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    Day Two at E3

    After getting up and grabbing some bearclaws from the complimentary continental breakfast before rushing out the door of our Super 8 motel, Austin, Laura, and I headed out once again towards downtown LA for day two of E3. We intended to get there at nine forty-five? fifteen minutes early? so we could get our hands on the WiiU and have a decent amount of time left to check out the rest of what E3 had to offer later that day. We arrived at the convention center and saw an enormous crowd at the front door, an ominous sign of what was to come (more lines). We wedged our way through and made our way towards the West Hall, where the Nintendo show floor was, and saw yet another enormous crowd upon arriving. After waiting about ten minutes, the doors opened, and a mad rush towards the Nintendo area ensued. Once again, we got lost in the shuffle, and ended up only a few feet away from the cut off for the line to play the WiiU that day. So, unfortunately, we were not able to get hands on with the new system, but I promise ye NE and GE readers that we’ll get a spot in line tomorrow, as we intend to get to the convention center at around seven thirty in the morn.

Here’s everything that went on during day two of E3! Includes more impressions on games we played yesterday, stuff on Rayman: Origins, Glee Karaoke, Centipede, Skyward Sword, etc etc. Enjoy!

Hey guys! Just wanted to help you all out by posting all the great features we’ve had written over the last couple of days about E3 in one place so you don’t have to scroll through all the news to read em. Check out what we’ve got to offer here:

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3 Announcements From Nintendo’s E3 Press Conference (That Completely Disappointed)

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Kirby: Mass Attack – A Hidden Gem Among E3 Giants

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Mario Kart 3D – Shaken, Not Stirred

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Star Fox 64 3D Multiplayer – Perfect Blend of Old and New

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Impressions from Day One at E3 – A Full Text Overview

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E3 Day One: Full Overview/Impressions [Podcast/Roundtable]

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Resident Evil: Revelations – Unfortunately, I Can’t Make Fun of This Game

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3 Things About Metal Gear Solid 3D That Will End The Franchise On 3DS

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The Legend of Zelda: Skyward Sword Public Service Announcement (Impressions)

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E3 Day Two: Full Overview/Impressions [Podcast/Roundtable]

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Impressions from Day Two at E3 – Full Text Overview

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Please check all of this out! It’s all written by us for you guys!

I’ve never really wanted to jump off of a bridge before, so the feeling sort of came as a surprise. It happened while I was in line waiting to play Skyward Sword for the second time at E3. I was watching person after person ahead of me waggle their Wii remotes, trying to defeat skulltulas and moblins when an insurmountable frustration overtook me. I began glancing around frantically, looking for something incredibly high to throw myself off of, but the only thing in sight was the balcony of the VIP section in Nintendo’s giant castle booth thing. Unfortunately, I wasn’t a VIP.

After a few moments I came to grips with myself and tried to figure out why I had nearly just Link’d myself, but I could not figure it out. It wasn’t until it was my turn to play that I realized the problem: Nobody knows how to f*cking playing f*cking Skyward Sword.

The way I see it, Metal Gear Solid 3D is a test to see if the 3DS audience is interested in having more entries to the series on the system.. Sort of like the re-release of Klonoa, or Rayman 3D, only for a franchise that people really care about.


Best movie evar.

This is great, because everybody loves Metal Gear Solid. It’s funny, it’s got a great story, it’s got killer gameplay, and it’s always nice and long so you never feel like you got ripped off. There’s just one problem: We’re not gonna get anymore Metal Gear Solid on 3DS. Why? Because Metal Gear Solid: Snake Eater 3D is not going to sell well. Why? Because it sucks.

This information comes from THQ core games boss Danny Bilson…

“We have Darksiders II completely running on the Wii U right now. It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth. But if you were to go into Vigil in Austin, Texas right now, Darksiders II is fully running on the new hardware. The Darksiders team was one of the first teams to get dev kits. We’ve had dedicated engineers on it working seven day weeks leading up to the show. I’ve got all the emails. We now have it running with the controller. So we could have shown it. Some of it [specs] is still in flux. There are still some improvements to be made to some parts of it.”

Bilson also said that Darksiders II will “absolutely” look as good as on PS3 and Xbox 360 versions. It’s just a shame that we couldn’t see it on the Wii U hardware. Nintendo’s letting Ubisoft show Ghost Recon, so they should have let THQ show Darksiders II!

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Note: We’ll have a bunch more impressions for you guys to read tonight, including Super Mario 3D, Metal Gear Solid 3D, and Sonic Generations. Stay glued to the site!

When was the last time you jumped from being scared? Whether it was from a video game, a movie, or an all-too-tall man walking into your room at night, I bet it was pretty recently. Perhaps, though, not as recently as me; I was scared just yesterday by the video game Resident Evil: Revelations.

Oh, and it’s a portable game that I was playing in a crowded, well lit room with far too much background noise.

I highly suggest watching this video if you’re interested in Skyward Sword. It’s direct-feed footage and I believe it shows some footage not demonstrated in other videos we’ve posted.

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I wonder how long it’ll take for me to get used to posting about these games…

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