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Wii U

This week’s GameStop ad has gone live. You can find it in full below.

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Bowser’s Fire Bar Fury

– Set in a square arena in a deadly lava pit
– Use the GamePad gyroscopic abilities to tilt the controller to move two fire bars
– One goes up and down, the other left and right
– Defending characters need to run and jump to avoid the fire bars as the clock counts down

Bowser’s Bad Breath

– Hold the GamePad and tilt left/right to aim a giant Bowser at the other players
– Do so while also pressing A to shoot fireballs
– Defending players can only run around the square arena to avoid the deadly projectiles
– Bowser moves slowly during the game to give them a fighting chance

Bowser’s Painball Pit

– Set in a pinball machine controlled by Browser
– The space is empty except for a large, heavy disc that can either impede the spiked balls Bowser flicks through the machine or trap the other characters
– If a spike ball falls through the bottom of the machine, a new one quickly replaces it to keep two present at all times

Bowser’s Wicked Wheel

– Set in a hamster wheel
– 2 electrified rods on either side
– Shake the Wiimote quickly as it spins to run away from the elctric rod
– The Bowser player swipes on the screen to make the wheel spin as fast as they’d like
– Swipe backwards to stop the wheel
– This causes players to run into the electric rod in front if they don’t stop fast enough

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Polygon has shared a new Mario vs. Donkey Kong Wii U details through a hands-on report. You can find them rounded up below.

– Action puzzle game
– Similar to previous titles
– Emphasizes the new level editor and sharing features
– Guide Mario wind-up toys towards a goal
– Manipulate the environment by connecting “girders” to make a path for your wind-ups
– Level editor lets you drag pipes, girders, characters, and obstacles onto the 2D grid
– Play and rate creations from around the community
– Game will have a star system to rate and share

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This information comes from Nintendo of America president Reggie Fils-Aime…

“For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U.”

“During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life. We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.”

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