Super Smash Bros. for Wii U – version 1.0.9 update out now
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Nintendo has given Super Smash Bros. for Wii U a new update. Players can download the latest patch now, which is version 1.0.9.
Today’s update is on the simpler side of things. Nintendo’s official notice is as follows: “Adjustments have been made for a more pleasant gaming experience.”
That’s it – at least in terms of what Nintendo is saying. I’m sure people will be poking through the files to see if there are any changes to things like character stats.
Nintendo is surprised by Splatoon’s success
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 36 Comments
Nintendo announced last week that, since launch, Splatoon has sold over one million copies worldwide. The game’s success is something that surprised the company.
Speaking at Nintendo’s latest shareholders meeting, Nintendo president Satoru Iwata said:
As some of you may have seen the TV commercials we have been airing recently, “Splatoon” is a brand-new title and not a title from an established series. It has a very unique and fantasy-like setting. This game, inspired by squid squirting out ink, is played by human-shaped characters with squid-like features shooting, instead of squirting, ink at each other, and the team that paints the widest area in its team color wins. Having received high recognition from our consumers for its novelty, this title’s sell-through sales reached 1 million units in less than a month from its release. We feel very grateful for this, since our view was not so optimistic prior to release, for it being a non-series title.
More: sales, Satoru Iwata, Splatoon, top
Iwata on maintaining the sense of surprise with NX, launch won’t mark the end of Wii U/3DS games
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii U | 27 Comments
Nintendo is not sharing any specifics about its next system – tentatively known as NX – until next year. There’s a reason for this.
Nintendo president Satoru Iwata, speaking at the company’s latest shareholders meeting, explained that revealing details early “could also give other companies the opportunity to come up with counterplans or implement the ideas that they find interesting.”
Iwata also touched on plans for Wii U and 3DS following NX’s launch. Even when the new system hits the market, we can apparently expect continued release for the two platforms.
Below are Iwata’s comments in full:
As I mentioned earlier, I cannot speak about the details of NX today. If I mention every detail of what we are newly thinking, it could be persuasive but it could also give other companies the opportunity to come up with counterplans or implement the ideas that they find interesting. There may also be the possibility that it will spoil the sense of surprise for consumers. Of course these factors are all against the interest of the entire company and they would ultimately harm the interest of our shareholders, so we appreciate your understanding in this respect.
Regarding your concern about what will happen to Wii U or what will happen to Nintendo 3DS, NX is a new platform, so the installed base will have to be built up from zero. When NX is launched, there already will be a certain volume of Nintendo 3DS and Wii U hardware widely existing in the market, so from a software business perspective, it would be highly inefficient to stop releasing titles for Nintendo 3DS or Wii U right after the launch of NX. Therefore, while we are preparing NX for the future, we are discussing within our internal development teams as well as with the second-party developers we co-develop software with and also with third-party software publishers about how to continue creating software for Wii U and Nintendo 3DS. So, I believe that your point of concern should not happen immediately. As for Wii U, we will continue to make efforts, as it is a priority within the company to think about how we can satisfy the consumers who purchased this system to the maximum extent possible.
More: Satoru Iwata
Nintendo’s full comments on E3 showing, acknowledges disappointment with announcements
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 7 Comments
Whereas Nintendo’s E3 showing was generally well-received in 2014, the same can’t be said of this year’s event. A number of fans have expressed disappointment in terms of what Nintendo brought to the table during its latest Digital Event last month.
Nintendo president Satoru Iwata and Shigeru Miyamoto both addressed the reaction to the company’s E3 2015 presence at a recent shareholders meeting. The two of them noted the following:
Iwata:
E3 this year was held a week later than it has been held in the last few years, and it was held right before our general meeting of shareholders. Including the preparations for this meeting, I prioritized my works in Japan and did not travel to the U.S. to attend E3. As a representative of our board of directors who attended E3 this year, I would like to ask Mr. Miyamoto to talk about it. There will be a video that I would like to show afterward.
Shigeru Miyamoto (Senior Managing Director and General Manager of Entertainment Analysis & Development Division):
E3 is the annual industry trade show that is usually held around May or June in the U.S. It is true that E3 has the aspect that the shareholder just mentioned. It actually started as a trade show for the U.S. market, and due to the spread of the Internet, the information dispatched at E3 spread around the world. Nintendo views E3 as not only an industry trade show in the U.S. but also as an occasion with which the entire Nintendo group should be involved.
More: E3 2015, Satoru Iwata, Shigeru Miyamoto, top
Iwata’s full comments on Wii U and 3DS launches, NX will be offered “through a Nintendo-like solution”
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii U | 12 Comments
During Nintendo’s latest shareholders meeting, one attendee brought up the slow launches of both Wii U and 3DS. This same person expressed concerns about NX meeting a similar fate.
Satoru Iwata, president of Nintendo, addressed this by stating:
The situation for Nintendo 3DS and Wii U is in line with what you mentioned. For Wii U in particular, it cannot be said that it had a successful launch. As for Nintendo 3DS, in Japan there was a temporary slowdown but we managed to make a recovery by offering a number of initiatives collectively. On the other hand, Wii U has not been able to recover at this point in time. Because of this, the size of the installed base compared to the Nintendo DS or Wii eras appears not to be as solid and this is reflected in the company’s profitability. But taking a look back, it was not the case that Nintendo DS sold with huge momentum from the beginning. When it first started to lose momentum, we offered a number of titles from a new genre, such as “nintendogs” or “Brain Age: Train Your Brain in Minutes a Day,” and these titles were widely accepted even by those who had never played video games in the past. This sequence of events led to a very large business. The platform business can sometimes be referred to as a “momentum business.” Thus, it is ideal to have a jump start and drive momentum. Looking back at some of Nintendo’s past platforms, this ideal launch has been achieved 100 percent by perhaps only Wii. Even the Nintendo DS launch had areas in which we could have done better. I cannot disagree with your indication that Wii U is experiencing the most unfavorable situation.
Since the word “NX” has been mentioned, please let me elaborate. When Nintendo announced the collaboration with DeNA on March 17 of this year, I mentioned that Nintendo is currently developing a new dedicated video game system codenamed “NX.” The reason I mentioned this was, at that time, there were more than a certain number of people that thought that Nintendo would give up on the dedicated game system business and concentrate on smart device application development, or that Nintendo should take that path. In addition, such tone could be seen frequently through the media. I felt it was necessary to communicate that Nintendo is not pessimistic about the future of the dedicated game system business but rather more and more eager to continue it. On the other hand, details on the new platform essentially should come later. This is because the entertainment business has an aspect where there is value in surprising consumers. It is not convincing enough to the consumer if we describe how the magic works before actually showing it to them and then expecting them to be surprised or delighted. Having the element of surprise or doing the unexpected is the premise for introducing new ideas and having them welcomed with surprise. That is why I have been repeatedly saying that the next news on NX will not be announced during 2015 but will be announced in 2016. Nevertheless, since NX has news value, when I am interviewed on various occasions, I am asked about it almost every time. I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution. Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.
On a different note, I believe the standard for software publishers in selecting what hardware to provide their games for is the installed base after all. The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in. On the other hand, Nintendo is collaborating with various software publishers. At E3, which was held in the U.S. and is the largest trade show in the video game industry, we received many proposals for joint initiatives. In addition, Japanese software publishers have close relationships with our licensing department on a regular basis. As for collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface.
More: Satoru Iwata, top
Super Mario Maker won’t have a content filter, but players can report levels
Posted on 9 years ago by Matt(@OnePunchMaz) in News, Wii U | 5 Comments
Super Mario Maker won’t have an inherent content filter, so players can potentially upload any kind of level. Should other users find a level offensive or inappropriate, however, they can report that level. The level will then be reviewed by Nintendo who will decide whether to take it down or not.
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Hyperkin making GameCube-style controller for use with all Pro Controller-supported Wii U games
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 26 Comments
Over on Reddit, Hyperkin revealed a new GameCube-style controller for Wii U called the “ProCube”. This would work with all titles on the console that support the Pro Controller, and wouldn’t require an adapter since it syncs directly with the system.
The ProCube is very much like Nintendo’s original GameCube controller. It just has a few extra buttons that would make it work with Wii U games that offer the Pro Controller scheme.
As things stand now, the ProCube isn’t an absolutely final product that will hit the market. It’s currently in the prototype stage, and Hyperkin will have it at EVO 2015 to gather feedback. Hyperkin product manager Chris Gallizzi told GamesBeat, “If the overall feedback is awesome and accepting we will move into production.”
Hyperkin will be using feedback obtained from EVO players to make changes to things such button placement and the sensitivity of the analog sticks. Ultimately, the company wants to have a controller that can appeal to everyone.
The ProCube is only planned as a wireless controller at the moment, but a wired version could be produced as well. Assuming the reception is positive, it’s expected to carry a price point somewhere between $30 and $40.
More: Hyperkin
Splatoon – Tower Control mode now live for Ranked Battle
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
A new multiplayer mode has now been added to Splatoon. As part of Ranked Battle, players can now participate in “Tower Control”.
Nintendo describes Tower Control as follows:
The objective of Tower Control is to ride a single floating tower into the enemy’s base. Both teams rush toward the tower, which is initially placed in the center of the map, and the tower will start moving automatically once a player climbs aboard. But beware: Riding the tower will increase the chances of being splatted, as every player has his or her target on the tower. Riding the tower alone is pretty tough, encouraging randomly selected teams of players to team up to accomplish their goal. Just like in Ranked Battle and Turf War, players will be rewarded for working together as a team. Surrounding the tower and protecting the player riding the tower, using each stage’s features to gain an advantage and supporting each other are the keys to victory.
Tower Control joins Splat Zones as one of the modes available in Ranked Battle. At some point in the future, “Rainmaker” will also be added as a Ranked Battle option.
More: Splatoon
North American Yoshi’s Woolly World amiibo bundle boxart
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
As is the case in Europe, Nintendo will be offering two versions of Yoshi’s Woolly World in North America. Consumers can purchase the standalone title or a bundle that comes with a Yarn Yoshi amiibo. Amazon has now posted the boxart for the bundle, which we’ve added in above.
More: Amiibo, boxart, Yoshi's Woolly World
Video: Another look at the changes to Splatoon with version 1.3.0
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo came out with Splatoon’s 1.3.0 update last night. It makes changes to the Ink Resistance, Stealth Jump, and Ninja Squid. Take a look for the video below to see how these modifications stack up to the previous version of the game.