehouse: Live event is being held to celebrate the launch of The Legend of Zelda: Tears of the Kingdom, and the official live stream is ready to go. The fun kicks off at 6:45 PM PT / 9:45 PM ET / 2:45 AM in the UK / 3:45 AM in Europe.

Gameplay will kick off the proceedings. Nintendo says that the “segments avoid story spoilers but will show some gameplay and areas that have not yet been shown to help prepare players for the adventure to come.” After the footage is shown, there’ll be more content counting down to the release.

Black Book physical

Limited Run Games announced its latest physical release on Switch today, which will be Black Book. There’ll only be a standard version – no special editions planned.

Black Book originally launched for Switch in August 2021. Up until now, it’s only been sold as a digital download.

Afterimage update

The first update for Afterimage has just gone live on Switch.

This patch contains multiple adjustments, improvements, and fixes. Some of the specifics relate to improvements to the fast travel system (now available at the beginning of the game), the map (locations are now automatically revealed after visiting them for the first time), and adjustments to the number of HP and MP potions you can carry.

The full patch notes for the Afterimage update are as follows:

Nintendo has shared some interesting insight into the early development behind The Legend of Zelda: Tears of the Kingdom, specifically how some of Link’s new abilities were initially designed using Breath of the Wild.

Hidemaro Fujibayashi, the game’s director, came up with the idea of attaching objects. To show this to the team, he “tried creating vehicles using only the mechanisms and parts available in the previous game and presented them.”

Fujibayashi and Eiji Aonuma said in a recent interview:


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