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Swords & Soldiers 3D will be out on the North American 3DS eShop on May 16. Publisher Circle Entertainment confirmed the news through Twitter:

A quick glance on the eShop reveals that Swords & Soldiers 3D is priced at $6.99.

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C-Wars is officially heading to the 3DS and Wii U. The two platforms were added in as stretch goals on Kickstarter, and both were reached before the campaign ended.

Onipunks requested $65,535 in funding to make C-Wars happen on the 3DS and PlayStation Vita. $75,000 was needed for a Wii U version.

SEGA’s latest financial results are in, and it has brought along some encouraging news for the Wii U and 3DS.

Sonic & All-Stars Racing Transformed sales at 1.36 million in the US and Europe. 310,000 units were sold on Wii U worldwide, and another 190,000 copies were moved on 3DS.

Even better, it would seem that SEGA is planning seven SKUs for Wii U in the coming year, which is the same number as the PlayStation 3 and four more than the Xbox 360. While most of these SKUs are likely new games, SEGA could be counting items such as special editions as well.

The 3DS will be receiving continued support as well with six SKUs in the pipeline. There aren’t any SKUs coming to the DS, unsurprisingly.

For both the Wii U and 3DS, SEGA expects to move just slightly below one million in software sales for each platform.

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Latest Watch Dogs details

Posted 10 years ago by in News, Wii U | 0 comments

A bunch of new Watch Dogs previews have gone live today following a press event held by Ubisoft a few days ago. We’ve rounded up details from one of these articles – coming from Eurogamer – in the summary below.

You’ll learn more about Watch Dogs’ hacking elements, connection to other players, and more. Also be sure to view new screenshots here.

– Been in development for four years
– Team has placed a big focus on the NPCs’ behavior and personalities
– You’ll be involved with other events when not on a main mission
– Bios flash for a few moments as you pass NPCs
– Examples: “refuses to cycle”, “trolls religious forums”
– Hack into phones, scroll through text messages and tap into conversations, with relevant locations relating to what was discussed marked on the map for later inspection
– Game doesn’t have “a bunch of minions creating personalities one after another”
– NPCs themselves are the product of another system.
– “Every backstory, every look – it’s based on a database. Some of the population will dynamically end up in certain scenarios based upon their personalities, but you’ll never see a mugging, for example, happen in the same way twice.”
– Won’t be bombarded with side-content
– Another system controls how much of it is doled out, depending on how often you participate in it
– The game’s main narrative arc remains under wraps, but there are hints that player interaction in side-missions will draw parallels with the way that Aiden Pearce personally becomes more obsessed and drawn into the actions of Chicago’s population
– Two types of hacking abilities: small-scale actions and larger-scale actions
– Small-scale: scanning passers-by, disabling a nearby car’s security system, etc.
– Larger-scale: access the city-wide Central Operating System (CTOS)
– Access CTOS district-by-district by storming local datacentres
– With CTOS access, Pearce can use the city’s surveillance technology to identify new side-missions and follow-up on potential crimes
– Side-content isn’t always about crimes
– One sequence has you gaining access to a local W-iFi hub and peering into someone’s home
– Watch Dogs will also include opportunities for you to interact with other human players in your single-player game
– “Say you’re playing alone, free-roaming. There’s a bunch of activities you can activate. Sometimes – and you won’t know when – the objective that you have is related to what someone else is doing at the same time. When that happens we merge your reality with the other person’s, and you’ll be able to see them.”
– Ex: spy on another hacker; it’s a real player carrying out an objective within their own game who had unknowingly become part of your city
– Sometimes you will be told if another player will be watching you during these objectives, sometimes you won’t
– Multiplayer mode planned
– Expected to take 80 hours to complete everything in the game
– Access a smartphone full of apps to activate contracts, drop glyphs for friends to find, or look up a tune playing on a nearby radio
– Version of iTunes lets you buy new apps and games with in-game money
– No micro-transactions
– AR shooter mini-game sees nearby NPCs attacked by purple Metroid-esque aliens, with high scores recorded on global leaderboards
– A number of ideas were cut, team is saving the list for the future

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