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Wii U

This week’s expanded Japanese software sales are as follows:

01./00. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 325.892 / NEW <80,90%>
02./00. [PS3] Mobile Suit Gundam: Side Stories # (Bandai Namco Games) {2014.05.29} (¥8.208) – 82.048 / NEW
03./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 36.868 / 1.020.877 (+9%)
04./00. [PSV] Chou Megami Shinkou Noire: Gekishin Black Heart # (Compile Heart) {2014.05.29} (¥7.344) – 28.397 / NEW
05./01. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥8.208) – 27.406 / 63.062 (-23%)
06./01. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge
(Konami) {2014.05.22} (¥8.208) – 12.265 / 29.028 (-66%)
07./02. [PS4] Infamous: Second Son (Sony Computer Entertainment) {2014.05.22} (¥7.452) – 8.622 / 43.423 (-75%)
08./06. [PS3] The Idolmaster: One for All # (Bandai Namco Games) {2014.05.15} (¥8.208) – 6.910 / 102.793 (-45%)
09./00. [PS3] Arcana Heart 3: Love Max!!!!! (Arc System Works) {2014.05.29} (¥7.344) – 6.273 / NEW
10./11. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) – 6.064 / 383.989 (-10%)
11./00. [PSP] Heart no Kuni no Alice: Wonderful Twin World # (QuinRose) {2014.05.29} (¥6.480) – 5.920 / NEW
12./00. [PSV] Nobunaga’s Ambition: Creation (Koei Tecmo) {2014.05.29} (¥8.424) – 5.648 / NEW
13./10. [3DS] Mario Golf: World Tour (Nintendo) {2014.05.01} (¥4.937) – 5.388 / 98.666 (-24%)
14./07. [PSV] Genkai Totsuki Moero Chronicle # (Compile Heart) {2014.05.15} (¥7.344) – 5.160 / 47.609 (-46%)
15./12. [3DS] Pokemon X / Y #
(Pokemon Co.) {2013.10.12} (¥4.800) – 4.960 / 4.073.915 (-10%)
16./09. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥3.067) – 4.552 / 11.798 (-37%)
17./16. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 4.406 / 2.326.944 (+11%)
18./04. [PSV] To Love Ru Trouble: Darkness – Battle Ecstasy # (FuRyu) {2014.05.22} (¥7.538) – 3.963 / 26.289 (-82%)
19./08. [PSV] Amnesia World #
(Idea Factory) {2014.05.22} (¥6.264) – 3.898 / 12.548 (-55%)
20./15. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 3.858 / 592.422 (-5%)

Amazon is selling The Wonderful 101 for only $17.98. It’ll take a little while to ship, but this is one of the lowest prices yet for the Wii U game. If you haven’t already purchased The Wonderful 101, now may be the time to do so!

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SEGA’s E3 2014 lineup

Posted on 10 years ago by (@NE_Brian) in 3DS, News, Wii U | 16 Comments

SEGA

SEGA has published its lineup for E3 2014.

Next week, attendees can expect to go hands on with Alien: Isolation, Sonic Boom, and Hatsune Miku: Project Diva F 2nd.

For overviews of each title, head past the break.

Alien: Isolation
Discover the true meaning of fear in Alien: Isolation™, a survival horror set in an atmosphere of constant dread and mortal danger. Back to the core essence of Ridley Scott’s haunted house in space – you play as Amanda Ripley, daughter of Ellen Ripley, under-powered and under-prepared, fighting overwhelming odds simply to survive. With the station in lockdown and a vicious creature on the loose, getting around requires cunning tactics and stealth… and a great deal of courage. The Alien is here, in the shadows, in the vents and the walkways and the slightest noise will bring unwanted attention your way, and fast. With a small band of looters scavenging for supplies, that noise may be hard to avoid. SEGA and Creative Assembly will also be presenting an exciting new game mode, playable for the first time on the show floor. (Developed by Creative Assembly, out Oct 7, 2014, on Windows PC, PlayStation®4, PlayStation®3, XboxOne and Xbox360).

Sonic Boom
SEGA will unleash an all-new Sonic the Hedgehog at this year’s Electronic Entertainment Expo (E3) in Los Angeles with the debut of playable versions of two new titles exclusively for Wii U™ and Nintendo 3DS™. The new games Sonic Boom™: Rise of Lyric for the Wii U system, developed by Los Angeles-based Big Red Button, and Sonic Boom™: Shattered Crystal for the Nintendo 3DS hand-held system, from San Francisco-based Sanzaru Games, will introduce new gameplay and the most vile and formidable villain in Sonic history — Lyric.

In both games, Sonic and friends – Tails, Knuckles, Amy, and the newest member of the team, Sticks, will work together as they face their most powerful enemy yet. Lyric is a giant and monstrous snake-like creature from an ancient race. An extremely tech-savvy mastermind who uses a sophisticated robotic body of armor to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with. With a strong emphasis on collaboration, the roles of Tails, Knuckles, Amy, and Sticks, will be elevated in gameplay that capitalizes on each character’s unique talents and abilities. The goal is to prevent Lyric from powering his army of robots and carrying out his plan to destroy the world. The stakes have never been higher, and the only chance to overcome Lyric is to band together and work as a team. (Sonic Boom: Rise of Lyric, Developed by Big Red Button for Wii U. Sonic Boom: Shattered Crystal, Developed by Sanzaru for 3DS).

Hatsune Miku: Project DIVA F 2nd
Also represented on SEGA’s 2014 booth is the world’s most popular virtual singer Hatsune Miku, produced by Crypton Future Media,INC., returning in an all-new rhythm video game. Hatsune Miku: Project DIVA™ F 2ndfeatures twenty classic songs from the previously Japan-only PSP games making their first debut in the West and twenty brand new songs to the Project DVIA series. In addition to the new songs, the game will feature updated gameplay mechanics and controls, over 80 brand new and remade fan favorite modules, Cross-Save compatibility, Markerless AR Mode and a revamped edit mode ranking system that showcases the most popular user generated content to provide gamers the best music game experience on the PlayStation®3 and PlayStation®Vita systems. (Developed by SEGA Japan, out fall 2014 on PlayStation®3, PlayStation®Vita and PlayStation®Network).

Source: SEGA PR

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Polygon has published a new report on Disney Infinity 2.0, featuring comments from executive producer John Vignocchi. You can find the latest information rounded up below and Polygon’s full preview here.

“Our priority is to innovate the software over time to bring new value and experiences to the existing stable of characters that have been integrated into the platform.” – Vignocchi

– Disney Infinity owners will be able to purchase a digital upgrade to this year’s game through the Wii U eShop
– Players can then go out and purchase the new characters individually or buy packages instead of paying for another Starter Pack
– Game is being built to provide a deeper experience with more options and content for all characters
– Marvel characters present new challenges in terms of the way they play
– Ex: Iron Man can fly, and Avalanche accommodated those mechanics by altering the game engine to support a much larger world
– Marvel Manhattan is four times larger than Metroville from the original
– Combat system revamped
– Each hero has multiple attacks, special moves and upgradable abilities
– Entire game is now stats-based
– There are ratings for health, attack speed and attack power, etc.
– Earn skill points that you can spend in a skill tree to customize each character to a play style of your choosing
– Ex: buff up Hulk’s melee combat to help him beat up Loki’s minions, or raise his ability to absorb damage and play as a tank
– These new mechanics will extend in some fashion to the existing Disney characters from Disney Infinity
– Two Toy Boy mini-games will be available at launch
– One is a dungeon-crawler with procedurally generated levels while the other is tower-defense title
– Play these games to unlock more Toy Box content

“Innovating the software to provide new experiences to all of the characters is […] the priority for us. And that might not make a lot of sense right now, but if you could get in my head and see the five-year plan we’re developing, it will all make sense as time goes on.” – Vignocchi

“I think our Toy Box games are the first nod in that direction. You’ll see over time, as the platform evolves, new relevancy to the existing base of characters on the platform.” – Vignocchi

– Players spent 60% of their time in the Toy Box
– This time around, the Toy Boy features robust procedural generation technology
– “Power mode”: set a few parameters like size and materials, and the game will build an environment in front of your eyes
– This method can even be used to create games in a variety of genres, thanks to templates with programming logic already set up
– Can then put in an online leaderboard
– When using builders, they’ll begin constructing elements of the environment such as pieces of a race track, walls of a castle and landscaping
– Can put a door on pretty much any object in the Toy Box to add an interior area to that item
– Can set up numerous rooms on multiple floors

“Infinity is definitely a platform for all things Disney, whether that’s Pixar or Tim Burton’s creations, or Jerry Bruckheimer, or Marvel or things in galaxies far, far away.” – Vignocchi

“It’s not just about slamming Marvel into it; it’s not just about, ‘Hey, there’s some toys, and they have cool things to do.’ I mean, that Toy Box is powerful. It is an extremely powerful creation tool that’s evolving. And I think that’s key, because if people try it and they understand it — and we’re making it easier to use — they really can create their own stories for themselves and share them with others.” – Vignocchi

Source

Update: The thread has now been removed, but the evidence sadly remains.


This is about as bizarre as it gets. Oxygene Media, who may now be most well-known for astroturfing on Miiverse, has slammed the developer of I’ve Got to Run! over a review.

Syrenne McNulty reviewed one of Oxygene Media’s latest games, Fit Music for Wii U, as she is both a developer and journalist. Oxygene wasn’t pleased with the verdict, and after learning that McNulty is the creator of I’ve Got to Run!, posted the above message on Miiverse.

Things didn’t end there though. Oxygene continued its posts, and McNulty also stepped in briefly to mention that the company isn’t being professional:

o2_miiverse-2

Definitely sad to see something like this. Can’t we all get along?!

Source

A flyer found at Target reveals the release date and a new character for Disney Infinity 2.0.

First, Target confirms a September 23 launch for the new game. We had previously heard that Disney Infinity 2.0 was slated for September, though a specific date hadn’t been announced.

We also now know, based on the image above, that Venom will indeed be included in Disney Infinity 2.0.

Source, Via

Today’s new screenshot of Super Smash Bros. has revealed a brand new stage. The stage is Fire Emblem themed and is shown off by Ike and Marth. Here is what Sakurai had to say about it on Miiverse along with a second screenshot:

We’ve added a familiar setting from the Fire Emblem series, the Coliseum. In the original game, this place is filled with both hope and despair. There is machinery in the ground that activates variable platforms.

Super Smash Bros. Wii U Screenshot 2 (6/6/14)


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