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Wii U eShop

Scram Kitty and his Buddy on Rails will make its debut in North America and Europe this Thursday. If you plan on purchasing the game, note that it takes up 78MB (103MB to install) of space. That’s a pretty small download, so you shouldn’t have much trouble fitting it in your Wii U’s memory/external storage.

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Nintendo eShop

European Nintendo Downloads for this week are:

Wii U

Fit Music for Wii U €29.90 (£24.90)

Scram Kitty and His Buddy on Rails €9.99 (£8.99)

Wii U Virtual Console

Mr Driller 2 €6.99 (£6.29)

3DS

Kirby: Triple Deluxe €39.99 (£34.99) – From May 16th*

*A free download code is available for Kirby’s Dream Land 2 on Nintendo 3DS for those who purchase Kirby: Triple Deluxe from the eShop by 06/12/2014. That download code is valid until 07/13/2014

Conception II: Children of the Seven Stars €39.99 (£31.99)

I’ve Got to Run! has now passed Nintendo of America’s lot check, according to developer 4 Corner Games.

The developer shared the news on Twitter in the form of the following tweet:

4 Corner also said earlier today that the game’s trailer and European launch plans should be coming on Wednesday:


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Yanim Studio relaunched its Kickstarter for Red Goddess just a few days ago, and the campaign has already managed to raise nearly two-thirds of its funding goal. If the $30,000 target is met – which seems practically guaranteed at this point – Red Goddess will make its way to the Wii U eShop.

Nintendo Life spoke with the folks over at Yanim about a number of topics, including how the Wii U release of Red Goddess will different from the other versions. Creative director Yannick Puig told the site:

The Wii U version will be optimized to take advantage of what the console has to offer. Right now, we’re considering placing a map and all of the UI elements on the screen of the Wii U Gamepad so that the TV only displays the game, and we’ll also offer the option of playing the game completely in Off-TV mode, which is a great feature that allows people to continue playing if the TV is not available. On top of that, we’re considering other things such as using the touch screen for quick access to some of Divine’s skills, as well as for other abilities and options we can’t discuss right now but will potentially reveal.

Puig also commented on why the studio decided to bring its game to Wii U:

We decided to bring Red Goddess to the Wii U because we believe that Nintendo’s audience will love what this game has to offer. The detailed environments and characters, the fast-paced action, the platforming mechanics, and everything that the Red Goddess universe has to offer is something that fans desire for Nintendo’s latest console, and it’s something that we want to provide for them.

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