
Activision will be sharing the first, concrete details on Call of Duty: Ghosts’ multiplayer features on August 14. A notice posted on the game’s official website confirms the news.
Visit the Call of Duty: Ghosts website at 1:30 PM ET / 10:30 AM PT for the official reveal.
Nintendo has been emphasizing its “digital business” over the past few years, and it sounds like an even greater focus will be placed in this area going forward.
Recently, president Satoru Iwata stated, “It’s important for us to expand our revenue opportunities.”
Means of downloading content, other than the eShop, have been looked at. Nintendo officials have confirmed that a system will launch by year’s end so that users can purchase items from a PC or smartphone.
The company’s statement reads:
“By the end of the year, we will launch a system where you can purchase (content) from your computer or smartphone through strict account management.”
NetherRealm Studios held a stream for Injustice: Gods Among Us and highlighted the upcoming Martian Manhunter DLC.
The following tidbits were shared, as transcribed by Siliconera:
- Martian Manhunter has an excellent teleport coupled with a variety of tools that allow him to function well as an anti-zoning character .
- His trait is an “Alien Malleability” that allows him stretch various parts of his body to extend his combos in ways not otherwise possible.
- While he can deal damage at a close range, he isn’t a rushdown type and according to comments made on stream he isn’t exceptionally good at mid-range.
- Martian Manhunter the ability to perform an air dash and by spending meter he can cancel into another air dash in the opposite direction.
NetherRealm also confirmed once again that more character DLC is on the way, and the game itself has been a very big success. More live-streams will be held accompanying future character releases.
Following Ubisoft’s Rayman Legends delay, members of the development team – including Rayman creator Michel Ancel – were seen holding signs and supposedly protesting the announcement.
As it turns out, this wasn’t what happened. There was no protest.
Rayman Legends lead game designer Emile Morel explained to EDGE how the whole situation turned into a misunderstanding:
“As for the protest about the delay, it actually never happened, it’s a funny story and in the end a big misunderstanding. A few days after the announcement of the delay, one morning two Rayman fans came by the studio with a funny banner to protest about the delay in a nice and humoristic way. We’re not used to have fans coming by the studio, so some members of the team took pictures with them to be nice and friendly. We spent some time talking with them and once they left I remember someone in the team asking: ‘Did we tell them not to put these pictures online?’ The answer was ‘no’ and two hours later these pictures were everywhere and people started to think that the whole team was protesting about the delay. In the end, no harm was done, and this gives us a funny story to tell!”
A new update has gone live on Miiverse today. The changes are highlighted by the addition of tags.
You can find the full rundown below:
Miiverse Code of Conduct changed
– Addition: “Do Not Let Others Use Your Nintendo Network ID”.
– Information on Nintendo Network ID management was previously included in the Nintendo Network Agreement and Nintendo Network Privacy Policy, but now it can also be checked within Miiverse
– Changes and additions made to several other points
Tags
– Valid for the Wii U version and Web version
– Attach tags such as “Question” and “Impressions” to posts
– Any tags you attach yourself will be coloured blue (As before, posts made from games will have green tags.)
– Tags you can choose vary by community
– Filter posts by tags
Increased character limit for messages
– Wii U version only
– Changed to 200
– Post/comments limit was previously changed in June
Wii U is the only console that will be missing out on Capcom’s new Strider project. The game is in production for the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. And there’s a PC version in the works, of course.
Capcom’s decision to skip Wii U was peculiar, especially given how the company has been supporting the eShop with two soon-to-be-released titles: DuckTales Remastered and Dungeons & Dragons: Chronicles of Mystara.
Capcom’s Andrew Szymanski didn’t provide any specific reasons when asked why Strider won’t be available on Wii U, but he did say:
“I don’t necessarily make all of the platform decisions. We try to match the right platform to the right title. Sometimes that’s purely a strategy decision. Sometimes it has to do with technology. Sometimes it has to do with the expertise of any given developer. For this game, we started out on PS3, 360, and PC. As we got more information and actual hardware from next-gen, we saw we would be able to leverage those. Given our release timing is soon after launch we decided that would be a good way to bring it to even more people and add in more bells and whistles.”
While Strider wasn’t initially announced for Wii U, there’s a small chance that the title could land on Nintendo’s console. Following the announcement at Comic-Con, developer Double Helix said Wii U can be considered with enough fan demand.