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Nintendo says this is episode three… but I don’t believe we ever saw episode two.


The amount of work Masahiro Sakurai puts into the new Smash Bros. games is kind of unbelievable. One of his tasks has him inputting a ton of different parameters, which under normal circumstances, would be a job for multiple staffers – not just one employee.

Sakurai wrote in his weekly Famitsu column this week:

“With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I’m doing something very similar. If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload.”

Why would Sakurai take on such an involved task by himself? For one thing, he’s working with a new team. Collaborating with Namco Bandai does have its advantages though, as he says the company has created development tools that are more advanced and allow for more immediate trial and error.

Sakurai also says working alone is “faster and more accurate”.

M2 and SEGA are cooking up another round of 3D Classics for Japan. We’ve kind of heard about this vaguely in the past, but SEGA CS3 producer Yosuke Okunari seems to have officially confirmed the news on Twitter. If the new games succeed in Japan, Okunari says we could see them launch in other parts of the world.


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What would Teslagrad look like if it were made for the Game Boy? Rain Games artist Ole Ivar Rudi provides an answer through one of his recent tweets:


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Neverland is ceasing operations due to a lack of funds. What does this mean for the Marvelous AQL-published Rune Factory series?

Producer at Marvelous AQL Yoshifumi Hashimoto left a message on the game’s official blog following today’s news. Speaking about the series’ future and staff, he wrote:


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