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This information comes from Shigeru Miyamoto…

“Well, I look back and play some of these games and there are a lot of places where, to be honest, I’m a little embarrassed. I look at Super Mario 3, and was like, ‘This was it?! This is what we thought was good enough?’ That being said, I do have new understandings of that work. The balance in that game is what it needed to be at that time. It really was. And so, even seeing all the limitations, I’m very happy with what we created and I wouldn’t change it.

It seems as though Miyamoto would have liked to add a bit more to Super Mario Bros. 3. Personally, I’m quite happy with the end result! I have a feeling a lot of you guys feel the same way.

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Even though Donkey Kong is still a pretty important Nintendo character today, his success pales in comparison to Mario’s fame. Yet, we can’t forget that Donkey Kong was very popular back in the day. Eventually, Shigeru Miyamoto chose to focus on the Italian plumber rather than the lovable ape. According to Miyamoto, this decision was made because he felt Donkey Kong was too big and also due to the fact that Nintendo wanted Mario to appear in additional titles.

“Well, the first reason is that Donkey Kong is just too darn big. And because he’s so big, we actually created Donkey Kong Junior to try to come up with the same sort of character, but in a smaller, more manageable size. And as we were looking at an 8-bit size, Mario became a much easier character to use. So that’s the first reason. My original goal was that I really wanted to use Mario in a lot of different games. So, for example, in the original Punch-Out! you’ll see Mario and Donkey Kong in the audience. You’ll see Mario is the referee in Tennis [a 1984 Nintendo Entertainment System game]. And then it became taking Mario and Luigi both and putting them in different situations in various games, and was the direction that I decided to take.”

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I tend to stay away from posting previews/reviews from other sites, but I think I can make an exception here! GameTrailers show off a bit of Super Guide footage, as well as other scenes and levels from the game.

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Product Description

Madden NFL Football for the Nintendo 3DS brings your favorite NFL teams to life like never before, in 3D graphics. The action jumps off the screen as you compete in traditional 11-on-11 games or high-flying 5-on-5. Whether you’re a Madden NFL rookie or an All-Pro, three types of playcalling options provide the right amount of depth for every player. Madden NFL Football offers a comprehensive handheld experience in 3D, making it the perfect on-the-go game for every football fan.

Features

PSP – 34,538
PS3 – 23,524
DSi LL – 22,858
DSi – 16,038
Wii – 11,521

PSP go – 2,918
DS Lite – 2,766
Xbox 360 – 2,686
PS2 – 1,460

For comparison’s sake, here are the hardware numbers from last week.

PSP – 38,874
DSi LL – 32,137
PS3 – 28,255
DSi – 23,614
Wii – 12,710
DS Lite – 3,375

PSP go – 3,031
Xbox 360 – 2,669
PS2 1,400

Some of you may have seen Chris Bringhurst’s original picture with 100 video game characters. Recently though, he made a new image with 200 characters (see below). Chris explained to PixiGeek how the original idea started:

“Well, I work at a call center that has some pretty long stretches of nothing, and I get bored pretty easily. I had thought before how cool it would be if Master Chief and the Halo franchise were given the Mega Man treatment. So I took about two days – yes, that long – and tried to create the best Master Chief Mega Man sprite I could in between calls at work. People liked it and asked me to do others, so I tinkered with Mortal Kombat a little, then Nathan Drake from Uncharted, and I realized that there were literally hundreds of characters in the video game universe who might really work with that retro look that we all love. Two months later, here I am.”

Chris says that he takes requests, so if you’d like to see a video game character reimagined as a Mega Man sprite, make sure to let him know!.


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