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This information comes from the Nintendo Treehouse Live @ E3 segment, as transcribed by Siliconera…

  • Shin Megami Tensei X Fire Emblem takes place in Tokyo, like a lot of other Atlus games. You’ll see districts like Shibuya and Harajuku that have been modelled after their real-life counterparts, albeit with a few changes made in support of gameplay.
  • For example; the real Shibuya is a fairly large district but has been made a little more compact in Shin Megami Tensei X Fire Emblem. Meanwhile, Harajuku in real life has narrow streets, but they’ve been widened in the game. Atlus staff had to wake up early in the morning so that they could take reference photos of different areas around Tokyo while people weren’t up and about.

 

  • The way the city looks changes based on events in the game. For example, once Tsubasa has made her debut as a performer, the posters around the city will change to reflect that, and you’ll hear her song playing in convenience stores and the like.

 

  • Aside from the Mirages and Mirage Masters, there are lots of other little references to both the Shin Megami Tensei and Fire Emblem franchises. For example, there’s a Hee-Ho Mart in Shibuya, which is a convenience store. This store is run by a shopkeeper named Shio who looks like Anna from the Fire Emblem games.

 

  • “Performa” is one of the game’s core aspects. It is described as people’s creative energy. Mirages are attracted to Performa and suck it out of people (the evil ones do, anyway). At some point in the game, Tsubasa’s Performa awakens when she watches a concert by Kiria, and it spurs her on to pursue her own dreams of performing.
  • While everyone has Performa, Mirage Masters are people with extraordinary Performa. They can also see each other’s Performa awakening, as well as when it is being sucked out of somebody, but common people can’t.
  • Shin Megami Tensei X Fire Emblem places a great deal of importance on music. All of the songs within the game are being written and producer by actual Japanese songwriters that producer popular songs in Japan, so they aren’t the kind of songs you typically hear in anime. In addition, every voice actor and actress within the game has to sing their character’s songs. This was described as a “real localization challenge”.
  • There are dialogue choices within the game, but how these affect events has not been revealed yet. One choice is when Tsubasa’s Performa awakens, you can either encourage her to pursue her dreams or tell her you don’t think she’s cut out to be a performer.

 

  • Once you’re in a dungeon, aggro works just like it does in Shin Megami Tensei IV and the recent Persona games. Enemies will spot you and begin making their way toward you. If you can hit them with your weapon before they make contact, you’ll stun them, and this will give you an advantage at the start of the battle.
  • Every dungeon within the game has its own gimmicks and themes. For example; the dungeon shown off during the livestream was modelled after the 109 building in Shibuya and was themed around fashion. Other dungeons will have other gimmicks. The giant maid costume statue you see above was part of one such puzzle.

 

  • Once you get into battles, the battle system contains traces of both Shin Megami Tensei and Fire Emblem. The weapon triangle from Fire Emblem is supposedly in the game, and so is the focus on exploiting enemy weaknesses from Shin Megami Tensei.
  • If you target an enemy with an attack they’re weak to, the game will let you know with a green exclamation mark, just like in Shin Megami Tensei. You won’t know the enemy’s weakness right away, though—you’ll have to learn enemy weaknesses by engaging them and hitting them with an attack they’re weak, too, which is again similar to how Shin Megami Tensei works.
  • Characters can have Dual Arts attacks together, for which they pair up. These become available as the bond between two characters strengthens, and we assume the dialogue options play a role in this. Also, depending on the two characters in question, the Dual Arts look different. For example, Tsubasa and Eleonora have an attack where they’re singing together, while Toma and another female character share somewhat of a rivalry with each other, so their Dual Art consists of them trying to outdo each other.
  • Fire Emblem levelling up music plays when your characters level up.

 

  • The enemy you see above is a boss based on Gangrel from Fire Emblem: Awakening.  He’s a Mirage that has taken possession of a fashion photographer, and you’ll battle him to free said photographer at some point in the game.

 

  • The Wii U GamePad serves as your cellphone in Shin Megami Tensei X Fire Emblem. You’ll get messages from your friends, asking where you are and what you’re up to. You’ll be able to contact them using your phone, and there are dialogue options within the text messages as well.

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Have you ever wondered how Nintendo came up with the concept of Poochy? For those unaware, this dog often appears in the Yoshi games.

During a Treehouse Live @ E3 2015 segment for Yoshi’s Woolly World, Nintendo’s Takahashi Tezuka stated that Poochy’s inspiration came from a dog that he owned. This dog had the same name, funnily enough.

Tezuka’s involvement is certainly heavy in Yoshi’s Woolly Word, especially from an audio standpoint. He actually learned how to play guitar specifically for the game. He then made sure to create new music for all of the levels.

Image source


Two new 8-bit Mario amiibo are launching in conjunction with Super Mario Maker. In the UK, we’ve learned that one of them will only be sold as part of a limited edition bundle.

Here’s a post from the amiibo UK Facebook page confirming the news:

To celebrate the 30th anniversary of Super Mario Bros. these two amiibo will be released on 11 September, one of them as part of a limited edition Super Mario Maker bundle. Tap these amiibo to add a Big Mushroom power-up to your course and add a retro visual filter to the game!

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Next Level Games

Yesterday, Next Level Games revealed Metroid Prime: Federation Force as its next game. This might not be the only project the developer is working on.

Liam Robertson from Unseen64, who is often able to acquire information about cancelled titles as well as ones still in the works, says that Next Level has been creating a Wii U game. Since we didn’t hear about it during yesterday’s Digital Event, it’s a possibility that it’s been moved to the NX.

Source

This information comes from Metroid Prime series producer Kensuke Tanabe…

“If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s NX console. It’s a long time but it would need to include a lot of content, which would take a lot of work on the development side.”

– Tanabe has plenty of ideas for the game
– This includes a focus on a single planet that has a time-shifting mechanic

“Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that. That’s one interesting idea I have in mind… but I understand many people thought that [Echoes] was too difficult.”

Head past the break for more quotes, which may include Metroid Prime spoilers for some.

Game Informer has posted a new preview of LEGO Marvel’s Avengers, which has a bunch of details. We’ve rounded up the information below.

– Based on the first two films
– New York City is attacked by the nefarious chitauri warriors
– Age of Ultron content in as well
– E3 demo begins with the invasion
– Civilians are pinned beneath wreckage, and Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris
– Some of the debris is guarded by chitauri goons
– The characters are largely the same as in LEGO Marvel Super Heroes
– Some subtle differences with the characters compared to the last game
– Cap can walk through flames and now extinguish them with a mighty leap and a flame-smothering shield smash
– Characters can team up for special combo attacks
– These are context-sensitive
– Stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button for combos
– Then they perform a maneuver, which changes depending on the duo
– Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down at the apex of her jump
– Thor rings Cap’s shield like a bell, destroying objects and enemies nearby
– Another combo: Cap reflect Iron Man’s energy attack to destroy airborne chitauri
– Over 100 all-new characters in the game
– All-new New York City hub
– Hub will have activities to keep players busy

Source


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