Splatoon Global Testfire promo
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Nintendo added a new video to its North American YouTube account to promote the Splatoon Global Testfire taking place this weekend. You can watch it below.
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Video: “Harnessing The Disney Empire For Disney Infinity 3.0”
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Game Informer published an extensive interview with John Vignocchi from Disney Interactive. In addition to talk about the company’s gaming approach within Disney, he also touches on how things are managed to fuel the Infinity brand. Check out the interview below.
Splatoon weapons trailer – Splattershot Jr.
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo’s latest weapons trailer for Splatoon highlights the Splattershot Jr. Watch it below.
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Nintendo discontinues 8GB White Wii U in Japan
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 5 Comments
Nintendo has just announced that it will be discontinuing the white version of the 8GB Wii U in Japan. The Nintendo.co.jp website states that it is “slated to go out of production shortly”. Currently the 32GB version will continue to be sold in Japan as a white version of the 32GB is set to release in June. There is currently no word on whether or not this will impact other zones outside of Japan.
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Q.U.B.E Director’s Cut – New Trailer
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Videos, Wii U | 0 comments
Check out the latest Trailer for Q.U.B.E. Director’s Cut slated to launch this summer.
Art Academy: Atelier (European boxart)
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Images, Wii U | 2 Comments
The latest addition to the Art Academy series is set to launch in Europe for Wii U on June 26. The image above shows you what the European boxart will look like.
Source: Nintendo PR
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Splatoon Twitter image (5/21/15)
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Images, Wii U | 4 Comments
Today’s image from the Squid Institute brings us a beautifully simple piece of artwork of Inkling Girl in what might appear to be a stressful situation. Makes you wonder what adventures we all have in store next week!
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Art Academy : Atelier launches for Wii U in Europe on June 26
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 7 Comments
Nintendo of Europe announced a released date for the latest installment of Art Academy. Art Academy: Atelier launches on the Wii U in Europe on June 26. The game offers “30 comprehensive lessons”, and for the first time charcoal is included as on of the tools able to be used for your artwork. You will be able to upload your creations to Miiverse, as well as “display them in a virtual in-game gallery and, in another first for the Art Academy series, upload time-lapse videos of their works being created to YouTube.”
So many creative possibilities for fans of the Art Academy series, read on to check out the full PR from Nintendo:
21st May 2015 – From 26th June, with Art Academy: Atelier the Wii U GamePad transforms into an artist’s canvas full of possibilities. The latest instalment in the popular educational software series offers 30 comprehensive lessons under the tutelage of a friendly master named Vince who takes you by the hand and offers information on concepts, theory and techniques. Artworks can be created from a wide variety of materials and tools, including charcoal for the first time in the series. The user can import and export images using an SD card, share their works via Miiverse, display them in a virtual in-game gallery and, in another first for the Art Academy series, upload time-lapse videos of their works being created to YouTube.
The Art Academy titles teach people drawing and painting skills on a touch screen that transfer to the real world – just follow the easy steps and create stunning masterpieces you might never have believed possible. Following the release of Wii U Download Software Art Academy: SketchPad – which offered budding artists a taster of the full experience – this new instalment offers a fully comprehensive drawing and painting package, with the stylus once again acting as your art material or tool and the Wii U GamePad touch screen as your canvas. By utilising the touch screen’s large surface as well as the ability to zoom in on specific areas of the touch screen, you can create highly detailed works. Gain inspiration from some of the artworks already created and shared by some Wii U users in the Art Academy: SketchPad Community on Miiverse.
Art Academy: Atelier offers a fun and interactive course of study called Lessons Mode where you follow step-by-step tutorials to learn drawing and painting techniques. The techniques handed down from your master Vince are categorised into groups called Beginner, Advanced and – a new category for Art Academy: Atelier – Tools, with the Lessons in each category increasing in complexity as you progress. By completing Lessons, you will become familiar with the reasoning behind the techniques and learn more about the masters of the craft. Of course the software can also be used to draw or paint freely thanks to the wide variety of available materials and tools.
Whether you have created fun doodles, work-in-progress artworks or finished masterpieces, you can show off your creative process by uploading a time-lapse video of the creation of your artworks to YouTube. Whether you set it to one, two or five minutes in length, the time-lapse video shows the process of creation from the first brush stroke to the last. You can also save your creations to an SD card to view on a computer, as well as view your work in a virtual Gallery. The Gallery also includes the Family Wall, where all household members linked to the same Wii U console can contribute their artistic touch to the same canvas.
You can share your creations via Miiverse, Nintendo’s network service that brings together like-minded communities from all over the world. Artwork created by others is sorted using predefined tags for easy searches and can be viewed without leaving the software. It can also be saved to the software or to an SD card for future use as a reference for your own work. What’s more it’s just a single button press away to access the Art Academy: Atelier Community online.
Art Academy: Atelier launches exclusively for Wii U on 26th June, offering a fun yet thorough course of study, a wide variety of materials from which to create, as well as multiple options for budding artists to share their works. Wii U owners who already purchased Art Academy: SketchPad from Nintendo eShop can upgrade to Art Academy: Atelier for a reduced price if they purchase it from Nintendo eShop.*
Source: Nintendo PR
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Bloodstained: Ritual of the Night Kickstarter getting Wii U stretch goal at $3 million?
Posted on 9 years ago by Brian(@NE_Brian) in Rumors, Wii U | 31 Comments
When Koji Igarashi’s Bloodstained: Ritual of the Night was announced, it came with the disappointing news that the project wasn’t planned – at least initially – for Nintendo platforms. However, a notice on the Kickstarter page gave a small hint/hope that something such as a Wii U version could be possible if funds reached a certain amount.
Bloodstained: Ritual of the Night has been reaching stretch goals regularly on Kickstarter, and one of the latest updates suggests that a Wii U edition could be in the cards. Fans have been analyzing the new stretch goal image (shown above), which seems to show the top of the Wii U logo at $3 million. That’s not confirmed, but it appears to be the general consensus at the moment.
Bloodstained: Ritual of the Night has raised almost $2.5 million on Kickstarter. If what people are speculating turns out to be accurate, then that means only $500,000 extra would be needed for a Wii U version.
Thanks to Jake for the tip.
Iwata Asks: Splatoon summary and a look at some prototype designs
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
The latest Iwata Asks focusing on Splatoon has all sorts of interesting details about the game’s development. Additionally, the team even shared a few prototype designs from the project. You can find those images below, plus plenty of tidbits about how Splatoon came together. Did you know that it was only 10 percent complete at E3 2014?
Part 1
– The reaction to Splatoon at last year’s E3 was better than expected
– Amano made the announcement trailer
– This is different than usual since trailers tend to be made by an outside agency
– Splatoon began after Nogami finished working on Wii U’s launch; he worked on the system’s menu
– Nogami gathered the Wii U launch team members about creating “a new kind of game, without worrying about trying to fit into existing game genres”
– The team got together practically every day and brainstormed potential ideas
– There were over 75 ideas shared in about 6 months
– The last new character from EAD was 14 years ago (Pikmin)
– The team wasn’t trying to create a new character, but instead a new game structure
– Program director Sato made a demo, which had a white cube in a maze (tofu)
– In the demo, blocks shaped like tofu could shoot ink and steal each other’s turf