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Underground is not your typical title. Four years ago, Grendel Games – in cooperation with the University Medical Center Groningen and LIMIS Foundation – set out to create an experience for Wii that can be used to help surgeons in training. Development is still ongoing, but Underground has almost come to fruition – and as a Wii U release.

“It is true that the title was initially planned for Wii, but as it seemed the whole Wii market was starting to fade out, so we switched to Wii U,” producer Stavros Tsikinas told Nintendo Everything. “For serious purposes (surgeon training), that wouldn’t make a significant difference, because either way the game would be used. On the other hand, we wanted to get into the Wii U market for the commercial reasons. Those four years were very intensive, difficult, tiring, but very rewarding as well.”

Paper Monsters Recut is coming to the North American Wii U eShop on October 16, developer Mobot Studios has announced. The game will be available for $7.99.

If you’re interested in Paper Monsters Recut, I suggest stopping by the site later today. We’ll have a little something extra pertaining to the game!

Turtle Tale will take up roughly 81MB. That size may vary depending on region and when the game is installed, but essentially, the game is a very small release. You shouldn’t have much trouble fitting in onto your Wii U or external hard drive!

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Arachnid Games recently revealed that Ballpoint Universe is finally heading to the Wii U eShop next Thursday. The company didn’t say, however, if the news applied to both North America and Europe.

Well, now we have an answer! Arachnid told one gamer on Twitter that the European launch of Ballpoint Universe will be taking place “a few months” after the North American release. This is because of the “separate publishing process for each region”.

Arachnid’s tweet in full:


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In an interview with Siliconera, Shantae director Matt Bozon touched on the different prototypes that the studio experimented with in the past but never saw the day of light. Among the projects include “a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’”.

Bozon’s full comments:

“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It’s possible that we’ll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time.”

Bozon also spoke with Siliconera about WayForward’s upcoming Shantae games. Speaking about the differences between Pirate’s Curse and Half-Genie Hero, he said:

“The games are fairly different. The teams have no real crossover besides me and Jake (Virt) Kaufman. Half-Genie Hero is more about dancing, over-the-top spectacle, arcade action, and some light quest elements to keep it true to the series (and it’s still in development, so anything can happen!). It’s like a Shantae TV show come to life!”

“Pirate’s Curse has a deeper narrative and is more rooted in 16-bit stylings, even though it has higher resolution paintings and occasional voice over. Pirate’s Curse expands the original gameplay and takes into new territory. Half-Genie Hero goes back to belly dancing and magic, but adds a ton of variety with more playable characters and HD visual design.”

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Over the week or so, Shin’en has been sharing a few technical tidbits about FAST Racing Neo. The studio interacted with fans about the game’s frame rate and more.

Here’s the full roundup:


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