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There are a bunch of classic Mega Man games already up on the Japanese 3DS eShop. At this time, the same can’t be said for the North American and European stores.

There’s no need to fret, though. Capcom has indicated that there will be news for the west soon.

When asked about the lack of overseas Mega Man releases, Capcom’s Christian Svensson said:

“Patience… we’ll have things to discuss on this topic in the future.”

Source, Via

Spy Hunter launch trailer

Posted 11 years ago by in 3DS, Videos | 0 comments

Head past the break for a bunch of news from Frozenbyte’s sales and marketing manager Mikael Haveri. Haveri comments on how supportive Nintendo has been with Trine 2: Director’s Cut thus far, shares more information on the Magic Mayhem mode (which won’t be ready for launch, it seems), discusses Miiverse, patching, and briefly mentions achievements on Wii U – of which he is “almost 100% sure that there will be some type of system.”

This week’s European Nintendo Downloads are Hana Samurai: Art of the Sword, Pokemon Dream Radar, and Robot Rescue 2.

Sony is suing Bridgestone and Wildcat Creek. Why? Because the company feels that Jerry Lambert, an actor who has played the role of Kevin Butler, was represented in a recent “Game On” commercial in which the Wii was promoted.

Wildcat did have a contract with Sony, but it expired. Bridgestone’s commercial started to appear three days after it ended – September 3.

Here’s what Bridgestone had to say about the situation:

“Mr. Lambert is one of the actors who appeared in the commercial as a Bridgestone engineer. Bridgestone denies that ‘Kevin Butler’ appears in the Bridgestone commercial discussed herein and thus denies that he speaks or does anything whatsoever in the commercial.”

According to Hollywood Reporter, “Bridgestone indicates that it intends to fight the lawsuit by showing that Sony has failed to register any mark on ‘Kevin Butler,’ that the character has not acquired secondary meaning and that there is no likelihood of confusion among consumers.”

Source

Warner Bros. Interactive Entertainment has confirmed that Batman: Arkham City Armored Edition will be launching alongside Wii U in Europe. It will be available on November 30.

Warner Interactive president Martin Tremblay said:

“Batman: Arkham City Armoured Edition harnesses the power of the Wii U system and the Wii U GamePad with features that allow fans to further immerse themselves in the role of Batman like never before. WB Games Montréal evolved the incredible hit game by Rocksteady into a truly unique experience on Wii U.”

Armored Edition will also be ready for the Wii U launch in North America.

Source


A whole bunch of 3DS retail games will be hitting the Japanese eShop next month. Some of these titles will also be made available on the North American and European stores.

If you have plans to download games such as Zelda: Ocarina of Time 3D and Mario Kart 7, be sure to get a decently-sized SD card ready! Nintendo shared sizes for each upcoming Japanese re-release, and some of the software are quite large.

Here’s the full list:

Tobidase D?butsu no Mori (Animal Crossing) – 8,192 blocks (1 GB)
Mario Tennis Open – 4,096 blocks (512 MB)
Mario & Sonic at the London Olympics – 4,096 blocks (512 MB)
Mairo Kart 7 – 8,192 blocks (1 GB)
Super Mario 3D Land – 4,096 blocks (512 MB)
Hana to Ikimono no Rittai Zukan – 8,192 blocks (1 GB)
Star Fox 64 3D – 5,120 blocks (640 MB)
The Legend of Zelda: Ocarina of Time 3D – 4,096 blocks (512 MB)
Pilotwings Resort – 1,024 blocks (128 MB)

Source, Source 2



I just now realized that I’ve interviewed this guy before. It was way back in November of 2010, just before the first ‘Epic Mickey’ launched. I asked him if an ‘Epic Mickey’ game would land on 3DS in the future, and he told me that it was “too early to say”.

I wonder if he was lying and they had actually already planned out Power of Illusion…

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

So, there I was once again, sitting in my imaginary room waiting to imaginarily interview someone, pretending it was in-person instead of via email. The subject this time around? Mr. Paul Weaver from Junction Point. I’ve actually interviewed Paul before, but it was so long ago that I wasn’t even doing this “pretend I’m interviewing them live” thing. It was just straight Q&A, IGN-style.

Boring, am I rig–

Before I could finish the thought, Paul entered the room. I was pretty excited to get the chance to talk to him– primarily because I had gotten such pleasure out of playing Junction Point’s last game, “Epic Mickey”– and I didn’t waste too much time with formalities before getting right into the hard-ball, tough-as-nails questions about how amazing I think their games are:


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