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Atsushi Inaba

Over the past couple of years, we’ve seen PlatinumGames show continued interest in The Wonderful 101 and possibly revisiting the title on Switch. Unsurprisingly, that hasn’t changed.

PlatinumGames boss Atsushi Inaba again spoke about the company’s love for The Wonderful 101 in an interview with VGC. He also said that the studio has “done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did.”

One of the games we could have possibly seen during this week’s Nintendo Direct was Bayonetta 3. In the end though, the title didn’t appear. We also haven’t heard anything about it since the original announcement at The Game Awards 2017.

Despite the silence, PlatinumGames studio head Atsushi Inaba told VGC that “development is actually going quite well.” When asked if Bayonetta 3’s absence at E3 2019, Inaba said:

Going back to the days of the Wii U, Nintendo and PlatinumGames have maintained a strong relationship. The two sides have partnered on Bayonetta, The Wonderful 101, Star Fox Zero, and Astral Chain.

Speaking about Platinum’s relationship with Nintendo in an interview with VGC, studio head Atsushi Inaba noted:

VGC has posted its full interview with PlatinumGames studio head Atsushi Inaba. As part of that, Inaba discussed the upcoming Switch exclusive Astral Chain.

First, when asked about ambitions for that project, Inaba commented:

PlatinumGames is still keeping quiet on Bayonetta 3, which was announced for Switch at The Game Awards back in 2017. However, in an interview with VGC, studio head Atsushi Inaba did share a nugget of information regarding the team’s approach to development. Bayonetta 3 will involve a change in design process based on Platinum’s experience creating the first two entries in the series, Inaba said.

Outside of Bayonetta 3, Inaba was also happy to talk about PlatinumGames in general and tease future plans. In that same interview, he emphasized the importance of 2019 and how the company is “building a new foundation that in later years will pay dividends.”

Nintendo and PlatinumGames are teaming up once again on a totally new IP. Announced earlier this week, Astral Chain is coming to Switch. Not only that, but it’s just a few months away with a release date set for August 30.

Following Astral Chain’s unveiling, PlatinumGames studio head Atsushi Inaba shared a message about the project. Continue on below to read it in full.

PlatinumGames’ Atsushi Inaba and Hideki Kamiya raised hopes for a Switch port of The Wonderful 101 at Reboot Develop today. The two also commented on Bayonetta 3, though in general terms.

Inaba first weighed in on how he views Bayonetta 3 as a turning point for PlatinumGames, and needing to top previous entries in the series. Via translator Ben Judd, Inaba stated:

Famitsu was able to interview PlatinumGames’ Atsushi Inaba at BitSummit last week. Naturally, Switch came up during the discussion.

Inaba praised Switch’s easy-to-play-anywhere aspect. Also, he thinks you can play Switch game both casually or seriously and the platform accepts heavy AAA titles or even very casual games made of just small ideas. Therefore Switch fits well with indie scene and also with the coming video game scene.

Inaba also believes that t synergy between PlatinumGames and Switch is good. He was able to reconfirm a project for Switch developed by PlatinumGames, which he thinks will be “interesting” or “fun”.

Source

At BitSummit last month, Kotaku caught up with PlatinumGames co-founder Atsushi Inaba. Inaba touched on a variety of topics, including the company’s future plus interest in developing sequels.

Here’s what Inaba had to say about the latter, which prompted him to mention Bayonetta 3:

“For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanquish 2. So, yes, we want to make sequels.”

Hideki Kamiya, who created Bayonetta, has also been vocal about wanting to see a third game happen. At E3, he said it’s “actually something I’ve been thinking a lot about” and Platinum has “talked a lot about it internally”.

Source

This information comes from director Yusuke Hashimoto and executive producer Atsushi Inaba…

Bayonetta 1

– Includes optional touch screen controls
– Original Japanese voice track also included
– Gyro sensor functions in certain places
– However, “that’s not a very big part of the game”
– Inaba and Hashimoto say they can’t reveal whether they had planned to develop a port of the original game when they first signed the sequel with Nintendo, or later as a reaction to negative comments online
– Platinum wanted to do it and suggested it to Nintendo
– They also hint that Bayonetta 2 may include certain Nintendo references as well

Bayonetta 2

– Kamiya has been overseeing Bayonetta 2
– Kamiya helped create the story and monitored the world in a supervisory role
– Work is done on Bayonetta 2
– Just working on bug fixes
– Game is coming out 5 years after the original
– Development only lasted 3 years
– Bayonetta 2 went through an experimental phase for its first two years
– In the third year production “spiked exponentially”

Source