Thanks to Jake for the tip.
This week’s ESRB updates are as follows:
Wipeout 3 (Wii) – E10+
Moshi Monsters: Moshlings Theme Park (3DS) – E
The dog days of summer continue, so there are only a couple of updates this week.
– Nintendo’s hugely popular “football meets action role-play” games series, Inazuma has been picked up by CITV. The manga styled TV series launched on CITV on Monday 23rd July and will run on weekday mornings at 7.05am.
The TV series follows the journey of Mark Evans, a very talented goalkeeper who sets out to find and recruit members for his football team. With his determination and love for football, Mark leads his teammates to compete all over the world including the Football Frontier Internationals, the biggest football championship. The animated series, based on the video game series of the same title, was produced by OLM Inc.
Nintendo has traditionally been an exhibitor at Gamescom. This year, however, the company has decided not to attend the show.
It still isn’t entirely clear why Nintendo is pretty much skipping out on the expo, but a PR group has provided an explanation – somewhat.
Bergsala PR Manager Patrik Johansson stated:
“Whilst Gamescom is a fantastic show, Nintendo has taken the decision not to attend this year’s event. Instead Nintendo is planning a number of sampling events later this year inline with the European Marketing-, PR- and Event-activities in which Nintendo´s fans will have the opportunity to play upcoming games. Further details will be announced soon.”
GoldenEye 007 wasn’t always a N64 game. At one point, it had been imagined for the SNES. GoldenEye 007 director Martin Holli eventually assembled a small team – comprised mostly of brand new developers – and expanded on his original ideas.
Speaking at GDC Europe this week, Holli noted that the project renewed on the N64, but the team was unsure how the actual console controller would turn out. Due to rumors that the controller would include an analog stick, Rare was able to transition away from an on-rails experience with a Virtua Cop-like theme and more toward a game that allowed Bond to have access to full movement.
One other noteworthy insight from Holli relates to GoldenEye 007’s multiplayer, which was added in at the last minute. Believe it or not, it wasn’t until this feature took shape that the higher-ups at Rare and Nintendo found out about its existence.
GoldenEye 007 took almost three years to make. Hollis said this wasn’t planned, but it’s crazy to think that Rare essentially shoehorned multiplayer in despite being behind schedule.