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Below you’ll find a comprehensive listing of download sizes for Wii U games. Retail as well as indie titles are included.

Nano Assault Neo – 81 MB
Chasing Aurora – 103 MB
Little Inferno – 114 MB
Mighty Switch Force! Hyper Drive Edition – 525 MB
Scribblenaust Unlimited – 1378 MB
ESPN Sports Connection – 1645 MB
Game Party Champions – 1719 MB
New Super Marios Bros. U – 1733 MB
Your Shape: Fitness Evolved 2013 – 1913 MB
Trine 2: Director’s Cut – 1941 MB
Nintendo Land – 2852 MB
Madden NFL 13 – 4840 MB
Ninja Gaiden 3: Razor’s Edge – 5443 MB
ZombiU – 5737 MB
Sonic & All-Stars Racing Transformed – 5898 MB
Rabbids Land – 7383 MB
EA Sports FIFA Soccer 13 – 7490 MB
Disney Epic Mickey 2: The Power of Two – 7522 MB
Darksiders II – 9574 MB
Sing Party – 12 GB
Just Dance 4 – 15 GB
Warriors Orochi 3 Hyper – 16 GB
Assassins Creed III – 17 GB

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Nintendo TVii, a Wii U app that will only be released in North America this year, will be heading to certain European territories in 2013.

Nintendo of Europe’s site reads that it “will be available in selected regions throughout Europe in 2013.” The page also promises additional details which will be shared “in due course.”

Speaking in an interview with CNN, Nintendo of America president Reggie Fils-Aime proclaimed that “third-party games like Call of Duty look dramatically better on our system.”

Reggie was asked about the specs of Wii U, keeping in mind that Sony and Microsoft will likely release new consoles with higher specs in a year or so. To this, Reggie said: “The specs are quite different from our competitor systems.”

Here’s the response in full:

“Well first off, I have to correct you. The specs are quite different than the competitor systems. Much more graphically intensive. If you do a side-by-side comparison, you would actually see that third-party games like Call of Duty look dramatically better on our system. And then in terms of what competition’s going to do in the future, we’ll see. We know that based on our own development, this two-screen gaming experience really is the next innovation that consumers are gravitating to. It’s selling extremely well here in the Americas. Already stocks are quite low in the marketplace, we’re rapidly replenishing. And so for us, certainly consumers are deciding that the innovation is well worth their investment.”

When it comes to games such as Call of Duty: Black Ops II, an analysis done by Digital Foundry states that the Wii U game “matches the look of the Xbox 360 game and thus gives it an edge visually over the PlayStation 3 release, but unfortunately it comes up well short in terms of performance”. The publication specifically cited a poor frame rate with the Wii U version.

17 episodes in and we’ve already started to get lazy with the show format! We end up getting through news and all of the regular stuff this week, in addition to a saturated discussion about whether the Wii U is “next gen” or not, and round things off by discussing the things we wish the Wii U could do after spending a week with it.




As always, thank you guys for your questions, and if you want to submit some for next week use our email address ([email protected]) or keep an eye on our Facebook page. I always ask for questions a few hours before we record!


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The ‘Call of Duty’ series may still be about intricate stories and engaging characters after all.


Author: Austin

A lot of people make fun of Call of Duty for being mindless, repetitive nonsense that too many people buy into when there are way better games out there that they could be playing. Hell, whenever I need a game to be the faceman of the excessively high-octane, testosterone-fueled trends that permeate gaming culture today, I turn to Activision’s inhumanely popular first person shooter franchise. It just seems… “right”, somehow. And yet, after playing Black Ops 2 extensively over the last week or so, I can’t help but feel as though I need to clarify something:

Treyarch is now exempt from the criticisms that apply to the Modern Warfare series.

Shin’en has been saying for awhile now that it wants to get Nano Assault EX out this year. That’s still the plan, according to a message posted on the studio’s Twitter account.

The company posted the following when asked about the status of Nano Assault EX:

“Nano Assault EX should be available on the eShop in a few weeks, hopefully still in 2012.”

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VBlank continues to remind us that the WiiWare version of Retro City Rampage is on the way. Here’s a photo of the Wii Menu screen:


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This past console cycle has been abnormally long. For Ubisoft co-founder and CEO Yves Guillemot, he hopes the transition for the next round of systems will be shorter.

“I think that what has happened is the transition has been very long. You know, in the industry, we were used to changing machines every five years. This time we are in the seventh year of the 360. We need new consoles and at the end of the cycle generally the market goes down because there are less new IPs, new properties, so that damaged the industry a little bit. I hope next time they will come more often.”

Specifically, Guillemot said, many publishers and developers use the transition to a new console as an opportunity to “reinvent” themselves.

Guillemot believes new consoles bring about innovation. He also fessl that it leads to more risk and new IPs.

“Transitions are the best times, are the best ways, to make all of our creators take more risks and do different things. When a console is out for a long time … you don’t take as much risks on totally new IPs because even if they are good, they don’t sell as well. Everybody who is taking risks and innovating is welcome because there are lots of hardcore gamers and those guys want new things, where the mass market will be more interested in having the same experience and doesn’t want to take as much risks because it’s not aware as much of what is going to change its experience. So, the beginning of the machines is always a good time for innovation.”

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